Another unpopular opinion is that group nerfs don’t encourage smaller groups.
In the case of halls, I would be fine with doing smaller halls. However, due to demand the dungeon fills up to 65.
Trying to nerf large groups is ignorant of the real issue, which is that lots of people want to do a dungeon. I personally wouldn’t care if 30 people are in the dungeon or 65 (and I’m sure others feel this way as well).
It’s the same for Oryx 3. As long as Oryx 3 is hard to access because of runes, you best believe any discord que that pops up will fill up completely (unless discords start excluding but that’s another issue). These people aren’t queing for O3 thinking “those extra 30 people will really help with the heals”, they’re thinking “oh good this is my chance to do O3”.
So many closed testers seem to have the false belief that everyone huddles together just so they can steamroll content. That is really not the case. The fact is that everyone wants to try Oryx 3 (just like everyone wanted to do halls).
In my opinion the steamroll is a symptom.