I am curious to know the community stance on these issues; here are mine:
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When adding visual variety (through skins), ensure that a category can still be easily distinguished by looking at it. Realm skins have rendered other players as visual nonsense. I don’t know if a class I’d like is around me. In general, respect what is shown to the players on screen. Don’t fill it with useless clutter like pets that mimic enemies.
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Give bullets contrasting borders/outlines. Day and night difference for visually impaired players that is a good design move in general.
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Think twice about frustration effects such as confuse and blind. I don’t know a single respected bullet hell that employs these. Go for damage-inducing or other debuffs that don’t actually hinder one’s ability to play the game on a fundamental level.
I enjoy RotMG. This is written in good spirit. I do think that the game will be vulnerable to competition in coming years (it’s biggest advantage for the longest time has been a lack of competition), and fundamental gameplay improvements will be its best line of defense. Gameplay deepening (fleshed out mechanics and thoroughly designed content), not broadening (simply chugging out more content) is what separates releases forgotten from cult classics.