Just a random thought that popped into my head, but I started thinking about how some items don’t get blueprints until later, like with the High Tech Terror and The Third Dimension UT’s. Those UT’s aren’t tradable, but are valuable in their own rights. The E.Y.E. from HTT in particular was very valuable specifically to people using Crystal Shield and maybe Seal of the Blasphemous Prayer. However, now that the E.Y.E. blueprint was released, it’s not as sought after as a drop. Compare this to the recently released Volcanic Sheath. It’s a tradable UT from the Abyss of Demons, but has no blueprint. As a result, it can be considered more valuable, especially since it already has its own merit. Seriously, one time a guy was buying a Volcanic Sheath for a Ring of Decades. A FREAKING DECA. That told me something. UT’s without blueprints are very valuable, but once it gains one, it instantly becomes less sought after. The only exceptions are blueprints that need marks, meaning you have to have actually done the dungeon. Because E.Y.E. is forgeable now, it loses a lot of value, especially since it doesn’t need a mark, and also making the HTT less played through. So back to the Volcanic Sheath, it doesn’t have a blueprint, but can be traded, making it much more valuable. If the Volcanic Sheath were to get a blueprint, I believe less people would trade for it or try to get it as a drop, losing its value. I feel like endgame items and their blueprints are a little more balanced due to all of them requiring marks, while dungeons without marks instantly lose a lot of their value since you don’t even have to do the dungeon at all to get the items. Lots of people talk about power creep outclassing other items and making them lose their value, but I feel like blueprints, especially mid game items, are overlooked as factors in the loss of value in an item. If all blueprints were removed from the game, all UT’s would regain a lot of value, but it would also gate out a lot of new players without the time to grind a dungeon for items. However, if every single item were to get a blueprint, you could get everything without barely having to play the game.
Anyways, whether you did read my big rant or not, I wanna know people’s thoughts on this. There are a lot of factors in this, and it was more of a rant, not really a well thought out idea. Still, I’m curious about people’s opinions as it isn’t really talked about. Even though people talk about endgame blueprints being broken, no one looks at the mid game content. I started this topic since it seemed criminally underlooked. So now what do you all think?
Should all items have blueprints?
- yes
- no
0 voters