Invulnerability phases of a few glands dungeons.
Major changes are:
lab can’t paralyze both bosses anymore
Malphas harder to insta because higher hp and I think (?) less initial Invulnerability
removed constant switcheroo between going invulnerable to vulnerable, instead a longer, uninterrupted vulnerable time for a bunch of bosses.
@Seelpit Ty fixed
*Invulnerable - invincible was added later to very few enemies (f.e. the annoying ghost enemy from the Haunted Cemetery 2nd Arena); however, the invincibility of the Nest’s Soldier Bees was indeed removed ;)
This is going to make labs so much harder
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