oof
PUBLIC TESTING: The Bees are Back in Town
I did manage to get another solo without getting chain paralyzed, so I might have just gotten unlucky with where I stood (hardenest honey = slower move speed = slower getaway), and the fact that I got slowed by some Worker Bees.
Anyway, hereās a solo of the whole fight on Sorcerer.
@Nevov Are you proud of me
Can you add like t14 armors or something into the drop table?
The loot still isnāt worth it tbh, and please make it life gdex as a guaranteed drop if you get a pot bag.
Itās really depressing getting a pot bag and it only being dex.
The dungeon was definitely hard when it first came out but Iāve grown to love it. Now it looks even better than before.
I did several Nest attempts, all of which I ended up soloing the boss because people either left or died before getting there. I got to kill the boss 1 time and was pretty challenging dodging everything. Hereās my feedback:
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The boss room should be slightly bigger. I feel that the limited space that you get is just barely enough to get by some of the phases.
- I found this especially true with the small bees that the boss spawns applying Slowed to myself. This happened once during the āneedleā phase and I had to nexus, but I guess thatās just me being bad and not dodging.
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The first phase of the Killer Queen Bee seemed like it had too much HP. It took a while just to get it from running around the room to the next phase (where it runs towards the middle). The same goes with the 3 colonies on the side during the āneedleā phase of the boss. I got hit with Dazed/Weak shots too many times to be able to even kill off 1 colony. This was a solo run with a Huntress with a Void Bow/Crown. Perhaps make the base HP lower but increase HP scaling to compensate in a large group.
I like how getting to the boss is much easier to solo now. I will say that the big soldier bees giving only 195XP should be looked at again.
Not sure, but is it intended for the Enraged Blue Killer Bees () to still inflict Weak?
Itās really annoying that it does, cause it makes Blue Soldier Bees much bulkier than probably intendedā¦
Edit: Beekeeperās spawned bees are the same - still Weakeningā¦
The naming of the things - with The Nest (dungeon) and Nest (encounter) there is often confusion when discussing - is the wiki correct when it calls the encounter Killer Bee Nest? I notice you donāt refer to it with this name at all in the OP.
It makes for a confusing situation and things are spoken like "Nest USE Beh"
or "TP Nest"
. Are they calling the event? The dungeon? Everytime we have to run a questionning routine in our head, or in chat, or just show up not being fully cognisant of what youāre going to - and I think this might have contributed in a small way to peopleās negativity with all things Nest.
Sometimes I see people call it āNest Colonyā but thatās specifically the little side entities isnāt it, not the encounter itself.
āKiller Bee Nestā: wiki shows this is also the name of some entities that spawn during the dungeon bossfight.
Compare all this with something like Avatar -> Shatters -> King which are easy to discuss and know what weāre talking about, and easy to search for relevant vids/etc. of what you want to see. Trying to search for vids of the Nest encounter on YT is a pain, not helped by āeventā could mean encounters or chest event, so looking for Nest Event brings up a load of vids of Nest Chests.
Maybe use of āColonyā throughout the encounter naming would distinguish the encounter from the dungeon. Then the parallel with Ava would be Colony -> Nest -> Queen. Or some other word? Maybe Killer Bee Nest if thatās on the quest marker when it returns will be enough. Not sure.
Anyway, just wanted to throw that problem out thereā¦
@Seelpit do you find sorcerer much better than priest in there? Iād probably always pick priest for the heals.
Priest is cool with heals and all, but Sorcerer can take out masses of Larvae with ease, as well as insta the smaller Bees spawned during the semi-final phase.
I think that the Pain Tome would really see some use here, though, since itād be pretty similar to a Scepter blastā¦but in a circleā¦with less rangeā¦I donāt know, they both kill things, which is good.
In case youāre unsure about it dealing enough damage - the set provided on testing gives you the ability to deal 444 damage (base), which instas about 3-4 Killer Bees.
A Tome of Pain deals 420 @ 75 wis (I donāt know the formula, the info I was provided was weird and contradictive), so it should deal enough to insta any Bees or Larvae within a radius of nearly 6 tiles.
Note: this is my opinion
I felt that we were not prepared enough for this nest testing. Sure there are plenty of people who can solo or complete in a small group with a 6/8 butā¦ I am not one of those people and Iām sure a majority of testers can agree with me here. I personally have no experience in the nest and have no idea what to do and end up dying right off the bat, not to mention theres only like 3 other people in the dungeon. because my 8/8s and uts canāt be replaced, Iām forced to walk into a dungeon I know very little about to try and actually figure out if the changes make it better. I didnāt think to stock up on uts so all I have is my measly 6/8 class with tops to complete an end game dungeon with little help and no experience. I know a majority of this is not at the fault of the devs but I personally feel like it would more doable if we had the proper equipment to do them effectively without taking forever or dying immediately. idk, this is just my take on the testing as a whole since I had no way to actually be able to test the dungeon we were there for.
tldr: Th e nest is difficult to do with no experience and only a 6/8, I think the 8/8s with tops should be brought back so we have proper equipment to complete this dungeon/ make it easier.
Honestly, I find the nest to be one of the few dungeons in this game that lives up to the name āBullet Hell.ā
In my opinion, I find it to be a tough dungeon, yes, but it is designed so you donāt need to know the simple tricks and nuances(such as shatters) to complete it and or finish it.
Personally, I feel like the distinction between 8/8 and 6/8 is so little that it has little to no difference on the actual gameplay perspective on things.
I donāt quite understand what you mean by this, they provided us with equipment necessary to complete the dungeon, and I find the Nest 2.0 to be a refreshing and not too difficult dungeon to solo. I think it is important to SOLO it specifically on testing and upload videos so we can discuss the mechanics of the dungeon within the perspective of each player. If a player nexusās at a certain place or struggles but a different one doesnāt, the community could analyze how to change the dungeon to better it. The testing server is not meant to guarantee completion, itās to understand the flaws of the dungeon within the context of each and every single individual player.
Note that the post above is my opinion and it can easily be argued against and other people/players can have a different understanding of what they find the testing server to be.
Maybe not, but the uts are what I want most. having really overpowered gear allows you to learn the ins and outs of the dungeon without dying horribly multiple times. For example, If I am learned how to rush an abyss iād rather learn how to do it on a 8/8 knight than a 6/8 wizard. having that cushioning makes it so you can get through it. if you keep dying because you have no skill, you arenāt learning squat. If I use this op character to complete the dungeon I learn how it works and after Iāve done it multiple times, I can learn how to do it with a lower character. I know you learn by making mistakes but theres no learning when your thrust into unfamiliar territory and then get immediately sat on and intsa die.
Itās fine if you can solo. but, a lot of people, myself included donāt know how to do them and with any kind of overpowered gear or maxed characters, I canāt get anywhere.
I disagree. I think it is important for most players to get a chance to complete it. sure we could analyze the dungeon as a community by looking at numbers and going off one players experience. But I feel that it is better for more people to understand the dungeon. playing through a dungeon gives everyone a first hand account of it. things that look good on paper arenāt always so in game. Seeing is believing, hearing someone else talk about the dungeon or watching them go through it may provide information, but without experiencing it first hand, it really doesnāt mean anything. sure watching a skilled player solo a shatters may make it look easy but until you try it yourself, you have no idea how hard it is. thus having 8/8s with uts will most likely provide the level of safety necessary to be able to complete it without just falling flat on your face as soon as you walk in.