gonna be honest here, I didn’t expect much of anyone to object to the removal of the “don’t do X” fame bonuses, so some of the replies here are a bit strange to me. I really don’t think a game should incentivize players to avoid engaging with the game.
as for introducing 400 fame goals, I feel like that could be interpreted in 2 ways:
- obsessive completionists will never be able to rest again because my god that’s a lot of fame goals
- there’s a very wide array of various fame goals to shoot for, allowing players to pick which one’s they’d be comfortable grinding for to get an appropriate bonus for their hard work without having to stress about grinding for something specific they may not have much interest in (such as excessive god farming).
I think a good idea for emphasizing the second option without breaking everyone’s back with the stress of the first option would be to add a cap to how many fame bonuses a single character can have. that way it’d reduce the workload someone would have to take upon themselves without skimping on fame bonus variety. it’d also probably be a good idea under such a system to have the “next level” fame bonuses overwrite their previous tier instead of adding to them (like killing 1K gods vs killing 50 gods), so that players aren’t “wasting” the fame bonus slots with fame bonuses they’ve already accomplished and then topped.