Just curious if anyone else would like to see Bloodshed Ring to either get a rework or buff. As of now, here are the current stats of Bloodshed Ring:
Now, these stats look pretty similar to that of Pyra (to me at least), and the realmeye description for this ring even agrees by saying “… a more defensive version of the Ring of the Pyramid.” Even though it may be considered a more defensive pyra, I still feel more comfortable wearing a pyra rather than a bloodshed ring (depending on most contexts), and I’d like to think most people would happen to agree with me (and may I remind everyone: pyra is much more common than bloodshed).
I believe that in order to give this ring it’s own distinguished identity (stat-wise) would be giving it a rework or a much more lazy alternative by buffing it.
The Buff
This could be very simple, something like letting the ring give +10 wis (instead of 5) and maybe an additional +5/10 vit (further pushing that “ritual” theme to it). If the ring so wishes to stay on that “defensive pyra” route, I think this buff could definitely fulfill that role.
The Rework
New stats:
+66 HP
+66 MP
+6 Def
Bloodshed:
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On enemy assist: Gain +1 wis
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On enemy kill: Gain +2 wis
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On enemy assist that are cursed: Gain +3 wis
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On enemy kill that are cursed: Gain +3 wis and heal 24 HP (any left over hp turns into max health)
Max Wis Cap at +12 Wis
Max Health Cap at +96 HP
- Duration of Bloodshed: 3 seconds + {1 vit = 0.12 seconds for every vit ≥ 40} (vit mod)
Malus’ Granduer:
- On inflicting curse and re-inflicting curse: Gain +6 vit for 6.6 seconds
Max Vit Cap at +12 vit
I thought that adding a “killing” mechanic to this ring would really sync well with the ring’s description, specifically in the “…It only stays together on the finger of a true killer.”
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I know that implementing vit as a type of wis-mod mechanic on a ring is weird, but hear me out. The current Bloodshed Ring in prod is suppose to be used by classes with wis-mod, right? These classes being Paladin, Sorcerer, Priest, Mystic, and Necromancer. Now, only 3/5 of these classes can actually inflict curse, but it’s made up because the classes that don’t inflict curse already have high vit as is (Paladin is getting a +20 vit buff and Sorcerer is at 75 vit already), yet the classes that can inflict curse are on the lower end of the vit spectrum. That’s exactly why I implemented a +6 vit anytime a class curses an enemy, so they can make use of it and don’t feel excluded. Not only that, but these classes that can cause curse also have tiered abilities (and some untiered) that already provide a passive vit bonus (T6 Tome: +6 Vit, T6 Orb: +4 Vit, Cult Skull: +6 Vit).
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Anyways, that’s my idea on how they can make Bloodshed Ring more effective in fulfilling it’s niche role as a “defensive wis-mod” ring.
Do you like how Bloodshed is as it is now, or do you think it deserves a buff/rework? Do you like my proposed idea in trying to improve Bloodshed, or do you think it should stay the same? Maybe you have your own idea in reworking the ring? If any of these questions apply to you, please let me know what you think down below!
- Bloodshed is good, no buff/rework required
- Bloodshed is meh
- Bloodshed is bad, needs buff/rework
0 voters