Is this how endgame content is supposed to look like?
Here’s the thing, Lost Halls is currently THE endgame on RotMG, with arguably the best whites in the game, and that comes with the most risk in the game when it comes to risk:reward ratio, too.
However, there’s a problem that has been discussed some times before, and that’s The Void’s progress.
I’ve noticed this problem being more prominent during the Lost Halls events from both MotMG and Oryxmas.
There’s this group of, let’s say, 80 people, at the time they reach Marble Colossus, there’s like 60-70 people, alright.
Due to the sheer bullet hell Marble Colossus’s fight is about (fine for endgame), the number of players drop down to roughly 30~ at the time that group reaches the fourth and final Marble Core phase (which is the arguably hardest phase the Colossus has).
Alright, a small group of experienced players (or just because they sticked together to the Priest with Puri Tome, whatever), let’s make it 25 people, manages to defeat the Colossus and destroys the Chest, which grants a free pass to the Void without the need of a Vial.
Now, here’s the problem.
It’s all fine during the first phase, circling and attacking the Entity, until he starts to spawn in the shades, at this phase you are supposed to attack the Entity while keeping the minions at bay so they dont transform into a Greater Shade over time, the thing is with such a small group the arena gets flooded with the minions, even if they deal large damage to the Entity, it only makes things worse at it starts to split the arena and limits free movement, and everyone nexus even before the Entity even manages to split the arena in 4.
That’s the problem, the Void’s fight is so stupid on the way it’s a DPS Wall, and with the arena shrinking over time it just makes things worse.
Before any of you say “It’s the endgame boss! Of course it should need large amounts of damage!”.
As far i’m concerned, The Shatters and The Nest are both considered endgame dungeons, and none of them has a DPS Wall (well, The Forgotten Sentinel is a DPS Wall, but even with 5 people due to the recent hp scaling, it’s possible to do).
Heck, not even The Lost Halls and The Cultist Hideout have a DPS Wall, it doesn’t matter if you take too much time to destroy the Marble Cores or kill the Cultists, you won’t get overflooded by some minions or be restricted by a shrinking arena.
The only way a regular player is able to do The Void is by using Discord with over 100+ people per run, a regular player, take hint of that.
There’s no way you go into a Realm, kill the Sentry, clear the Halls, kill the Colossus, some of you has a Vial and pops it, and that group manages to do the Void, because on normal terms, it’s impossible, it’s not factible, in fact, people who have Vials, bet it by soloing Cults or getting one from a public Cult, only use them for a Discord, because it’s the only way to do a complete Void Run.
Note: this is minor, just a lore thing.
EVERY Realm closed and with Oryx killed, never has done a Void Run on normal circumstances, perhaps a Cult Run or only killing the Colossus on some cases, but NEVER a Void Run, so, since the Void Entity never was fought, he unleashed chaos on the Realm and destroys it on it’s entirety, that would include the players in that Realm.
In fact, every Realm you close, it gets destroyed, because of the incapability of doing a succesful Void Run, because of the problems i’ve noted before.
TL;DR: The Void is a pointless DPS Wall and impossible to do on a casual Void Run unless on a Discord.