edited 1/19/20 - Added sick as a side effect
Profane Spell of Blood
A spell that requires the user’s own blood as a power source. A practice of spells that is seen as savage and sometimes as an act of heresy. Blood is seen more valuable in the eyes of the spell the more the user is tempted to use it under perilous circumstance.
Blood Tear
Cost: (40% x (1.5-(current HP before casting/Max Hp))) of current HP and 55 MP
Shots: 10
Projectile Speed: 13 Tiles/Second
Lifetime: 1.15 Seconds
Damage: 400 x (1.65 - (current HP before casting/Max Hp))
Total Damage: 2600 - 6600 (4600)
Side Effect: Sick for 1 second
Range: 15
Stat Bonus: +5 VIT, +3 ATT
Drop: Malus
Details: With its cheap mp cost, it is quite spammable but with a high risk and high reward play-style as it also costs HP and the short sick effect will prevent pets from healing encouraging more strategic timing and punishing players who spam recklessly. Players cannot die casting this spell as it costs a player’s portion of their current HP not maximum; even at 1 HP the player can still cast this. Out-damages Jade Storm if player casts while below 52% HP. Has damage similar to T6 Spell when casting at 100% HP. HP% cost becomes higher the lower the user’s HP is.
Perspective: after 3 consecutive casts at 100% HP you’ll be left with 36% of your HP while outputting 10,280 damage assuming you hit all your shots.