Regarding the in/out of combat system, a system that essentially HEAVILY nerfs your pet while in combat. It would seem that deca is not only trying to nerf pets, but also shift focus off of the hp meta and make def more viable.
See, the only way to avoid going into combat mode and having your pets heal rate slowed down by almost 3x is to not take more than 15 damage from a shot. Taking more than 15 damage from a single shot would trigger in combat mode making most pets heal about 3x slower which is a HEAVY drag/drawback.
This would/should encourage more players to take advantage of the soon new to be def meta and get as much def as possible on a single char so their pet can continue to constantly heal them. This would mean the more def you have the higher likelier chance you wont have to feel the pain of the pet nerf, all while taking less damage as well. So it does seem that deca is trying to mainstream the def stat once again.
So, would this potentially be a way of buffing potato, making it a good well rounded anti pet nerf ring with nice offensive/defensive stats? Would people begin to appreciate the potato more, especially over the crown since crown wouldn’t defend you against the in combat pet nerf? I myself have 3 source stones 8 potatoes and 2 crowns atm, I don’t use a potato on any of my chars, but if the testing changes get rolled out I feel like I’ll def start using potato more. What’s yalls opinion and thoughts? will potato be praised, more worth using? is potato gonna become the new meta?