Honestly I think Sebchoof is oversimplifying the issue.
I don’t encourage cheating in anyway.
That said, I truly believe the game suffers from a chicken and egg issue.
Many people have talked for an eternity about the “Helm of Juggernaut” issue.
I only have received 1 Jugg ever. It sits in my vault as a trophy.
If a player dies with items they firmly believe they will never be able to receive again, there is a possibility they will quit the game.
Most recent example is DemonDeath
This is more of an update, but due to the nature of my actions, it’s much more permanent - after losing my archer (ST ninja armor + the ring, Void Bow, tshot, t13 bow, cbow, QoT, a single void quiver short of my dream archer) to the ice sphere from 2nd shatters boss (I shouldn’t have tried to solo), I emptied my vault, released my pets ( all of them ), deleted my chars and suicided my trickster w/o gear to mark the end of a chapter in my life . I enjoyed it while it lasted, but it’s truly not worth the frustration. Playing realm is like playing “getting over it”, but every time you fall down the mountain, you’re presented with a completely new set of obstacles, and you can never actually win - you never learn anything .
However, no rotmg private discord has been created to my knowledge that allows you to keep your character items after you die and simply respawn in nexus.
One must ask the question: Why?
I can only conclude that people actually are willing to accept char death and in fact enjoy char death to some degree provided they have means of rapid progression.
Honestly I have no financial solutions for Deca games. I firmly believe however that a game filled with abundant items and unrestricted UT trading without any duping would be the best way for this game to thrive.
In addition, from watching Sebchoof’s video it is easy to see that Deca games is behind the times in a lot of ways in terms of UI. Options like fullscreen and an ability to hide players should have been present in the game long ago. I can only hope Unity delivers and provides some excellent features.
At any rate, I also feel that there is a general community sense of resentment towards Deca games.
I think Zuzu’s post yesterday was brilliant. It finally gave the community a rough idea of what the “misery” boxes are truly like.
I can easily see people justifying their bad behavior by pointing fingers at Deca, who should have been more transparent about loot drop chances for quite some time now.
It is also my opinion that Deca has been nerfing chest events ever since they were introduced. Transparent loot drop chances would again show whether this is the case or not.
Again, I have no financial solutions for Deca games. However, I feel an ideal game would have clear outlined drop rates for every single item in the game.
i keep quitting and coming back for a multitude of different reasons like loot for example, the new sts to be exact, deca made the st’s drop rates so horrid that they basically don’t exist. but made them op enough for people to be soo in need of getting them that they blow easy cash on mystery boxes.
The immense rarity of ST sets has only encouraged cheating. Again, if a player dies with items they firmly believe they will never be able to receive again, there is a possibility they will quit the game.