This is a little question for smart people who know what can be implemented into the game and what can’t be. I am in the process of spriting and developing an ST set for the archer and I wanted to make the quiver unique.
Firstly, I want to get the inaccuracy that is present in spirit and eth, can I program that in on Pfiffel?
Secondly, and more XML-y, is it possible to have a quiver that shoots a short stream of 8-12 semi inaccurate projectiles?
@Atrapper
@Xaklor