Good to see that Silex and Kiddforce are still huge idiots.
It’s amazing that fools like Kiddforce seek to make dungeons harder and harder when the general ROTMG population outside of a discord CANNOT SUCCESSFULLY COMPLETE A SHATTERS VILLAGE.
You guys just don’t get it.
The game is a farming game. A farming game.
If the white drop chances were higher I could see the justification for making the game harder, but that’s not the case.
Right now as we speak people are mindlessly farming Tombs and Mountains. The drop rates from the chest are not great at all.
So, you need to do >>hundreds<< of tombs to get the coveted orange or white bag bag you desire.
Thus, to break even on an event you need to SURVIVE hundreds of dungeons. Otherwise events are a net loss. This is the simple truth.
The exact same thing can be said about all aspects of the game. Let’s look at Lost Halls.
To be brutally honest Halls would already be a complete waste of time if it did not award decent fame. The drop rate for t14s is so low I’ve only seen one and I have run over one hundred voids. The drop rate for whites is not much better either.
To ‘deck’ your character out with Halls whites you need to be able to grind hundreds of Halls.
Thus, there is a delicate balance in rotmg. The nest is evidence of what happens when that balance is broken. Dungeons need to be hard but they NEED to be farmable.
Your attempt to nerf beserk and damaging is a clear attempt to undermine the discord farmers.
The farmers are essential. They allow new players to bloom and grow to attempt newer dungeons in a safer environment with more experienced players.
The farmers are your source of income. They buy the keys to open dungeons over and over.
The farmers are the essentially the sole source of event prizes. Like I said before, you will need to do hundreds of tombs to get the orange bags. This is literally impossible to accomplish in a weekend without using keys.
As a final comment, I’ve already said many times melees are the worst classes in rotmg and I don’t care if they do extra damage. If Oryx 2 hits them they’re dead while the priest standing at 9 is perfectly safe. There are just so many bosses (including dirty tombs) where melee genuinely struggle I really don’t see the point to nerfing them at all. Being close to several bosses just has a far greater risk of being one hit ko’d. I had a HUGE discussion about this before and I don’t want to repeat myself.
TLDR - Come talk to me about nerfs when drop rates are good (and you don’t need to do THOUSANDS of dungeons to get a set), when people can actually go into a realm nest and complete it, when people can actually go into an avatar shatters and complete it, and when people can actually go into a sentry halls and complete it. This nerf aims to strike at discord servers and severely hurts the uncoordinated solo players.