Prophet
Assuming you succeed in proccing this 1% passive, you then have to reroll the loot table again.
It is not a 1% chance for an item to drop; it is a 1% chance to qualify for another chance at loot.
Example:
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You defeat Septavius the Ghost God.
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You qualify for soulbound.
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After affirming that you did not get a White/Orange bag, your passive is now rolled.
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Your passive successfully procs, rerolling the loot table. (This had a 1% chance of happening.)
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From this point on, there are multiple possible scenarios.
Scenario 1 -
- Nothing notable comes of the reroll. Your loot is unaffected, and the loot originally meant to drop is given to you.
Scenario 2 -
- You successfully loot another Wisdom Potion.
Your final loot is now - x2
Scenario 3 -
- You successfully loot a Doom Bow!
Your final loot is now - , x1
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The Prophet is a support-oriented wand class whose ability is the Tintinnabulum.
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She wears leather armor, making her the first wand class to not equip a robe.
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Her max defense is the lowest in the game - a whole 10 points lower than the vast majority of the cast.
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She depends on luck in order to function at her best.
- Buffs allies with Lucky.
(allied shots gain a low chance to mark an enemy. marked enemies will periodically take armor piercing damage. only applies to damage dealt from allies affected by Lucky.)
- Gives allies a flat speed increase.
(the purpose of this is to include at least 1 constant support function in her kit, so she isn’t 100% reliant on luck.)
Rusted Tintinnabulum
“An assemblage of bells.”
Tier: 0
MP Cost: 60
On Equip: +1 WIS, +1 DEX
Effect(s):
On Party: Lucky for 2 seconds. +2 SPD to allies
On Self: Speedy for 0.13 seconds, Beserk for 0.13 seconds.
Range: 4.5
Feed Power: 5
Golden Tintinnabulum
“These bells are entrusted only to those with undying faith to the Gods.”
Tier: 1
MP Cost: 65
On Equip: +2 WIS, +1 DEX
Effect(s):
On Party: Lucky for 2.25 seconds. +3 SPD to allies
On Self: Speedy for 0.2 seconds, Beserk for 0.2 seconds.
Range: 4.75
Feed Power: 10
Copper Tintinnabulum
“An old set of holy bells. It’s covered in rust.”
Tier: 2
MP Cost: 70
On Equip: +3 WIS, +2 DEX
Effect(s):
On Party: Lucky for 2.5 seconds. +4 SPD to allies
On Self: Speedy for 0.23 seconds, Beserk for 0.23 seconds.
Range: 5
Feed Power: 20
Holy Platinum Tintinnabulum
“A high quality assemblage of platinum bells, blessed by high ranking priests.”
Tier: 3
MP Cost: 75
On Equip: +5 WIS, +3 DEX
Effect(s):
On Party: Lucky for 3 seconds. +5 SPD to allies
On Self: Speedy for 0.4 seconds, Beserk for 0.4 seconds.
Range: 5.25
Fame Bonus: 1%
Feed Power: 50
Holy Azurite Tintinnabulum
“Reinforced with enchanted gems, these bells were used to ward off evil spirits many years ago.”
Tier: 4
MP Cost: 80
On Equip: +6 WIS, +4 DEX
Effect(s):
On Party: Lucky for 3.5 seconds. +6 SPD to allies
On Self: Speedy for 0.65 seconds, Beserk for 0.65 seconds.
Range: 5.25
Fame Bonus: 2%
Feed Power: 100
Holy Shocksteel Tintinnabulum
“These bells are imbued with electric magic, aiding in combat against the evil eye.”
Tier: 5
MP Cost: 85
On Equip: +7 WIS, +5 DEX, +40MP
Effect(s):
On Party: Lucky for 4.5 seconds. +7 SPD to allies
On Self: Speedy for 0.7 seconds, Beserk for 0.7 seconds.
Range: 5.5
Fame Bonus: 3%
Feed Power: 200
Holy Fullmetal Chimes
“Formerly lost to the ages, these chimes have since been reinforced with new materials and blessed by a new generation of priests.”
Tier: 6
MP Cost: 100
On Equip: +9 WIS, +7 DEX, +50MP
Effect(s):
On Party: Lucky for 5 seconds. +8 SPD to allies
On Self: Speedy for 0.7 seconds, Beserk for 0.7 seconds.
Range: 6
Fame Bonus: 4%
Feed Power: 395
Cosmic Chimes
“A set of chimes forged with the strongest material in the known universe, rallying together those who oppose evil.”
Tier: 7
MP Cost: 110
On Equip: +11 WIS, +9 DEX, +80MP
Effect(s):
On Party: Lucky for 5.5 seconds. +10 SPD to allies
On Self: Speedy for 0.75 seconds, Beserk for 0.75 seconds.
Range: 6
Fame Bonus: 5%
Soulbound
Feed Power: 570
Coral Chimes
“Chimes created from the living coral in the Ocean Trench. It is said that these chimes have a mind of their own, cursing those who wield them.”
Tier: UT
MP Cost: 125
On Equip: +6 DEX, +20HP, +20MP, -10 SPD
Effect(s):
On Party: Lucky for 2.5 seconds.
On Self: Slowed for 2.5 seconds, Beserk for 5.5 seconds.
Range: 7
Fame Bonus: 6%
Soulbound
Feed Power: 800
An Ordinary Xylophone
“For the artistically inclined.”
Tier: UT
While Key Held:
25 MP/sec
Armored on self
- Incrementally decreases users speed, similar to Quicksand
When Key Released:
MP Cost: 150
On Equip: +7 DEF, +5 ATT, +30HP
Effect(s):
On Party: Lucky for 3 seconds. +7 SPD to allies
Range: 5
Fame Bonus: 7%
Soulbound
Feed Power: 1250
sprite sheet.
thank u for reading. i hope i didn’t overlook anything
edit 1: forgot to add the party speed boost to xylophone.