I used to believe that class balance in this game came through as “let’s make everything overpowered so that nothing’s underpowered.”
And bruh, was that not true with max legendary+ pets, glorification of Warrior and Paladin, as well as the neglect received by the Samurai, Ninja, and the more ability-reliant, low-DPS non-melees.
In the end, many people of this community will state how they want the game to change, but it’ll be up to Deca to actually implement the changes, picking and choosing what they deem better for the players, the game, and their income most of all. Don’t forget they have to take our munnies in the process of all this, too.
Many aspects of the game are indeed NOT working as intended, despite the copypaste messages posted in many people’s emails from Deca. Death is literally cheated every single day. Fame is exploited, and whether people want to believe it or not, cheaters have changed the definition of what being good at the game is, and what it isn’t. Cheating removes the entire point of this game by simply allowing you to avoid death on 95% of occasions. So of course people can walk around with tens of thousands of alive fame that should have been dead, full lost halls item sets, and the right to talk trash on every player that doesn’t have such “prestige” due to the fact that they haven’t played illegitimately to get their items. It doesn’t impress me anymore. It’s really damaging and makes other legit players like myself feel inferior or useless in-game, and I do NOT like that. Sure, it’s just a game, but you know what a game means to most skilled players. It’s more or less life. And I am NOT afraid to admit that realm is life to me.
Before someone gets the idea to tell me that cheaters don’t affect the game because they don’t directly affect you due to Realm not being a PvP game, that is gravely false. If someone is supporting you in any co-op situation game but doing so with a blatant advantage that is against the rules and/or against conduct, isn’t that pretty unbalanced? Also, if the person ever so happens to just be an absolute meanie that thinks they’re better than everyone because they can cheat and get away with it, that’d be very appalling. It is the reason I’ve left every major Realm discord server, because the “skilled” community is more or less what I explained above: highly toxic and self-centered. Not a good thing to be in a co-op game, is it?
Players who use exploits and cheat - those people being more numerous than ANYONE would like to admit - do play the game as intended in their own new, recreated definition that also spells the way of the game experience for everyone who does not. I’m not saying this is entirely the reason that new changes often get frowned upon when Deca, [as well as our hard-working dungeon designers and closed testers] do decide to do something for the game, but it’s a large, underrated reason that is very overlooked, due to how many players are actually illegitimate… and how many rules in Discords, r/rotmg, and various other places keep all topics about cheating from being posted to avoid drama. But I have to bring this under the light because it needs to be seen and has been ignored and accepted for far longer than it should have.
The character-based changes [VitMod/Debuff immunity, Pally instaheal removal, Def’s damage reduction cap across the game, and the nerf of Damaging and Berserk buffs] are obviously to encourage a better, more wholesome teamplay experience, and on top of that, it marks the beginning of changing your thoughts about the classes that you wish to play to truly become a choice of personal playstyle, rather than choosing a specific few because it’s a mandate to play buffers and high-damaging ranged classes in order to contribute to being able to make other players have a good time steamrolling dungeons. With some of the more popular dungeons being heavily reliant on the group’s total damage output within a certain time, I see why players would be angry at such changes, ESPECIALLY at first. In theory, they are indeed fairly questionable to think about, as the game I knew before is truly being changed with yet another set of major core mechanic reworks. But I thought of as to why they would be, and from that, it’s partly because the playerbase is taking this whole topic the wrong way, as if every said change is going to be slammed into the game right away upon the next patch or two. For the game to change, the people have to change, and that, when cheating is within the game, will take a VERY long time to truly allow the game to grow into what it can be from and for the better. I think Deca knows this. But this update will change the way the game was meant to be played, and will slowly reverse the damage that pets, cheaters, and exploiters have done. Though there is much complication, frustration, and resilience from the community as of now, these changes are making a better game for everyone who deserves it, those who want to play as a team to get somewhere within it, as it was first meant to be.
With the Unity port and more advanced security to the game’s code coming soon along, cheats will be nonexistent. But until then, we who play the game legit can only accept what Deca releases in terms of what they think is acceptable. The reason I do not disagree with all these potential changes, however, is while it may break the loop of what others found fun about the game, it breaks a loop in Realm for me, making it feel this much closer to being a game with a soul again! I’ll have to play the game differently than I usually do by playing other classes, trying new strategies in dungeon completion with or without friends, and much, much more to come later on. The title does say “Classes balancing PART 1,” right? Therefore, in those aspects as well as the new content [that I have not tested,] there’s obviously more to it.
Long story short, I’m genuinely excited about this update, though the reason I understand the community’s frustration is when I first looked at the topic, I felt the same way. I mostly did not take kindly to my favorite sword class potentially getting hammered back down to where it was in 2011/2013, but whatever has to change, I’ll let it change. I know how to look at the bigger picture too.