I’ve always admired one thing in particular about the design of Realm of the Mad God, especially in its earlier patches, and that’s the lack of grinding present for an MMO. You can reach max level in 20-30 minutes for instance, rather than the hundreds of hours needed in Classic MMO’s. (As an aside, you can view pets as a replacement for that classic leveling system, but just about everyone realizes at this point that pets are a problem and the new Vital Combat System does address it)
Many people use the term “grind” liberally when talking about this game, but I believe that they aren’t using the term correctly.
You see, a grind is an activity you do, but don’t enjoy, in order to achieve something you want. And many Realmers conflate a game being a grind with having a quick gameplay cycle.
Just because you’re consistently filling up your inventory, consistently clearing realms, or consistently maxing a new character, does NOT mean you aren’t enjoying the task at hand. Yes, it’s possible to not enjoy one of these things at any given time, and do them anyways (Candland comes to mind as a very grindy experience), but the lack of enjoyment is far from inherent. Compare this to an MMO with a simple combat system that isn’t designed well enough to be interesting after 1000 hours of leveling up.
What I’m getting at is that although I can tell a lot of care and problem-solving went into the Exaltation system, including it would introduce a major grind factor to the game. By attempting to fix pets and adding in Exaltations, it’s one step forward and two steps back to making the game more enjoyable.
This is because grinding as I have described it about is inherently unfun, and the Exaltation System is the Ultimate in grinding. Not only do I very much NOT want to do 400 dungeons perfectly in a row per class (Or whatever larger amount it would be if I failed a few times) but I very much do want those stat bonuses the system grants. Because increasing the upper limit of stats is worth an incredible amount.
I’m going to avoid going full math mode here, but feel free to ask me to show my work in detail and I will in a later post. But basically, if you plot max HP increase by the market value of HP-increasing rings, you can find that a +25 max HP gain on a character with maxed HP is worth 38 life pots. If I do 50 Sanctuaries with a class, then any character I max life in of that class gets 38 life pots of value. Forever.
Maybe this is already known, and it is seen as an appropriate reward for a grueling task. Even if it is a proper reward, it introduces a lot of grinding I can’t justify not doing if I want to be in the top bracket of the player base. And I really think when people say they are quitting because of the Exaltation System, this is what they are trying to voice. That it isn’t fair to suddenly make the game they enjoy into a game that requires their lack of enjoyment to progress.