First part of my post is just about the dungeon not including the boss fight
The mobs in the dungeon are awesome, i really enjoy the theme of colored crystals and every enemy feels unique. The only mob i have problems with are the slime lookin guys, they really don’t do anything, the only dangerous ones are the yellow as they paralyze. The other slimes are very slow, only shoot one to two shots, and are basically just speed bumps. Another issue i have is that this dungeon may be too rush-able due to the lack of status effects, big discords are just going to clear to the boss then have a rogue or two go clear the crystals, hell i was almost able to rush it on a trickster (havent tried on rogue so im unsure of the enemies “afk” attack pattern, so this could be a non-issue).
The boss seems cool… except for the instant confuse guy. That is bullshit, I would be fine with confusing projectiles, but an instant AOE confuse during a VERY bullet heavy phase is just stupid. Its not even a matter of knowing your confuse controls, which I am very comfortable with, its the fact that he instantly jumps on you meaning you have to switch to confuse controls as fast as possible or be shotgunned/put in a compromising position. It doesn’t help that to dodge the bullets from the middle you have to have very precise movements.
Havent touched the ut’s, maybe ill update this post as I keep playing.
Edits: Finished a solo run on a rogue, rushing the dungeon felt very easy. Very few enemies have afk attack patterns, and often i was able to avoid the quiet easily by slipping around a wall. Even when i did get quieted, not many enemies have aggressive attack patterns so i was able to just wait and re-cloak.
Now onto the meat, the bosses( of which i think i have encountered all of them). Yes I was playing a rogue, but was trying to cloak as little as possible to feel the fights out. I also ended up not cloaking at all for the crystal core itself and the teleporting boss. For most of the bosses cloaking actually did nothing as they would dissapear.
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Lets start with the scorpion spawner, this is by far the worst fight in the entire fucking game and im not exaggerating. He was the first boss spawned for me and honestly i thought about giving up and trying to get a different boss because he is so fucking tedious. His scorpions death explosions also absolute bullshit, these guys are running away from you the entire time which is tedious in itself but then when one dies its death explosion does probably more than 5,000 damage (not exaggerated) meaning you have to back up and restart your chase. The boss itself also shares the scorpions death explosions as its shotgun, so it was impossible for me to get close to him, ALSO in his first phase, >50% hp, he only came out of invulnerability for 2 seconds at a time maximum then dissapeared and spawned those fucking scorpions. I HAD TO DO THE MINION PHASE 7 TIMES, and you have to kill 5-10 minions each time to advance(wasn’t counting). Also there’s some red orbs in the last 50% that don’t do anything, i’m sure they are placeholders for something but they just float around rn.
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My second least favorite is the armor break confuse sick guy, yes he does all of those status effects INSTANTLY as he jumps ontop of you with 500 speed(again not exaggerated). I had to cloak through this guy as I was not able to outrun his jumps and wanted to continue the dungeon. His other phases are cool, but they would be cooler if i wasnt confused sick and armor broken.
I liked the rest of the guardians
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Teleporty guy is really cool and has awesome shot patterns, but he doesnt seem to be as complex as the other bosses. Soloing he seemed very dangerous, but if it was a large group this guy would die in a second and the group would very likely be able to sit still and tank his shots. Definitly the easiest guardian.
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the other 2 are cool, one is super bullet hell and i forget what the last one does