Realmafia Round 11: [Mafia Wins!]


#1

Realmafia round 11:

I      M              B           A   A   A                 A A A                A   A   A         A          A
A     A   A   A   A           A              A          A        A          A                A     A       A
A     A      A      A           A        A   A         A A A A A        A                        A   A
A     A              A           A              A       A               A      A                A     A       A
A     A              A           A   A   A           A                  A        A   A   A          C          K!

(that’s probably ruined on mobile)

Welcome to Realmafia round 11! Repairs on the private realmafia universe have been completed and we’re ready to go! If you’re new, this is a rotmg-themed mafia game hosted semi-regularly by myself and Mrunibro’s Java blob bot.

Here’s a rundown of the rules, be sure to read everything carefully!:

It’s a battle of wits between the innocent denizens of the Nexus (civilians) and the defectors to Oryx’s legions (Mafia)! The only thing stopping you from gunning down the traitors like everything else in RotMG is… well, you don’t know who’s who! The civilians win when all Mafia are successfully eliminated, while the Mafia win once they outnumber or match the amount of living civilians. In every game before this one, I’ve said something along the lines of “approximately X% of the players belong to the mafia, but the exact number is not known”, but let’s be honest, it’s always been 20 nexus players and 5 mafia players and it’s probably going to keep being that. It’ll change to 24 nexus players and 6 mafia players if we get 30 people again.

When the game begins, every player will be privately informed of their randomly decided role. You know the truth about yourself, but unless you’re in the Mafia, everyone else is not necessarily trustworthy. It’s a game about uncertainty and the ability to convince others of your arguments and reasoning.

This should really go without saying, but it is forbidden to share proof of private host messages to confirm your role with anyone else, even non-players. There are no prizes for winning, this is all just for fun, so I ask that all players keep with the spirit of the game and not defeat the purpose of it. You are completely free to declare yourself as any role (regardless of whether or not it’s true) with a statement like “I am the Doctor,” but you are not allowed to definitively prove it with information outside of the game mechanics.

In each Day phase, all living players can publicly share their suspicions and vote against someone with the idea being to vote out a Mafia member. The Mafia members participate in these debates as well, except their intent is to convince others of voting out innocent people instead of themselves. The person with the most votes by the end of the phase will be executed/lynched and removed from the game. If the votes result in a tie, then the tied players will typically either guess a number or do Rock Paper Scissors during the following Night phase.

In each Night phase, players will not be able to speak in the public channel. During this phase, the Mafia team selects one person to assassinate during the night, and each special innocent role will choose who to use their abilities on during the night. This phase lasts until all parties have made their decisions, within reason.

You can choose not to vote (abstain) and change your vote as much as you’d like until the given deadline. If any player goes without posting for too long (two in-game phases), they’ll get the inactivity boot, which will occur alongside the majority vote. Keeping relatively quiet is a valid strategy, but you must at least meet this minimum threshold of participation.

Any murders by the Mafia and executions by majority vote will be noted at the start of the following Day phase, with the roles of the dead revealed. Innocent special roles like the Doctor are often who the Mafia want gone the most. Dead players and folks who never joined cannot vote or try swaying people’s votes. There will be a spectator room on the Discord server that players cannot see, but these spectators should not privately contact players about the game, whether that be through Discord PMs, being a part of another server that they are in, or talking in RotMG itself.

And here’s the role lineup for this game!:

Nexus Team roles:

Warrior (Civilian)

This is the most basic role. They have no powers and are on the Nexus team. Despite having no special abilities, they are the most common role and therefore have the most power in the daily voting. They must determine if they are on the right track or being misled on their own.

Priest (Doctor)

The Doctor is on the Nexus team, they have the power to defend anyone of their choosing from a mafia kill during the night. If the protected player is targeted by the mafia, they won’t die and it will be announced in the morning.

Paladin (Medic)

The Medic is on the Nexus team, and serves a similar role as the Doctor. On the first four turns of the game, the Medic can also heal other players, potentially saving them from death. Please note that this is different than in previous games, where the Medic could heal throughout the entire game, but only every other turn. On top of this, the Medic and Doctor start the game with their own private channel to speak with each other outside of the main text channel. This lets the two know for certain who the other one is, and how to efficiently handle the healing duties.

Mystic (Sheriff)

The Sheriff is on the Nexus team. Every night, the sheriff secretly learns the true identity of anyone of their choosing. This is extremely useful because it can potentially expose any mafioso posing as a civilian, but the Sheriff must be careful in the timing and wording of their revelations. Too soon and the mafia will take out the Sheriff before much has been accomplished, too late and the mafia may kill the Sheriff before they can say anything.

Sorcerer
Sorcerer (Deputy)

The Deputy is essentially the Sheriff’s Medic role, the Deputy gets an investigation on the first four turns of the game only. Again, take note that this is different from before, the Deputy used to be able to investigate throughout the entire game but only every other turn. The Deputy and Sheriff know who each other are from the beginning, but unlike the Doc/Medic team they do not get a private speaking channel. They keep their own notes, meaning that if one dies the other one can’t just dump their partner’s data for them.

Beach Bum (Hobo)

The Hobo doesn’t have a home of his own, so he has to find someone else to stay with each night phase. The person the Hobo crashes with will not be made aware that the Hobo has spent the night in their house. If the Hobo is chosen to be killed by the mafia directly, nothing will happen because he doesn’t have a house for the mafia to find! But if the Hobo’s unwitting host is chosen by the mafia, the Hobo will be killed in addition to the host. The mafia can’t be leaving behind witnesses like that.

Necromancer (Gravedigger)

The Gravedigger can bring a dead player back to life for one turn. The resurrected player can speak in #nexuslike any other living player, but they cannot cast votes. Resurrected players are also unable to communicate back and forth with other dead players while alive, they are cut off from #undead-lair just like the other living players. The Gravedigger can use this ability up to 3 times throughout the game. It’s important to note that this power can only be used on ordinary Civilians.

Rogue
Rogue (Vigilante)

The Vigilante requires a great deal of discretion to be used effectively. The Vigilante can kill any one player of their choosing during the night, and doesn’t have to clear this decision with anyone else. This power can dramatically alter the course of the game for either team, so the Vigilante must choose carefully or they may sway the game in favor of the Mafia. This power can be used 2 times.

Wizard
Wizard (Mimic)

The Mimic is the most versatile role, but also more limited than others. The Mimic can investigate roles like the Sheriff and heal others like the Doctor, but only up to 2 times each. The Mimic can also only use one power per turn, so they cannot heal and investigate at the same time. If the Gravedigger is killed before they can use their power, the Mimic gains the ability to resurrect a player once. This one-time resurrection can also only be used on ordinary Civilians.

Mafia Team roles:

Assassin
Assassin (Mafioso)

Basic Mafia team member. Technically they have no special powers, but they work together in a private channel with their comrades and choose one person to assassinate during the night each turn. The game ends if the Mafia team members equal or outnumber the Nexus team members, or if all Mafia team members are killed.

Trickster (Don)

The Don’s ability is uniquely passive, they behave no different from a normal Mafioso until they are killed. Once the Don is killed however, they are identified as a Civilian in the death report instead of a mafia team role. Their true identity will be revealed after 2 turns have passed, but until then it will appear as if they had been innocent all along. If the Gravedigger attempts to revive a Don while their post-mortem identity mask is in place, the resurrection will fail. The Gravedigger will be notified and will not lose one of their ability uses.

Knight (Blocker)

The Blocker acts on the Mafia team. Each night he chooses a person to block, and that person’s special abilities are disabled for the night phase. However, no notification is sent to either the blocker or the public channel that a block successfully blocked someone capable of doing anything that can be blocked. The target of the block will be notified that they were blocked if they were a role that could be blocked.

Ninja
Ninja (Psychopath)

Everyone’s favorite confusingly complicated mafia role that no one can ever keep straight! The Psychopath acts as a suicide bomber, activating his ability kills both himself and anyone of his choosing. Here’s the tricky part that makes the Psychopath so confusing and dangerous: if he chooses any special role that visits someone else during the night (Sheriff, Doc, Medic) then the explosion kills both the intended target and the person the target was visiting. The same also applies if the Psychopath bombs someone who gets visited by one of these roles, the explosion will kill the person sent to investigate. Psychopath bombs also bypass the healing effects of the Doctor and Medic.

Huntress
Huntress (Slow Killer)

The Slow Killer’s ability is similar to the Psychopath’s, only they’re smart enough to set a timer on their trap. The Slow Killer can choose to place a trap on any player during the game, and the trap will kill that player on the next turn. The Slow Killer’s trap does not hit other players for collateral damage like the Psychopath, and if the trapped player is healed by the Doctor, Medic, or Mimic before it goes off, the trap will be disabled. On the plus side, the Slow Killer doesn’t kill themselves with their trap. If the Slow Killer’s trap is disabled, the Slow Killer recovers the trap and can set it again. The Slow Killer will also recover the trap if the trapped player is lynched before the trap goes off. Regardless of how the Slow Killer recovers their trap, they can only recover it once.


Server Guide:

The game will be played on the Realmafia Discord server, the invite link is at the bottom of this post. Here’s a quick rundown of the server:

image

#rules will have a link to this thread if you forget the rules and/or need to refer to something

#announcements will be where I post the results from the night phases and daily lynchings, as well as the deadline to act before the end of the current day phase.

#player-status shows a list of all players, whether they’re alive or dead, and what their role was if they’re dead.

#nexus is the primary chat channel. debates, arguments, and discussions take place here. Everyone on the server can see the channel, but only living players can speak in it. dead players and spectators cannot speak in this channel to sway the discussion.

#lynch-voting is where you’ll officially declare you votes to avoid having them buried in the nexus channel. do not speak in this channel unless you’re actually declaring or removing an official vote.

#off-topic is for casual chat not relevant to the game. try not to seriously discuss the game in the channel to keep it clean. you’ll be able to speak in this channel during the night phase if you’ve got something you want to share, but if you start abusing this to continue holding proper game discussion during the night you’ll be muted.

#peanut-gallery is for spectators. everyone will be able to join the server regardless of whether or not they signed up, but only players will be able to speak in the game channels. if you want to watch the game, this is where you can comment or share theories with other spectators. players cannot see this channel at all, regardless of whether they’re dead or not.

#undead-lair is for players who are dead. similar to spectators, they can see the game channels, but can only speak in their designated channel. dead players still cannot see the peanut gallery.

#art is where players can put fanart of events that have taken place in the game. Anyone with the “Artist” role can post in this channel, regardless of whether they are a living player, a dead player, or even a spectator. Therefore it’s extremely important you do not abuse your privilege to speak in this channel to attempt to sway the game if you’re not supposed to be able to. It’s also important to note that this is not a meme channel. Only put actual artwork here. If you’d like the “Artist” role, DM me with something you’d like to put in it, I’ll give it to you when you prove you have something to contribute.

Sign-ups:

Be sure to sign up as quickly as possible to get the best chances of securing a seat! If you will only become available a few days from now, sign up anyway and I can wait for you to become available. Within reason of course, I will not postpone the entire game for weeks. When signing up please be sure that you can be an active participant in the game! It’s extremely frustrating when players need to cooperate with other players that don’t seem interested in the game. If you’re going to sign up to play the game, please actually play the game. On this note, I will not add players who have consistently proven themselves to be quiet and unhelpful in previous games, unless there are no other options. You’re not banned exactly, you’re just not what I’m looking for. Newer players will be given the benefit of the doubt in this regard, but please don’t let me down. I’m looking for 25 players to begin the game, but if there’s enough interest I’d like to bump it up to 30! When signing up be sure to include your discord tag even if you think I have it already , this will help keep things more consistent for those skimming the thread and make it more clear that you’re entering. If you don’t want to sign up here (or can’t, for one reason or another) you can also DM me on discord or ping me on the realmafia server, but you must still include the following step.

Please copy+paste the following into your signup post so I know you at least know this part:

“I understand that the medic and deputy now get to act every turn instead of every other turn, but they now only move on the first 4 turns of the game. Beyond that, they are powerless.”

That way even if you skim everything like a loser you’ll still know this thing :3

Current Roster:

  1. Four
  2. TROLLDLLR
  3. Ludfru
  4. CandyShi
  5. Geo
  6. HorusKane
  7. Airships
  8. Darkawaiii
  9. RareMeat
  10. Seelpit
  11. Zephusss
  12. YesButNo
  13. SoloSen
  14. Zuzu
  15. Curlip
  16. WunderWafe
  17. ThatsMyJam
  18. Ruby
  19. Literature
  20. RyanYoon
  21. iExisted
  22. HcomLogic
  23. Heteraabd
  24. Trensient
  25. Cewz
  26. Laserquest
  27. Endertimes
  28. Mrunibro
  29. Lain
  30. WindowsHD

Here’s the server invite: https://discord.gg/FnP5XUz
Even if you don’t plan on participating, join the server!


#2

Kegnog#0001


#3

Qunithepro #3509

Also, we finally got poisoner this game


#4

YOU MISSPELLED


#5

Reeeeee

Sign me up

Tag is horuskane#0013

What was that I’m back thing supposed to resemble I’m on mobile


#6

I understand that the medic and deputy now get to act ever turn instead of every other turn, but they now only move on the first 4 turns of the game. Beyond that, they are powerless.

Lud#2224


#7

ok ill sign up
“I understand that the medic and deputy now get to act every turn instead of every other turn, but they now only move on the first 4 turns of the game. Beyond that, they are powerless.”
yada yada yada
Lain#6715
sicko mode


#8

also you forgot the other thing


#9

“Regardless of how the Slow Killer recovers their trap, they can only recover it once.”

Only one kill, and they lose it if they miss twice?

I personally think that should be buffed a little.


#10

wait we are missing a very important point here xaklor,
if huntress kills without anybody’s intervention does it count as recovering?


#11

If their trap goes off the first time they dont get it back, though unless I’m stupid and misunderstood

Why’d you have to ninja me like that


#12

CandyShi#1829
“I understand that the medic and deputy now get to act every turn instead of every other turn, but they now only move on the first 4 turns of the game. Beyond that, they are powerless.”

I might have missed it, but are we playing 1x of each special role?


#13

“I understand that the medic and deputy now get to act every turn instead of every other turn, but they now only move on the first 4 turns of the game. Beyond that, they are powerless.”

Geo#3677

Hi geo


#14

“I understand that the medic and deputy now get to act every turn instead of every other turn, but they now only move on the first 4 turns of the game. Beyond that, they are powerless.”

Include it in the actual rule boxes next time pls


#15

Can’t wait to start playing with a grid map.
Airships#1865
I know I’ve been very quiet in games but that’s just my play style, I am genuinely interested


#16

I’m ready to get hung again for a huge text-dump

Also, when jailor lol


#17

Desuu#4036


#18

idek how to play but…imma play

Redox#7919


#19

you’d know how to play if you had read the rules :wink:


#20

“I understand that the medic and deputy now get to act every turn instead of every other turn, but they now only move on the first four turns of the game. Beyond that, they are powerless.”

Seelpit#1599, this time, I’ll at least be available right away.

Also here’s a pre-round meme to really secure my spot: