Relic Sorcerer UT Set


#1

Relic sorcerer set

A set of enchanted equipment that was crafted by the first magic wielders to control the primitive magic that existed at the time. The technology to build it was lost in the great war that followed Tenebris’ betrayal.

Staff of Unholy Vigil

Once able to destroy the walls of the Sancta Civitate, the celestine gem still glints darkly in the presence of light
Screenshot (18)
Tier UT
Shots:1
Damage: 30–44 (average: 37)
Projectile Speed: 200 tiles/second
Lifetime: 333 milliseconds
Range: 6.66 tiles
Rate of Fire: 400%
On Equip: +2 SPD
Fame Bonus
6%
Soulbound

Feed Power
1000

Bane of the High Lord

A relic of the long forgotten empire. It’s still warm to the touch.
Screenshot (15)
Tier: Untiered
MP Cost: 85
Damage:
250 wis<50
250 + (wis-50) * 9 50 < wis no decrease in damage for each subsequent target
Range: 7
Targets: 3 (+1 for every 7 WIS over 50)
Effect: Steals 35 HP from each target
Stat Bonuses: +10 HP
Fame Bonus: 5%
Feed Power: 1000

Robe of Fractured Endurance

A heavy mantle weighed down by the gem embedded in its center. While it no longer grants the user invulnerability, some amount of its magic still lingers.

Screenshot (21)
Tier: UT
Stat Bonuses: +10 MP, +5 ATT, +17 DEF, -4 SPD, -4 VIT
Fame Bonus: 5%
Feed Power: 1000

Ring of the Depraved Spirit

A simple ring created to act as a vessel for the immense power granted by otherworldly forces
Screenshot (20)

Tier: UT
Stat Bonuses: +90 HP, +3 WIS, +2 ATT, +2 DEX, +2 SPD
Fame Bonus: 5%
Feed Power: 800

Overall set stats: +100 HP, +17 DEF, +10 ATT, -4 VIT

Broader Spectrum Lore:

All four pieces are set to drop from the citadel
Here’s the dps chart for the wand:

Unholy vigil is the red line

Overall I feel this set needs some balancing, especially the weapon. The weapon is designed to pretty much be a continuous beam that shoots out like a laser.

While I am well aware there is already the mad lab set, it’s really mediocre now. Besides, this is end game stuff.

I would love to hear feedback and much thanks!


Rate my ideas!
Rainbow Staff
#2

Balance Suggestions

Wand:
Damage: 30 - 44 -> 25 - 32
Shot Speed: 200 -> 50 (200 will constantly miss)
Rate of Fire: 400% -> 375%

Scepter:
Base Damage: 250 -> 210
Damage Modifier: x9 -> x8
MP Cost: 85 -> 100

Robe:
Defense: 17 -> 15
MP: 10 -> 20
Wisdom: 0 -> 4
Speed: -4 -> 0
Dexterity: 0 -> -2

Ring:
Health: 90 -> 110
Wisdom: 3 -> 2
Attack: 2 -> 0
Dexterity: 2 -> 7
Speed: 2 -> 5


#3

Didn’t really read the stats yet
I just felt the compulsion to say that those sprites are just beautiful


#4

What exactly does shot speed do?


#5

Shot Speed is the same as Projectile Speed; I just prefer the term Shot Speed.


#6

Now I’ve read the stats and they are just as good


#7

Anyone know if its actually possible to add a continuous beam in the game since the really high rate of fire was as close as I could get.


#8

9/10
The stats are good, sprites look sexy and would be badass in game. Just want to know though; what is the citadel? Also, are the ‘overall set stats’ the set bonus for wearing the whole set?
Edit: Oh it says UT, nevermind I see.


#9

Citadel is just a dungeon I’m making. It’s really tedious for people to analyze things if I were to just release a flood of items all at once with the dungeon so I might as well tweak it out right now instead of after.

As for the overall set stats, it’s just the total stats you get from wearing it. I put it there so that it’s easier to compare to a regular set.


#10

Bump because someone literally made the same weapon as what I did so Im guessing no ones really seen this.


#11

You wanna don’t? :joy:


#12

Ring: good
Robe is sorta like a better hydra
Scepter: good idea :+1:
Wand: sure


#13

Did you swap the scepter and staff sprites? The scepter sprite seems more fitting for a staff (is the same in reverse)


#14

&$#I CALL SATAN#$&

Nice sprites
Wand maybe be to good becouse 400% rof its very hight


#15

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