#TL;DR: add speedy bombs to new dungeons that grant players speedy for a few seconds so that they run into shots or have a harder time dodging.
Speedy is currently listed as a positive effect, but in many cases, it is not as helpful as you’d think. When you are faced with tight shot patterns or complex walking paths interlaced with lava or sickness, where you step becomes very important. Speedy can be absolutely detrimental, especially if you don’t expect it to happen.
I suggest that a possible type of dungeon boss shot could grant speedy to all those that are hit. I envision a sort of small bomb that grants speedy to everyone in the area. This will make it harder to dodge shots, since you will likely run too far or overcorrect with your movements, this will cause you to run to areas that you shouldn’t be or run into shots that you could otherwise normally dodge.
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Works great with short confuses: Furthermore, this effect would work very well with short confuses, darknesses, blinds, and hot lava. With something such as the mad lab confuse, which lasts like 0.5 seconds, you can’t really switch to and from confuse controls fast enough (unless you are damn god) in order to properly confuse walk against multiple, intermittently short confuses in a small period of time. Combine this with speedy, and not only can you not really walk where you want to, but you walk much further than you normally would, and in the wrong direction. This will catch players out of position and open them up to get rocked by the bosses’ shot patterns.
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Works great with darkness and blinds: Similarly, darnkess and blinds would be boosted, since you take a moment to react to the blind. With speedy, any movements you make will be that much harder, since you are not walking at the pace that you are used to.
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Works great with hot lava: I think this gets most interesting with hot lava paired with the speedy and the confuse. Should you get speedy and run over hot lava, you will take massive damage from moving across the lava so quickly. Your only option is to stop moving as quickly as you can so as not to take heavy damage.
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Is a positive effect, and thus can’t be puri’d: one added benefit is that you can’t remove the speedy. You HAVE to deal with it. You can’t puri out of it. This makes it just a little bit more inconvenient, which is perhaps exactly what you want.