RealmCast


#21

#Season 2, Episode 2

March 1, 2013
Forum thread

Original post by Zbornox

Zbornox, Buff and SirRacha are at it again with RealmCast Episode 2, where we update you on all things Realm!

This episode includes Zbornox chatting with Tournament of Fame winner, MouseyFace, while SirRacha shares all of the awesome event submissions from the last few Community Events, and Buff presents an overview of jobs that are currently working to make Realm the best game in the entire universe.

Add to that a bit more game and community news and toss in a few player Q/A, and you have RealmCast 2x2! Thanks for listening and please leave your feedback here and on our Twitter with #RealmCast2x2.

To view MouseyFace’s Tournament of Fame winning death, please check out his Youtube channel over here!

**Special thanks to Beat Garden for the opening and closing track “Slow Game” and MouseyFace for his interview!

Summary by joe.flinkentooth

Amulets aren’t coming back
There’s no release date for the Elder Realms yet
There will be tons of cool stuff omfg omfg but they can’t tell us what these awesome things will be, or when they’ll be released because they’re so extracool they have to be kept a secret
Google Chrome is shit, don’t use it
Check out the awesome new messages that now pop up instead of packages, aren’t they awesome?!
Mouseyface tells us the story of his life (he’s the guy who accidentally died when the “fame tournament” was going on, and won the first prize)
Useless blabber about recent competitions/events (Wiserhood got mentioned the most, well done I guess)
They know people are pissed off about bugs not getting fixed, etc. but don’t worry folks, Uncle Mike’s got it all under control, for real
Lack of new quality content is Willem’s fault
GMs have a plan

!!! Q&A !!!

There were over 300 questions but they only answered 3
There will be no zooming in/out
There will be no titles such as lord/king, etc. (rofl@the autist who submitted this question)
There will be no PvP (see above)
Final remarks: submit tons of stuff (music, art, etc.), kthxbye


#22

@Pentaract nice work, but please put those huge texts in the details hidden thing

edit: thanks


#23

##Season 2, Episode 3

March 15, 2013
Forum thread

Original post by Zbornox

Willem, SirRacha, Buff, and Zbornox talk about the recently released duping Hotfix and the upcoming functional Pets!

Add to that a bit more game and community news and toss in a few player Q/A, and you have RealmCast 2x3!

Summary by ANobbie

GAME UPDATES
Emphasizing the SB situation is temporary
In the end the SB will be good for the economy because it won’t be flooded with so many items
Reason why it too so long for them to deploy the SB was they wanted to make sure it worked with the new pet functions
Pets just around the corner

COMMUNITY NEWS
Fan Lore Competition
Mr.Hotgod 1st Place-Tale of Septavius
Bopadop 2nd Place-Knight Lore
Youaremyhabit 3rd Place-Drowned into a New World
Unknownstoryteller 4th Place-Wizard
Pentagraph 5th Place-Untitled Story
1st Place-Ring of their choice
2nd Place-Ability of their choice
3rd Place-ect. ect.
4th Place-
5th Place-

KNIGHT RUN
The GMs enjoyed it, had fun
There’s a few videos of the Knight Run, Zbornox filmed one

ST. PATRICK’S DAY
New packages
Green dyes and other green “stuff” available in nexus shop
St. Patrick’s Day Video Competition
Make sure your videos stand out and are unique since the spawn-a-thon is a pretty big prize
Leprechaun Forums Hunt Competition
Free Beer Giftbox Package
Unique St. Patrick’s items(Lucky Clover for ex.)

PET FUNCTION NEWS

Pet changes coming soon but can’t say exact date
Willem’s idea, had it for a long time now
He was sad the pets didn’t have a function other than aesthetics
Can buy for find pets
Pets will begin in egg form
Hatch them in your pet yard
Pet yard dedicated to where your pets will live
Access your pet yard through your vault
Have one of them at a time
Each pet will have several abilities
You can level the pets up
Pets will not die, to compensate they will have a slower leveling up process the our characters


#24

##Season 2, Episode 4

April 11, 2013
Forum thread

Original post by Zbornox

Please sit back and listen as Zbornox, SirRacha and Buff catch you up with game updates, community events, and player Q&A. This RealmCast includes special guest star appearance by RotMG’s Quality Assurance Analyst, KoalaP!


#25

##Season 2, Episode 5

May 3, 2013
Forum thread: https://forums.wildshadow.com/node/205458 [not archived]

RotMG GameMasters Zbornox, SirRacha and Buff catch you up on all-things Realm. This RealmCast includes special guest star appearance by Forum Mod, Blackjam, and some interactive reading by Zbornox!


#26

##Season 2, Episode 6

May 16, 2013
Forum thread: https://forums.wildshadow.com/node/207821 [not archived]

Zbornox, SirRacha and Buff are back with this week’s Game News, Community News, Player Interview, AND a Special Announcement! Listen in and you’ll also get to hear all about SirRacha’s new tattoo.


#27

##Season 2, Episode 7

June 22, 2013
Forum thread: https://forums.wildshadow.com/node/213768 [not archived]

RotMG GMs SirRacha and Zbornox talk about the new epic RotMG Battle Arena and Forum Mod, McFarvo stops by for a chit chat!


#28

##Season 2, Episode 8

July 11, 2013
Forum thread

Original post by Zbornox

Please sit back and listen as Zbornox, SirRacha and Buff catch you up with all things Realm. This RealmCast includes special guest star appearance by RotMG’s lead, ArbiterZ.

Summary by Shalmii

Random stuff in the intro

At 1:40, they get right to business and introduce our fluffy new general manager

###ArbiterZ
First, questions from the older GMs to ArbiterZ

"What do you do here?"
ArbiterZ is responsible for making sure the game stays on track in terms of content releases and making sure everything runs smoothly. “My job is to make sure that I have as little work to do as possible… It’s a kickass job.”

"What’s your experience with games?"
Mostly a PC gamer, mostly plays MMORPGs. Favorite game: Everquest. Has played at least 45 MMOs. It’s how he discovered Realm.

"What makes Realm stand out from the rest?"
Easy answer: the art style and permadeath. What really makes it stand out is how easy it is to pick up and play. It’s easy to learn but hard to master. The leap from low-midlands to Godlands and solo dungeons is large and takes a lot to master. The skill requirement and ceiling is one of the big things you don’t see in other MMOs.

SgtSunshine dies a lot.

ArbiterZ picked up Realm before Kabam acquired it, towards the end of 2011. One of the engineers on the team that he just moved to at the time was playing a goofy 2D pixel shooter MMO and he got hooked. His favorite dungeon is Manor, his favorite boss is Davy Jones (for the invulnerable/puzzle boss aspect), His favorite classes are Mystic (if he feels trollish) and Paladin (otherwise).

"Will there be a Paladin buff in the future?"
Not 100% yes, but not 100% no. Class balance is definitely something they want to look at. It’s not uncommon for classes and characters to be rebalanced in MMORPGs. There haven’t really been many overhauls, so they’ll try to tackle that. He knows that melees are overpowered, and that functional pets have caused healing classes to be less useful. He can’t 100% say Paladins specifically will be buffed.

"What makes Manor your favorite?"
The way it looks. The lightning effects, the atmosphere. It’s just a level of depth that he wasn’t expecting in a 2D pixel shooter.

Zbornox loves Lord Ruthven

"SB UTs?"
Soulbinding all UTs is not what’s best for the players. There’s nothing worse than getting a white bag with a UT you don’t need and can’t use and having no outlet to trade them to other player for stat pots, etc. However, on the other hand, there’s nothing worse than taking the best items in the game and mass-duping them, ruining the game’s economy. These are the two opposite ends of the spectrum, and neither are good. They’ll look into it. Soulbinding all UTs is not the answer, but ArbiterZ doesn’t have an answer yet. As soon as they have a solution, they’ll inform the players through their usual means of communication.

“How do you go about selecting user ideas to implement?”
“We have a big hat that we put all the ideas in, and every Tuesday, we pull one out. That’s what I was doing yesterday; that’s why I was so busy.” He said in the intro thread that the players have amazing ideas. None of the new team members think that they know better than the community. So, they’ll be turning to the community for input and suggestions a lot more. They’re not going to implement everything that’s suggested (salt vs. chicken), but they’re going to focus a lot more on community.

###Community questions
(around 10:00):

Xonico (that’s how Zbornox pronounced it, anyway):
"Is there any more information on the Shatters?"
He has a bit more info. Why they picked the Shatters? It lays everything out nicely, describing behaviors, effects, enemies, etc. in a way that the team doesn’t need much extra information to build the dungeon. They’re building a template based on the Shatters’ forum thread that allows people to fill-in-the-blanks and make a good dungeon design that the team can work with. As far as the dungeon itself goes, they’re working on it based on the design from the forum thread, getting familiar with the monsters, layout, bosses, etc. They don’t have an actual timeline yet, but they’re certainly working on it. It’s one of the first things the new team will do.

Concerns on the forums about following the design of Shatters verbatim:
They’ll build it verbatim, test it (likely on Testing), and go from there. If it’s too easy (due to pets, new tiers, etc), they’ll make it harder. If it’s imbalanced, they’ll tweak it. It seems unfriendly to melee at first glance, so they’ll make sure to test it with all character types. They’ll probably keep some bosses melee focused and some ranged focused.

An anonymous player:
"What are some aspects of Realm that you would like to put emphasis on while developing to make the game better? Some examples could be teamwork, cool loot, simplicity, or difficulty."
Since it’s an MMORPG, there are some core things to focus on, and there are some things to focus on specifically because this is Realm. They want to make sure there are compelling content, both solo and group. Some of the epic-level dungeons will probably require more than a few people. One idea to force group play is regenerating walls. Since this is Realm, he wants to focus on difficulty. With higher tiers and pets (and therefore a player buff) there needs to be content that matches it, so just having a pet doesn’t mean you can breeze through the content. “Your characters are going to die.” This is Realm, this is what makes Realm special, and if you take that way, it suddenly loses a lot of its charm. The three things will probably be engaging solo content, engaging group content, and difficulty.

Next question:
"Hey, ArbiterZ! How’s it going?"
It’s going good. Next question.

"When will we start to see all those amazing promises? I don’t expect for you to introduce everything in one update, but I would like to see what you have planned for the next update."
Not everything will be in the next update; if it was then it would take too long. It’s pretty much 100% guaranteed that not all of it will be in July or August. They have new team members who need to learn the dev tools, and some things like Elder Realms are a very large undertaking. He can say that the next release will contain one, maybe two, epic-level dungeons. They’re looking at the early dungeons, like Pirate Cave and Spider Den, and those will be the first epic dungeons that they introduce. Right now, that’s the only thing slated for the next update. There will likely be bugfixes, etc. as well.

Something about Star Wars Galaxies.

###Community news
(at 19:00)

SirRacha is Mr. Community, apparently.

3 events, because the number 3 is fantastic.

Fight for independence video contest. There were around 15 entries. BlueMarble, Bleddicson (sic), Wiserhood, GeeroTwo, XMBotX won. Zbornox is impressed because all these people have skills. GeeroTwo’s in particular was awesome.

Arena Lore contest. There were some very good stories coming out of this. One in particular was really good from some player named Zerao (sic). He had a story with how the spectators came to be. It was really cool and ended a bit creepily.

Something about Broadway.

“And, last but not least… that’s such a cliche saying! Why did I even say that?”

Pirate king challenge. They’re offering a released UT ability for anyone that submits a video where they finish the Pirate Cave in the fastest time. They mentioned an 8 second time (probably mine), and there are even faster times out there. Zbornox is just shocked at anyone completing anything in 8 seconds (i think 4-5 seconds is the current record, actually). Luck is useful since the dungeon is randomly generated in a way that makes it easy to get to rooms that are nearby but not connected by paths.

They’re thinking about doing a similar Forest Maze contest, since you actually have to navigate. How quickly can you kill an Ultimate Squirrel? “It looks like there’s a giant Moth Queen trying to get in the room right now. Oh, that’s just Arbiter.”

Realmcast has been fun.

Contact information:
blog.wildshadow.com (Tumblr)
forums.wildshadow.com (This place)
artists.rotmg@gmail.com (For artists to send them stuff)
facebook.com/rotmg (Facespace)
@rotmg_news (Twitter)

realmcast (Twitter)

youtube.com/realm (Youtube)

Thanks to Local Party (IGN:ThugZero) for outro music.


#29

##Season 3, Episode 1

August 29, 2013
Forum thread: https://forums.wildshadow.com/node/225955 [not archived]

A fond Farewell to Zbornox, A welcome to Nullbot, and some pre-release 16.0.0 Talk.


#30

##Season 3, Episode 2

November 5, 2013

An interview with former Realm GM Dashahead! An update on the Wiki, and details about up and coming dungeons the Shatters and Lair of Draconis, in this exciting installment of Realmcast!


#31

##Season 3, Episode 3

May 21, 2014

Welcome back to Realmcast! In this episode we introduce the newest GM on the team, RF_Switch! We also have a quick news recap and a preview of things to come. At the very end we have a special surprise for you!


#32

Oh wow, I have lots of stuff to read here. Not really a fan of podcasts, so many thanks to everyone responsible for those summaries.

Thank you very much Pentaract for putting all this together, not gonna like every single post because I don’t want to spam you.

#33

Really interesting, it’s a new way to look at rotmg.


#35

but wai


#37