Harder =/= More enjoyable
Making these changes are literally encouraging players to leech in the dungeon. I would prefer buffing bosses rather than these.
Berserk change? Fine.
Damaging change? Fine.
Curse change? Fine.
Wismod on some classes? Fine.
Paladin heal nerf? Not fine. Literally gonna cause so many deaths and will become irrelevant. The compensations are literally nonexistent.
Armored nerf? Jesus christ just nerf base DEF on all characters. So many players used to Armored will never be used to it, also causing lots of more deaths, and one of the most sought-after whites are going to be irrelevant. Why do Lost Halls for marble seal when all you get is 20~ def? Just use Oreo! I can’t wait to get oneshot using Mseal just because of these changes.
Oh, the heals are removed! The only ‘buggy’ part about the seal was that you were still able to heal during Sick, why not just remove healing? Yeah, we have a way more serious bug where ninja can’t let go of their spacebar when they are silenced, but don’t fix that, who cares?
So, pretty much a “big fuck you” to Endgame contents. Defense will render not viable in endgame despite these changes because of all those Armor pierce shots and Armor break debuff. Usually in Endgame, say, Void entity, Most of the shots do roughly 200 Damage. Shotgun will kill you anyways. Just about 5 shots are enough to kill you. Would you rather get 20 defense to get -100 damage, or get 160 HP to get -160 damage? I mean, sure, Maybe useful in some other cases like Ice sphere from shatters, but usually those weak-multi hit shotguns are made to kill instantly anyways, and you are not making any compensation to HP related stats. Hell, you aren’t even close with nerfing everything. You would have to make up 20~40 DEF just to stay with what happened to Armored, and usually all the items make you give up HP in order to get more DEF.
Also, if Armored is getting nerfed, does that mean the MOB Armored is also getting nerfed? Great, more steamrolls.
Just make it vulnerable during certain phases. I would HATE to see endgame bosses being chain stun-dazed every 3 seconds. And why stasis? Don’t you guys already know that stasis is the closest thing to being a troll in this game, and you add that to most mobs and bosses now? Great. Time to delete my mystic.
Wasn’t this the reason you guys added Phase-related status effect immunity? Look at oryx, I personally love the Rework, but sadly all those people just sit back outside and wait until one/two people complete the entire phase.
Knight never lost its utility.
You guys made him so many types of shields. Armor break, Slow, Additional Defense, Heck, now Invulnerability!
Even in endgame contents, Lost halls. You were able to stun Cultist hideout bosses, Marble colossus towers, and void entity minions. And private LH Runs are ENCOURAGING players to bring knight. You can stun red mages in shatters, you can stun crusade commander in LH, etc. You guys are just missing some stun availability in some places here and there, like Nest, etc.
Just because you guys added stun immunity to bossfights doesn’t mean it’s irrelevant. It still does damage, and some gives you survivability. Maybe you guys are overthinking about “compensations” to nerfing everything by giving useless and unnecessary buffs to a class that probably needs it the least.
NO.
NO. NO. NO. NO. NO.
Players joined RIFTS not because the gameplay is “More CHALLENGING”. It was used as some type of REFRESHMENT to the game and themselves. They had the thrill of competing with each other, which was pretty much nonexistent in this game other than Arena, which makes you Disconnect 24/7. It was something new. Competing while getting loot out of it, and everyone starts out fresh. Rather than being more challenging, it was more of proving their skill to the entire game. That was what’s exciting about it.
See, just because some Top 10 players can beat endgame dungeons with little to no problems doesn’t mean the game is too easy overall. You guys are focusing TOO MUCH to keep the old players in. Think about new players. Add more easy but fun, interactive dungeons. Kind of like Magic woods but easier. Also maybe work on re-spriting Outdated, Old textures? Maybe add biome blending? All this game needs is Quality of Life changes, and too big sudden changes you guys are making are going the total opposite of what you guys want, which is keeping in the old veteran players. Making these sudden changes that makes the game feel ‘different’ while also saying that you guys are adding ‘challenges’ to make it more enjoyable? Doesn’t make too much sense to me.
In summary :
- Most of these are unnecessary. Especially Debuff system and Armored nerfs. Paladin nerfs, just make it so that you can’t heal when you aren’t supposed to, like Sick. Everything else, we might be able to work out with.
- I’ve said this a MILLION times. PEOPLE DON’T WANT HARDER CONTENTS. THEY WANT FUN, INTERACTIVE, FRESH CONTENTS THAT FEEL NEW. It doesn’t have to be that rewarding or challenging. If it’s fun on its own, people are gonna do it, and a great way to do it is : Visual satisfaction and Quality of life changes.
- For goodness sake, instead of doing this : ADD VISUAL UPDATES. If I was a new player and saw midlands-highlands spriting, I would think this is some low budget $10 game made by some highschoolers. Heck, look at dungeon designs like Mountain temple starting room, Add those kind of things to Realm itself, or some outdated dungeons? Rework some weird looking sprites? Add some biome blending so that from Mountains to Highlands it isn’t just grass turning straight into black rock?