You go from “attack the boss until it dies” to “alternate between culling the Shades population and whaling on the boss until everything dies”.
I’m not quite sure what’s supposed to be “strategic” about this.
… then why is it in a game that has no built-in way of making your own raid party and that was in fact built from the ground up with “no separation between players” as a core principle?
Finding better players to carry you is not strategy. Not even close.
It’s also ironic that you would criticize pets and praise LH in the same breath when most of your LH runs would have been impossible, or at least considerably harder, had your healers and buffers not owned high-level pets.
or a testament to the fact that it’s by default the only endgame in RotMG and that people will put themselves through anything for fame and white bags.
Shatts and Nest don’t require organization, they just require everyone to stick together and not try to rush or drag from several directions at once.
The beauty of Tomb is that, while coordination and proper tactics make it go a lot more smoothly, they are not an absolute requirement to complete the dungeon. You can complete Tombs in the dirtiest fashion imaginable or you can take the time to master all of their mechanics and do them as clean as possible.
It’s a dungeon that rewards all playstyles, instead of forcing everyone to clump up together into a big damage ball and roll over everything.
What makes you think he isn’t?
You didn’t need to make your already long post even longer by adding a ton of pictures, all for a “gotcha” moment that might completely fizzle out.