This right here is why i desperately wish pets never happened, its because if something doesnt 1 shot you, pets usually instaheal any mistakes you make, thats why end game dungeons are exclusively shot guns leaving you very little room to blink before you get popped if you make any mistakes and there’s very little other players can do to save you.
Before pets this wasn’t the case, take clearing abyss or wine cellars before ppl had pets, you get chunked but it wouldnt be like 1000 damage, sure you’d be low hp, often asking for healers to heal you back up, Vit and Wis were relevant stats, players would actually work as a team, ppl would even clear wine cellar together just to thank the player who popped the inc.
But the moment pets came in, players started behaving like selfish leeches, disregarded the teamwork the game used to thrive on, ppl began treating the game like a pachinko machine, and since the new end game dungeons have to still somehow challenge the veteran players who of course will bring pets with stupidly broken heals + mheals, the only means to challenge these players is to throw a barrage of shotguns or bullets that inflict like 10 debuffs at once onto you.
All because of pets, many players may be like ‘But look at how much money we spent on our pay to win pets, they add things like actual progression!’ but on the flipside its come at a huge price, irreparable damage to the entire balance of the game, and damage to the mentality which players approach this game with.
I could go on and on but seriously, i hate what pets have done to realm.
If hey were removed we could have dungeons like tomb of the ancients or ocean trench actually be whats considered endgame again, and some of the other end game dungeons like LH, nests, fungal/crystal caverns could be rebalanced to be doable in public groups with enough willingness to work as a team instead of simply grinded in a raid discord because ppl only seem interested in speed running for the loot.