Producers Letter: Updates on the Game


#14

This is good so it won’t overlap the beginning of school.

What is “procs” short for?

Otherwise, an interesting letter, keep it up.


#15


literally the info box when you google it


#16

Why…
Would…
You…
Nerf…
A…
Melee Weapon…
For Doing…
More damage…
Than a safe…
easy to use…
RANGED WEAPON?!?!


#17

Because swords deal too much dps even with bad range


#18

Swords are pretty overpowered right now. They’re not going to lower the damage to be equal with or less than their ranged counterparts, but right now swords do a stupid amount of damage, even when you take the shorter range into account.


#19

I’ll just point to this post by Xaklor, which should hopefully help you understand why Swords should deal less damage. Or why melees should be nerfed in some way, at least.


#20

Fact is all of y’all, including zaklor have non-melee profile pics. Literally would be a-ok with what is being said, but it really seems like no one here is a melee main, and is jealous of a class that they can play if they want. Back when I ran 6/8 melees there were times when I should’ve gotten my damage in but didn’t, not just because I’m a melee(although I didn’t have pixie sword) and literally being the punching bag for others and not getting damage in led me to stop playing melee


#21

Please tell me you’re being sarcastic.


#22

I main a melee. I have a 20k jugg warrior.

Swords absolutely need to be nerfed. Being able to cut through pretty much anything with Acclaim like butter is broken. The proposed change is a damage nerf, yes, but it puts the shot speed up to near cutlass. Cutlass is way easier to aim due to the high shot speed, so the change isn’t a nerf in my eyes but more of an adjustment, which I’m fine with.


#23

Swords get a huge damage boost relative to other weapons, even when we factor in their reduced range. In addition to this, they are some of the most survivable classes, and can eat way more bullets than other classes without consequence.

Now, this does sound obvious, given that that was what melees were made to do, right? Well, things worked out better in the past when pets weren’t in the game and being able to go deep was a sign of skill. To go deep, a melee player had to be able to dodge most of the shots fired at them, get close enough to their target to land a few crucial hits and then retreat to spend a great deal of time replenishing their hp. High dps was important because those few hits might be the only one the player could get, and could very well be their only shot at soulbound damage. Melees worked well with other classes, and were relatively balanced. Then pets came.

Nowadays, things are a little different. Gone are the days when a melee’s attempt at soulbound was limited to what they could get in a strafing run or two. With pets capable of keeping the player alive for extended periods of time in bullet-dense fights, melees can reliably stay close to the boss and deal insane amounts of damage in relative safely (there are obvious exceptions: endgame boss fights such as those in LH, nest and similarly ranked dungeons are understandably harder to stand close to). Other classes are completely outmatched by their survivability and damage, which is why this type of nerf is necessary. You personally may have had trouble getting in damage as a melee, but the majority of the community does not have that problem.


#24

Now I account the arguments, the opinions sampled previously consisted of everyone with only robe class bio pics, having only one demographic commonly voids said opinions


#25

A statement that, seperately, holds true.
However, what you’re implying with this is that none of those who gave their opinion on the nerf know how melees function, based on their choice of profile picture.

Sure, most of the time, someone uses their favourite class as pfp.
But that says nearly nothing on how much they play melee classes. For all you know, they might have more experience than you in that field.

Please understand that melees are currently too strong to stay like this.


#26

Man that’s like saying since your an orange star you don’t know enough about the game to have a valid opinion.

Not really all that good analysis.


#27

I mean seems true too, since everyone is calling me out…


#28

If you don’t want everyone calling you out on being wrong, maybe get better arguments than “everything you guys say is invalid because you don’t have the right profile pictures”.


#29

image


#30

wait wait wait it gets better:

I don’t see any sword classes here, and according to your graveyard the last time you had one was in february:

as for me, the one who picked ninja to 10K and sorcerer to use as an avatar:

has ~8K across their 3 sword classes.

you don’t have to think I’m the expert on melees, after all I much prefer ninja and arexrew plays his warrior probably more than I play the game at all, but I’d like to think I have a nonzero amount of melee experience compared to some people around here.

let’s take a look at some of these other people too

Seelpit (ninja avatar):
check it out she has a knight

JimdaFish (also ninja avatar):
hey look it’s a two-for-one deal


#31
Not to forget...

image


On an additional flex note, the purple-clothed warrior was with a pet many levels below my main one.


#32

Y’all I don’t go balls deep on sword since my pretty dang old knight died to a Biff (it’s old keep scrolling), that pally was in a rebuilding phase. Tbh none of my chars match up to y’all’s OP white-star-LH-running-24/7-chars, but my 5/8-6/8 chars didn’t get squat from simple dungeons when I ran with others. This issue sprouts from my lack of sb, albeit I never had a god-teir warrior, or a pet that could ability spam, or an op sword for that matter, which it seems like y’all have. My best sb odds we’re with a necro or wizzy with eps lol


#33

So you gave up on trying with melees because you died one time, rather than move on and learn from your mistakes?

Really? So what you’re saying is you couldn’t even hit the boss once when doing a dungeon with a group? That sounds more like a you problem rather than an issue with weapons not dealing enough damage. (You can reach SB on just about anything with 1-3 hits)

Yes, because those are all requirements to get soulbound or to be proficient at a class in this game.

Look at what I have:



image

I don’t have a pet that spams, I don’t exactly have OP gear, or a ‘god tier’ warrior. (Not a word Arex), but even then, I’m still get SB everytime, regardless of whatever class I play. Why is that? Because at the end of the day, it doesn’t matter what gear you have, but rather how well you can play. And if you’re moping about “I don’t go deep on melee because my best knight died to Biff”, then I really fail to see why you’re even complaining about swords not ‘doing enough to get sb’ if you aren’t trying to use them properly.