Thoughts after running a handful:
- agreed, too similar to original dungeons.
- I guess good for making rogue less obsolete? Clearing is way too tedious and even more dangerous, it’d much faster and safer to have someone rush as rogue. (I’m thinking of brute warriors charging you, Lair vampire bats also super dangerous because now you can’t clear them quickly and no electric pet to stop them from slow-molesting you)
- boss fights are also too long and drawn out, I can’t say much though because been mainly doing them on rogue, maybe having an archer / warrior would help out with the repetitiveness. I mean it’s nice to see all the phases of a boss, but after the 3rd time? Nty