Maybe not, but the uts are what I want most. having really overpowered gear allows you to learn the ins and outs of the dungeon without dying horribly multiple times. For example, If I am learned how to rush an abyss i’d rather learn how to do it on a 8/8 knight than a 6/8 wizard. having that cushioning makes it so you can get through it. if you keep dying because you have no skill, you aren’t learning squat. If I use this op character to complete the dungeon I learn how it works and after I’ve done it multiple times, I can learn how to do it with a lower character. I know you learn by making mistakes but theres no learning when your thrust into unfamiliar territory and then get immediately sat on and intsa die.
It’s fine if you can solo. but, a lot of people, myself included don’t know how to do them and with any kind of overpowered gear or maxed characters, I can’t get anywhere.
I disagree. I think it is important for most players to get a chance to complete it. sure we could analyze the dungeon as a community by looking at numbers and going off one players experience. But I feel that it is better for more people to understand the dungeon. playing through a dungeon gives everyone a first hand account of it. things that look good on paper aren’t always so in game. Seeing is believing, hearing someone else talk about the dungeon or watching them go through it may provide information, but without experiencing it first hand, it really doesn’t mean anything. sure watching a skilled player solo a shatters may make it look easy but until you try it yourself, you have no idea how hard it is. thus having 8/8s with uts will most likely provide the level of safety necessary to be able to complete it without just falling flat on your face as soon as you walk in.