This is me with Lod.
It is a weird argument to be on that side of! But maybe natural to look for the attributes of value in the old design, if only to rationalise why we even played the content in its old/‘worse’ form. Key will be if the new design can overtake the old, and give even more/different things to like about it so the verdict will be “yes, improved”. Time is a big causator here, because if such problems are fixed quickly we don’t have the same attachment to the content. (Hence why nobody misses MGM 1.0 because its flaws/bugs were fixed within days/a week or two).
The thing I rue with Nest is the changes have enabled rushers, which, like Shatters, is annoying when no-TP as I’m simply not gonna do ‘skip’ rush to catch up when there are enemies who can instakill. But as you say, objectively it is better as a whole and especially soloing I find it a very similar experience to before, just with the dial turned to easier, so I’m happy.