if you think that removing the gameplay part of a game in the name of maximizing reward is inherent to any game of any kind ever, then that must mean that games are an inherently self-defeating experience and no one should ever bother with them ever again, which is pretty bleak.
to be clear, I’m not asking for people to stop caring about rewards. I just really hate it when breaking the game in half and making it scream for mommy becomes the norm and interacting with it normally is unviable. it’s amusing to stand agog and “wow so broken” moments at first but by the 5th time it starts wearing out, by the 50th time it’s boring as hell, and by the 500th time I hate anyone and everything involved in the process for continuing to beat this dead horse.
it’s like everyone somehow universally decides that splitting open oreos and slurping the cream off the cookies is the only acceptable method of eating oreos. when I go to eat my oreos as-is they get taken away from me by Big Oreo for not following the standard and because I “don’t appreciate oreos”. over the next 5 years Big Oreo optimizes the process by reducing the quality of the cookie part more and more and in 10 years oreos are no longer cookies but tubes of sugar paste you squeeze directly into your mouth. weekly handouts of sample size oreo paste are held by Big Oreo to convince everyone this is the way of the future. the masses form elitist clubs to exclude the plebs who don’t have as much oreo paste as they do while buying each other more and more oreo paste.
I just want my cookies man.