##Prism of mirrors
Multiple strange internal cracks inside of the prism allows for more precise of decoys at a price
####Stats:
- Tier: UT
- MP Cost: 110
- Damage: 100-150 (125 avg)
- Range 3.75
- Rof: 50% (62.5 Dps)
- Special effects: spawns a controllable decoy one mouse that despawns when out of sight, No teleportation, Decoys do not attract enemys
- Duration: 4.5 sec
- Cooldown: 6.5 sec
- Stat Bonus: -10 wis -5 spd
- Fame Bonus: 6%
- Feed Power: 875 FP
####Drops From: - Cube god
- Maybe cave of 1000 pbags
####Explanation
You may see the prism at first glance as a cheese prism allowing you to just to hide behind a wall and still do damage but its not as easy as that. first of all the decoy moves with you at the same speed so if you move 2 tiles to the right it too moves two tiles even with speedy or slowed to the right and walking into a wall can allow for movement desync. But you cant just run it into a boss and fire due to the line of sight limit which means that its treated as a enemy once is out of sight it is despawned. Now onto attack the most balanced part i believe. When you fire a shot the decoy does as well, though with a 50% Rof decrease that turns it into a pitiful t5 dagger with a range debuff so you have to go deep for real damage.
Uses
The prism is more of a situational one with its uses being to spawn one right under you to add to your Sb dps or use it in O1 or O2 to get sb without having to go closer and due to the openness of both the boss rooms the line of sight drawback is mitigated. Other ones would be to take down a switch or damage hoards of enemy’s in shatters without having to risk much.