Why and purpose:
I asked my little brother yesterday in passing, “why won’t you play realm of the mad god anymore?”. He had complaints with pay to win elements (PTW) and provided several examples. I work a relatively stable
job, and playing this game is one of my favorite hobbies. I spend money in this game regularly, so I never stopped to consider what non-pay players experience. One such example I didn’t even think about was the potion rack.
Players that don’t buy vault space also likely don’t have potion rack space, so these slots are of little help to less financially inclined players.
This is a suggestion to help solve this problem, and hopefully, increase the player base.
Potion rack upgrades cost 500 gold per upgrade, with each upgrade increasing the number of potion slots in a given multiple of 8 (64, 128, 192, 256).
1st 500 gold: X4
2nd 500 gold: X2
3rd 500 gold: +64
4th 500 gold: +64
Making fame-based potion rack upgrades will draw more players to the game. Listed below is my thought-out suggestion on how to implement a fair system that
will encourage anti-PTW players while still encouraging potential financial transactions.
1st 500 gold: X4 – or 25,000 fame
2nd 500 gold: X2 – or 50,000 fame
3rd 500 gold: +64 – or 100,000 fame
4th 500 gold: +64 – or 200,000 fame
The reasoning for an exponential fame increase per upgrade despite the space’s exponential decrease per upgrade is to encourage players
to support the game on the last few upgrades, if they’re looking to save time. If they’re unable to afford this however, they still have a route
to get these upgrades.
Thank you for taking the time to read my post, I don’t post often so hopefully I’m not breaking any rules here. If you have any recommendations/fixes (maybe a static relationship between fame prices on space, for example)
please post it below!