Knight: For the last time, just use Scutum instead of your overused Scrotum. We get it. It means anus. Aside from that, the given option C does seem like an interesting take on the controversy surrounding Shields.
Mystic: Making Test Chests immune to Stasis is not so much a fix to the class as much as it is just a general, agreed-upon standard that should be set.
I do agree that Stasis is not extremely useful in most scenarios, making Mystic mostly Curse-focused. Would be more fun if it could be slightly better, though I can’t think how, off the top of my head.
Wisdom and Vitality rings: I’m more a fan of consistency, so having a health and mana regeneration rework sounds better than sacrificing the lovely consistency. Though Geb Ring should probably be nerfed to, like. 7 wis or so. Add 3 wis to the total set bonus or something.
Esben Staff: I don’t think the amplitude and frequency should be the same as tiered staves, but I do think the amplitude should be slightly lower, to make landing both shots easier, instead of them only hitting at either slightly in front of you, or at the very end of the 7.2 range.
Spirit Staff: Since I lack any experience with it, I can’t say for sure if it’s as bad as it is. Which is why I’d love to tag Skandling here to see if they know any better, but I’m not sure if they want to voice their opinion…
Demon Blade: Mmh, I reckon a slightly increased true range won’t hurt.
Robe of the Mad Scientist: I made a topic on that myself, so look at that for my view on it. I don’t agree with the possibilities you provided, to be honest…
Fire Dragon Battle Armor: Eh. I think that giving it 5 speed and 5 attack in trade of the 3 vitality might make it better than the options you provided. You seem to really enjoy making things extra crème de la crème extreme, à la Tlatoani, which is a polar opposite to my view of UTs. That’s probably a factor in my judgment here.
Bow of the Void: Sure, a negative stat does sound nice. I agree, since it fits half the set pretty nicely (both of those pieces sacrificing speed). Perhaps, some dexterity?
Orb of Aether: No need for yet another class. I do agree that its effects are maybe a little too different from the other Orbs.
Crystal Sword: As this is just a drop chance change, I can’t really make a big point about it. I do want it to have a 4% fame bonus, though.