Welcome back to Realmafia! Boy howdy it’s been a long time since the last one but I sure hope this one will have been worth the wait. Realmafia is a mafia game once hosted by Toastrz several years ago that I have transformed into something vastly more interesting. The game’s been hosted here all this time because it used to be rotmg themed and I haven’t the foggiest idea where else to put these, but by this point it has no connection whatsoever.
Like last time I’ll be putting exposition and lore dumping and such on the discord server (link at the bottom) since I know no one will actually read any of this and it’ll be a waste of time. This one should be less restrictive than Realmafia: Corruption, but should still have plenty for you to bounce off of as you invent whatever crazed fantasies you come up with.
Click HERE if you're new and need all the tiresome rule stuff that most of the rest of you want to skip
It’s a battle of wits between the innocent Civilians and the evil Mafia! The only thing stopping you from punting the traitors is… well, you don’t know who’s who! The civilians win when all Mafia are successfully eliminated, while the Mafia win once they outnumber or match the amount of living civilians. Approximately 20% of the players are mafia-aligned, the exact number will be made known before the game begins.
When the game begins, every player will be privately informed of their randomly decided role. You know the truth about yourself, but unless you’re in the Mafia, everyone else is not necessarily trustworthy. It’s a game about uncertainty and the ability to convince others of your arguments and reasoning.
This should really go without saying, but it is forbidden to share proof of private host messages to confirm your role with anyone else, even non-players. There are no prizes for winning, this is all just for fun, so I ask that all players keep with the spirit of the game and not defeat the purpose of it. You are completely free to declare yourself as any role (regardless of whether or not it’s true) with a statement like “I am the Doctor,” but you are not allowed to definitively prove it with information outside of the game mechanics.
In each Day phase, all living players can publicly share their suspicions and vote against someone with the idea being to vote out a Mafia member. The Mafia members participate in these debates as well, except their intent is to convince others of voting out innocent people instead of themselves. The person with the most votes by the end of the phase will be executed/lynched and removed from the game. If the votes result in a tie, then the tied players will typically either guess a number or do Rock Paper Scissors during the following Night phase.
In each Night phase, players will not be able to speak in the public channel. During this phase, the Mafia team selects one person to assassinate during the night, and each special innocent role will choose who to use their abilities on during the night. This phase lasts until all parties have made their decisions, within reason.
You can choose not to vote (abstain) and change your vote as much as you’d like until the given deadline. If any player goes without posting for too long (two in-game phases), they’ll get the inactivity boot, which will occur alongside the majority vote. Keeping relatively quiet is a valid strategy, but you must at least meet this minimum threshold of participation.
Any murders by the Mafia and executions by majority vote will be noted at the start of the following Day phase, with the roles of the dead revealed. Innocent special roles like the Doctor are often who the Mafia want gone the most. Dead players and folks who never joined cannot vote or try swaying people’s votes. There will be a spectator room on the Discord server that players cannot see, but these spectators should not privately contact players about the game, whether that be through Discord PMs, being a part of another server that they are in, or talking in RotMG itself.
Here’s all the stuff that’s different from a typical mafia game, if you’re new you MUST read this section:
So here’s the twist that separates this experience from a typical mafia-like game: in addition to being given a role, you will also be given a “persona”, or character that you must perform as. You must remain in-character at all times, and you must prioritize your character’s personal motivations and your act of sticking to the character over actually trying to win the game, regardless of team. So if I give you a persona who is looking for ingredients to make a sausage roll, you must prioritize finding those ingredients from other players over playing the “game”. The actual mafia game really is not the point of these games, approach it more as an elaborate roleplay session. In Metamorphosis we actually had the final mafia member stop killing players on their own, and the non mafia characters didn’t bother trying to kill him. In Corruption the game basically approached a complete stalemate as everyone’s best interests quickly turned to something else. So don’t think too hard about the mafia part of the game, alright?
As an example of a persona, I’ll show you a couple from previous games. Partially because I will have to write more personas as more people sign up, but partially because I want to point out something that’s part of a persona but is kept secret from most other players:
You are Skullbot 3000. Contrary to your name, you are actually a very pleasant fellow and do your best to get along with everyone you meet. You were originally an experimental project of Mia Tinkercusp who was accidentally imbued with self-awareness. Mia chose to let you go afterwards, as it didn’t feel right to keep you like you were another belonging. you want to become more human as you can tell you lack certain features of a true sentient being. You believe these fragments are somehow capable of granting a human heart, among other things, as it was likely Mia’s fragment that accidentally granted you self-awareness in the first place. Also, you are 7 times stronger than a human and have armor plating that would put tanks to shame.
You cannot be defeated in any kind of combat. You are not immune to being killed by the mafia or by lynching, but no character can harm you outside of normal game mechanics.
You are Stella Clairvoya, a fortune teller from a distant country on a pilgrimage around the world for personal reasons. Whether or not you’re capable of determining the future or communicating with the spirits is entirely irrelevant to the level of enthusiasm you have for the subject. No matter how many times you end up being wrong, you never let the haters get to you and continue regardless. You’re also very short and love horses and horse analogies.
Once each night phase you can identify another character’s secret trigger. These revelations must be kept secret, but this ability doesn’t have to be. Your revelations may sometimes contain more or less information than what was given to the person being identified.
This is what would be sent to your DMs if you were given the Skullbot 3000 or Stella Clairvoya persona. You would behave as you imagine these characters would do, and you would be welcome to fill in whatever blanks you feel I’ve left out, such as your current relationship with Mia Tinkercusp in the case of Skullbot 3000. There are some little details like that I leave up to your own interpretation, but you must stick to what I’ve explicitly written for you at least. Your discord nickname on the server would also temporarily be set to Skullbot 3000 [not a real boy] or Stella Clairvoya [Fortune Teller] to help you and others keep track of what you are at a glance.
Notice the second part is all bold. This is what I’ve come to call a “secret trigger”. This section is only given to you, it is not part of the public version of these persona descriptions and no one else is told about this. If you were playing Skullbot 3000 and for some reason there was a fight over someone’s mysterious fragment for example (something from last game, don’t worry about it much), you would be invincible in that fight if you chose to partake in it and could force the fragment from one person and keep it yourself. If someone tried fighting back, I as the host would ensure it would not harm you. You’ll get a feel for this sort of thing once we get started, trust me.
Some triggers are passive like Skullbot 3000’s, but others have a more active effect like Stella Clairvoya’s. If you were playing as her, you would get to control who you decided to use your divination powers on each night rather than having some passive effect enforced by myself. Others still can happen in response to certain events in the course of the game. This is to further incentivize you to engage with the setting and with other characters, because that’s how you can get these trigger effects to happen. Some are simple while others are extremely long and complex, some you are free to mention if you’d like to and others must be kept secret at all times, but the important point is that every persona has one. If you don’t see one, that means what triggers it is secret even to you, but rest assured you will still have one. If you’re ever uncertain about what parts of your secret trigger you’re allowed to talk about, ask me right away.
I think that’s everything that needs to be said about that, so here’s the roles that will be available in this game. It’s pretty much the same as last time, and you can expect future games to continue to have more bare-bones role lists in favor of more persona mechanics:
Civilian team roles:
Warrior (Civilian)
This is the most basic role. They have no powers and are on the Civilian team. Despite having no special abilities, they are the most common role and therefore have the most power in the daily voting. They must determine if they are on the right track or being misled on their own.
Priest (Doctor)
The Doctor is on the Civilian team, they have the power to defend anyone of their choosing from a mafia kill during the night. If the protected player is targeted by the mafia, they won’t die and it will be announced in the morning.
Paladin (Medic)
The Medic is on the Civilian team, and serves a similar role as the Doctor. On the first four turns of the game, the Medic can also heal other players, potentially saving them from death. On top of this, the Medic and Doctor start the game with their own private channel to speak with each other outside of the main text channel. This lets the two know for certain who the other one is, and how to efficiently handle the healing duties.
Sorcerer (Deputy)
The Deputy is on the Civilian team. On the first four turns of the game, the Deputy can investigate another player and learn their true role. This is guaranteed to be accurate regardless of any obfuscation the mafia may be playing at.
Mafia team roles:
Assassin (Mafioso)
Basic Mafia team member. Technically they have no special powers, but they work together in a private channel with their comrades and choose one person to assassinate during the night each turn. The game ends if the Mafia team members equal or outnumber the Nexus team members, or if all Mafia team members are killed.
Knight (Blocker)
The Blocker acts on the Mafia team. Each night he chooses a person to block, and that person’s special abilities are disabled for the night phase. However, no notification is sent to either the blocker or the public channel that a block successfully blocked someone capable of doing anything that can be blocked. The target of the block will be notified that they were blocked if they were a role that could be blocked.
Archer (Sniper)
The Archer’s mighty bow can pick off targets without giving an opportunity for medical intervention. His kills surpass protection from healing roles, ensuring a target’s death. However, the Sniper’s actions are not separate kills, but rather a modification to the Mafia’s daily decision. He can only use this power twice, so it is critical that he doesn’t waste it on people that the Mafia does not expect to be protected.
Normally here I’d put in a rundown of the server, but there are certain server structure changes I haven’t implemented yet because they’re related to things I haven’t written yet. So don’t worry about that, I’ll get you up to speed later if you’re really confused for some reason, but for the most part it should be clear once you join.
Sign-ups:
Unlike other games I haven’t pre-signed anyone on because of how long this has taken, and I fear that a nonzero amount of people I polled about this months ago don’t check in enough to notice I’ve been working on this again. There is still no player limit and I’ll add anyone who wants to join. I am not looking for any specific amount of players. You can sign up on here OR by DM’ing me on discord (Xaklor#2460) if you prefer. If you do sign up here, make sure to give me your discord tag so I can friend you. This is necessary in order to set up the mafia chatroom, if you don’t do this then I can’t let you play. Also don’t forget if you go an entire phase without speaking you will be warned for inactivity, and will be kicked if you do it again the next phase. Each day phase lasts 24 hours to give equal speaking opportunity to everyone around the world (we have players in the US, Europe, and Australia, it’s necessary trust me).
As for when the game starts, assume this thread will be up for at least a week to gather attention and give myself time to finish making final preparations as well as write extra personas and such. Make sure you can commit to a decent chunk of time since the game will take several days to complete. How many days depends on how many players we get and how quickly either side secures victory.
Current Roster:
- HorusKane
- NubieDubie
- TROLLDLLR
- Ludfru
- SirSpud
- EpicNecros
- Platformz
- Sadfahlsdj
- Nameness
- WindowsHD
- GammaGamer
- NyanGamer
- Ruby.
- Geo
Here’s the server invite: https://discord.gg/FnP5XUz
Even if you don’t plan on participating, join the server! Fingers crossed this one will be good even if you’re just watching.