Every dungeon below endgame is severely lacking in guaranteed pots, if you do the dungeon with more than 2 or 3 people, there aren’t any guaranteed pots, which can feel like a slap in the face as that’s essentially a 0 and can happen in the vast majority of dungeons, including things like Thicket and Tomb. Another example is clearing an entire dungeon on a fairly weak and slow character intended for the tier, like Abyss, and not finding a single TRoom, which is a tedious waste of effort, the TRooms don’t need to be exhorbitantly frequent, but having 1 guaranteed of every “common” TRoom, like Snake, UDL, Abyss, Pup, etc. would go a long ways to adding more QoL and respecting the player’s time in an envinroment with more common deaths and rebuilding; purposefully rare, special TRooms like Sewers can stay non-guaranteed.
The reason this is relevant with Vital Combat is that, simply put, remaxing will become much more common once death is a more relevant factor again, and so we’ll have to drink alot more pots, however, while the white bag drop rates are being raised to reflect these increased deaths, there’s no mention of this for pots, which will create a disconnect if not done too. Think about how many of the same dungeon you have to repeat sometimes given RNG, it really just is sloppy and anti-fun design for the most essential thing to progress, which you need hundreds of, to remain so luck based in the face of changes to the difficulty.