I can respect this one, but Realm used to have the event bosses set to be hard (even if artificially). The ents, liches, oasis giants, and so forth were for individuals/tiny groups, whereas the true event bosses, like the shrine, penteract, cube god, and so forth took a lot more effort and coordination (and might be considered annoying like the nest for the crazy, nonsensical bullet spraying). These are merely newer events for a newer, far more learned/equipped playerbase.
I agree with this! Same with the Ray.
A grim reality… but at least we still (sort of) got to keep the old Arachna design, yes?
I think I’ll pass giving my opinion on that.