Ever since the last balance update it has shown that DECA does take our consideration in what we think about items. Most of the UTs in the game are usable in some aspect or another. Unfortunately that is not the case for most of the low-tier rings as DEF or HP rings are better in every case.
Unless the devs decide to rework the early game and completely change the items following the inevitable power creep, I think these suggestions would work in the game well. Most of these items just need a tweak instead of useless random stats. These ideas I think will add some viability to each rings.
Tier | UT |
---|---|
On Equip | +30 MP, +3 WIS |
Reactive Proc: | Discount 10% MP on ability use |
Soulbound | |
Feed Power | 150 |
Early game UT ring similar to Corsair Ring. Adding some MP to pair with the robe giving a total +75MP together. A little more beginner friendly by allowing some more ability usage. Newer players don’t really benefit from just the original stat bonuses. Essentially a baby twilight gemstone. A slight reduction in ability cost while giving some more WIS ad MP, would be nice for new players to get to be able to use more abilities.
Tier | UT |
---|---|
On Equip | +5 VIT, +5 WIS |
Reactive Proc | On Ability Use: Gain Healing on self for 4 seconds |
Cooldown | 7 seconds |
XP Bonus | 3% |
Soulbound | |
Feed Power | 400 |
Allows survivability to players with weak healing pets.
Pairs well with the UT set theme since Puri doesn’t provide healing and makes this ring somewhat viable alone. Will probably become a go to swap out ring.
Similar reasoning as crystal bone ring.
Tier | UT |
---|---|
On Equip | +75 MP, +6 DEF, +5 SPD, +5 WIS |
XP Bonus | 3% |
Soulbound | |
Feed Power | 450 |
The ring was lackluster compared to the other drops in Ocean Trench. Simply adding some DEF would give some survivability and make the ring comparable usefulness to Expo in some classes. Also making it a more common drop would be necessary because I feel like I get more white bags than this ring.
Tier | UT |
---|---|
On Equip | +2 ATT, +2 DEF, +2 DEX, +2 SPD, +2 VIT, +2 WIS |
XP Bonus | 2% |
Soulbound | |
Feed Power | 200 |
Baby omni. The current ring as it stands is generally useless, while this change would have a pretty good general use. Would take the place of old scammy but with no HP or MP boost and +2 to all stats instead. Also Check my UT buff post for teaks in the woodland robe.
Tier | UT |
---|---|
On Equip | +4 DEX, +4 VIT |
Reactive Proc | On Taking Damage: 10% chance to inflict Slowed to enemies within 5 tiles for 3 seconds |
Cooldown | 4 seconds |
Soulbound | |
Feed Power | 110 |
Switching WIS for DEX because I think it’s more useable combination at the early game. Giving it 8 stats in total since mose arachnids have 8 legs.
Buffing the effect as well; basically taking the proc from Esben’s Shaman Attire and giving it to the ring. The current ring isn’t practical enough to equip considering the rework came alongside the OP snake eye ring.
Check the UT buff post to see the changes I had in mind for the robe.
Tier | UT |
---|---|
On Equip | +50 HP, -50 MP, +10 SPD, +10 VIT, -10 WIS |
Feed Power | 400 |
This rings primary role is to just be feed to pets. It’s not even really worth using this over a standard T6 speed ring due to the negative MP and WIS. So to possibly up the utility I think taking half the MP reduction and having it be a HP boost would be really beneficial. This way it still limits the ability use with negative MP & WIS but VIT can synergize well with the slight HP gain.
Tier | UT |
---|---|
On Equip | +60 HP, +3 ATT, +3 DEX |
Reactive Proc | On Taking Damage: While under 30% HP turn invisible for 3 seconds |
Cooldown | 12 seconds |
XP Bonus | 3% |
Soulbound | |
Feed Power | 400 |
Baby crystalized mist. The ring isn’t entirely bad just for a UT doesn’t feel special, so the effect fits the ghostly theme pretty well I think. Small HP boost.
Might also save some beginner players from being jumped on and popped in unfamiliar dungeons.
Tier | UT |
---|---|
On Equip | +50 HP, +50 MP |
Reactive Proc | On Ability Use: Gain a random +5 stat boost for 5 seconds (ATT, DEF, DEX, SPD, VIT, or WIS) and also a 50% chance to gain another additional stat |
Cooldown | 5 seconds |
XP Bonus | 3% |
Soulbound | |
Feed Power | 500 |
The ring really feels underwhelming considering this is a homage to the ammy from the Wild Shadow era. Giving it a reactive proc that gives a temporary stat increases when using your abilities. There shouldn’t be duplicate stats and don’t believe with the game mechanics if that would even stack. CD length the same as proc length to give 100% uptime of stats if used efficiently. I think this would be a fun RNG item to use.
Tier | UT (Limited) |
---|---|
On Equip | +100 HP, +4 DEF, +4 DEX |
Reactive Proc | Keyper’s Trickery: Releases a barrage of 10 keys to hinder opponents |
On Taking Damage: 10% chance to create key nova | |
Key Damage: 100 | |
Key Bullet Speed: 8.5 tiles/second | |
Key Range: 4.25 tiles | |
Key Effect: Slowed for 2s, Exposed for 4s | |
Cooldown | 5 seconds |
XP Bonus | 6% |
Soulbound | |
Feed Power | 800 |
This ring is a limited UT item available from the keyper event so it’s not something you can reliably get constantly. The proc effect is nice when you can get it off. What is annoying is how mediocre the stats are to justify it’s usability. I think making it similar stats to Pyra would be more than generous and provide much more viability to have it in slot. Somewhere around mid game tier.