Producer's Letter: Part 1


#52

I guess we’ll have to see how the release goes. Will there be enough people alive to see Oryx’s demise? The few shots I saw of testing, it looks like he killed a lot of talented people. But there were the few that bothered soloing him, so idk.

(And if I’m being realistic here, I don’t think I have much more to offer on this thread, so imma fade into the background now :sweat:)


#53

This line probably the thing I will take away from the letter more than anything else, as for those of us not yet wanting to give up our comforts of Flash, enjoy yourself, it’s later than you think….

(Also image for this update from the menus/news section:)
image


#54

Guess that means bye bye rotmg


#55

Just jumping in, this reminded me of one of the main principals of rotmg, that all players have the same access to the same content - and another principal that the game is fast to pick up and play, and get into content you are trying to access, with friends of all experience ranges (a 3rd initial principal of rotmg). The 4th principal, that everything you can buy for gold is not personally beneficial has already been destroyed, but this also sort of furthers this divide as well from cash and f2p players (not that even this agent event doesn’t do that - I mean, since Kabam there has been content in every update that breaks the 4th principal).

Anyways, I’m also getting off-topic, but I think the method of getting to o3 hampers all of these principals in some form or other.

Maybe there should be an announcement that occurs in the realm that states if a player in the realm holds 1 of the 3 items needed, it is announced to the realm (not disclosing which player necessarily). In this way at least everyone knows, “hey, I need to get 1 of the other items to go, or get someone who has one and get in this realm”. This way, it isn’t excluded to dischord, guild-events, or otherwise… Anyhow, just some further thought on this…


#56

Damn, I missed that line. If they don’t fix chat to be similar to the Flash chat I will pretty much stop playing. I find Exalt to be on the right track but there are many little issues that for me add up to FLASH is better overall.


#57

There are minute details in exalt that differ from flash in terms of appearance and I find it vexing. For example, although subjective, I find the slightly zoomed out view annoying. Why did they decide to change this? Now it looks like I’m playing on a pserver. DECA has made realm look like a pserver…


#58

I had the same issue as you, but I set my graphics on exalt to 800x600 and now it plays pretty much the same as flash, minus the chat delay and I’ve heard about some other bugs (haven’t experienced too many myself, a few DC’s, but got some on flash too).


#59

I tried 800x600 and it seemed too blurry. Also, now the problem is that it seems I’m more zoomed in than flash. I tried 1024x768 instead and for the most part it doesn’t much different from flash and it’s not blurry. Thanks for mentioning the screen size. I feel like a fool for not trying that earlier.


#60

Never seen what a pserver looks like so I will take your word for it. I played in the smallest size possible which I think was 800x600 and it still didn’t look quite right but I got used to it the few times I tried exalt. I did not like the zoomed out view at all. For me it really adds nothing to the game.


#61

Yes, I should have stated that the RWT BANs would have to be active and on going, not a one time event. I like that captcha idea as well that @Novachiz suggested. In fact during the last week it seems that there has been a huge jump in the number of RWT bots.


#62

I think because something’s changed with how we load into nexuses/realms, it seems to be a fraction slower recently, and with our /ignore list client-side (could this be changed?) that fraction gives the existing spambots enough to send their message before the ignorelist registers. Oftentimes now when I click to ignore a spam, the sender is already on my ignore list. Sigh!

Honestly it’s a joke how badly the game allows this spam, and is the number 1 reason stopping me ever recommending the game to people, because of the horrorspam of what I know they would be bombarded with.


#63

oh shit i didnt realize, it actually did change (havent checked on flash but ive heard they bypass there too)

(those are account ids, /lock list also has one)

Which makes a lot of sense as to why bots can bypass it before you are fully loaded in.


#64

Ah yes, the Enity client we’ve all been waiting for.


#65

The captcha option makes sense on paper but it’s also extremely annoying to everyone… It’s probably why I’ve never seen any game doing that.

Only viable if you need to do it one time a week max. or tie your connection to your ip or something (since bots change theirs often)


#66

When would it ever be that annoying, though? It’s only if you’re creating a huge number of accounts at once, which is a very infrequent occurrence from my perspective. I think it would do more good than harm.

I am assuming that this captcha is only during the account creation process, ofc.

Oh, right. Forgot about that (I don’t make new accounts frequently :smile: ).


#67

That already exists since 5 years ago

He probably means in game on login


#68

Were you not here when they massively buffed the drop rates in lost halls


#69

I thought about that as I typed it out. It could save us from bots but it would drive me nuts as well. Not sure what the lesser of 2 evils would be in this case.


#70

Well I dont think that Oryx3 will be that active needing basically 3 different keys to access it. After awhile it will end up being annoying and only DISCORD groups will regularly gain access.


#71

@Niegil is the following something that is stored on a players computer or downloaded when you start the game?

I probably have several hundred people (maybe even in the thousands ignored) is this something that we can clear ourselves?

I once sent a request to Kabam to clear my ignored list but they suggested just doing it manually one at a time as I noticed someone was ignored.
/sarcasm on
They were really helpful
/sarcasm off