Riot Control (Knight Skin)


#1

Version 1


Version 2

I made two versions because I couldn’t decide between the two, so I will let you guys think which is better.

I also didn’t make any walking/shooting
animations because I have no clue how to do it
without fucking up the whole thing.

  • Version 1
  • Version 2

0 voters


#2

The sprites look good, but the legs are too close together. Refer to the shape of every other class for leg spacing.


#3

Heheh, leg spreading :wink:


#4

lel. just move the right (our left) leg of version 1 to the left and it will look great.


#5

Alright, thanks


#6

Fixed it :wink:


#7

v1 and v2 look the same, its just facing different directions.


#8

Now it looks better. The only other thing I would recommend is to add a bit more shading. (just a recommendation, not a necessity.)


#9

Dude, this knight skin looks like it should be for ninja.


#10

version 2 looks disoriented body


#11

Actually a pretty bad sprite imo, needs alot of work


#12

Version 2 looks like his head is off center with his body


#13

I’m just going to be honest; I’d never expect it to make it into the game. Especially with the current events and racial tensions in America, this skin would be extremely controversial and risky to introduce.

That said, the skin itself seems kinda… plain. The are 3 colors used, and it just doesn’t seem well-made.

4/10.


#14

On the second sprite, the head is shifted one pixel to the left. Also, the idea is good, but add some variation in shade to the sprite or something. It’s too ninja-ee. Define the head.


#15

What’s bad about it?


#16

This is my first character sprite :stuck_out_tongue:
I had no clue what I was doing the whole time


#17

Not terrible for a first character sprite, but it looks like the old ranger skin merged with a dagger class a little bit.


#18

Its just a very lack luster thing, one solid color, and looks more like someone from a bdsm porno than it does like a riot control officer


#19

HEEEYYYY… that’s pretty good!


#20
Yes