Web: http://test.realmofthemadgod.com/
Projector: https://test.realmofthemadgod.com/client
Hi all, we are starting a new public testing session today which will last until next Tuesday the 11th June 11:00 CET.
This new public testing session covers a lot hence we decided to have it accessible until next Tuesday.
You’ll be able to test a lot of content:
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Gigantic Cave (Crystal Cave)
The 2 dungeons of the Gigantic Caves require you to destroy enough Pink Crystals to power up a device to clear a way to the boss. You don’t have to destroy all of them.
Balance changes:
Those changes are subject to change and are part of a bigger rework of certain abilities and classes. Please keep in mind that this will most likely not be the final version of the changes and that this is public testing.
Condition Effects:
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Berserk: bonus to attack speed *1.5 > *1.2
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Damaging: bonus to attack damage *1.5 > *1.2
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Defense cap 85% > 75%
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maxHP buff from paladin seals (and other sources) no longer heal the player when being applied
In addition to those changes, we are planning to separately look into the classes that will be the most affected in order to maintain a good balance with interesting trade-offs (e.g., Mystic / Paladin).
Introducing Immunity to crowd control effects and vitMod:
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Some monsters in-game now receive an immunity to condition effects (stun, paralyze, daze, slow),
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The immunity duration is equal to the effect’s duration *3 (e.g., stunned for 3 seconds, monsters cannot be stunned for 9 secs total),
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Many monsters in-game are no longer fully immune to Stun, Paralyze, Daze and Slow effects (mainly bosses that had full immunity)
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Players now also receive an immunity to the same effects after being afflicted by such condition effects
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Players can no longer be afflicted by the same condition effect as long as condition effect is applied (no CC lock)
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Immunity scales with the Vitality stat, the more vitality the longer the immunity to the condition effect will last.
E.g.,: at 75 VIT players benefit from an immunity of 50% of the duration of the condition effect received (stunned for 3 sec -> immune to stun for 1.5 sec after stun expires) (items affect the duration of the cooldown above that value).