- Preface:
Sorry if some of the sprites are eyesores, its been a while sense I’ve sprited.
Seal of the Curse Breaker
A seal of pure quartz, it seems to bring a lightening presence over all around it.
Stats:
- Tier: UT
- MP Cost: 130
- Duration: 5
- Range: 2.5
- Effect on Group: +60 maximum hp, purify, damaging
- Stat Bonus: 20 hp
- Fame Bonus: 5%
- Feed Power: 900
Drops From:
- N/A
More info
Not really sure what it should drop from, but I’ve felt for a while that pally, as the last ‘support’ class, needed their puri effect. Of course, now Ill have to make a lute too…
Seals of Fire and Ice
One fiery and raging, the other icy and protecting. How such opposites exist in harmony is unknown.
Stats:
- Tier: UT
- Proc Effect: Using your ability switches it between its two modes. Active mode is highlighted in the yellow text.
- MP Cost: 110
- Duration: 4.5
- Range: 3.9
- Cooldown: 5s
- Effect on Group: healing/Damaging
- Effect on Self: armored, +50 maximum hp/Berserk, +8 maximum att
- Stat Bonus: +20 hp, +2 def, +2 spd, +5 vit/+20 mp, +2 att, +2 dex, +5 wis
- Fame Bonus: 6%
- Feed Power: 1000
Drops From:
- Inferno
- Blizard
More info
An odd seal, one which switched between defensive and offensive modes with every use. And idea I had for a while, but finally made it.
Burning Plate-Mail
The magma dripping from this plate has weakened its defenses, but it adds a nice burn to your attacks.
Stats:
- Tier: UT
- Stat Bonus: +16 def, +7 att
- Fame Bonus: 4%
- Feed Power: 700
Drops From:
- Archdemon Malphas
- Abyss Idol
More info
I just felt as though we could use some more versatile heavy armors, especially non endgame ones.
Ghastly Skull
No one knows what this skull came from, certainly not a human though. Upon closer inspection it doesn’t seem quite corporal.
Stats:
- Tier: UT
- MP Cost: 100
- Damage:150
- Radius: 3.5
- Effect on Self: Invisible for one second per enemy dealt damage, capping at 8. If twelve or more enemies hit, also grants invulnerable on self for 3 seconds.
- Stat Bonus: +10 wis
- Fame Bonus: 5%
- Feed Power: 800
Drops From:
- Septavius the Ghost God
- Lair Spectral Skeleton
More info
I’m not entirely sure what this is supposed to be, I just though UDL should have another white, made a sprite, and then started typing while making it us as I went.
Upgrade Cog
Fashioned from an unknown material, it empowers all it touches.
Stats:
- Consumable
- Effect: Upgrades an item (drag and drop on the item to change it.)
- Feed Power: 400
Drops From:
- Dr. Terrible
More info
Interesting, no? It would be as rare as a white. Essentially, what this would do is slightly buff the item is was used on, causing them to both disappear and for the item to drop, with the prefix “upgraded” meaning you can no longer use a cog on it. Alternative, and with a few text changes, it could and the text “alien gear” to any item you use it on, adding more variety to that.
Makeshift Stake-Launcher
A heavy hitting crossbow made for slaying the undead, it sadly has a high chance of misfire.
Stats:
- Tier: UT
- Damage: 190-215 (202.5)
- Rate of Fire: 110%
- Range: 6.9
- Effect: 25% chance to not fire a shot
- Special properties: Shots inflict exposed on target for 0.5 seconds
- Fame Bonus: 6%
- Feed Power: 900
Drops From:
- Lord Ruthven
- Coffin
More info
Just me messing around with an alternative, more variable, way to control the rate of fire. Could be considered an in-between for the new Deathless Crossbow and Bow of the Void.
Mandible Blade
Part of the son of Arachne, This blade slices through armor just as easily as when it was attached.
Stats:
- Tier: UT
- Rate of Fire: 200%
- Range: 5.6
- Damage: 70-110 (90)
- Stat Bonus: +3 att
- Special properties: Ignores Defense of Target
- Fame Bonus: 6%
- Feed Power:
Drops From:
- Glowing Egg
- Son of Arachna
- Son of Arachna Giant Egg Sac
More info
Just an alternative to the stinger. I’ve noticed that almost all new daggers are low range, high damage, low rate of fire, and not that that’s bad, but here’s something different.