edit: new post that i dont want to make a new thread for:
subject to change
You should read the Q&A before reading this, it has more relevant info: https://www.reddit.com/r/RotMG/comments/im5a0e/vital_combatgeneral_qa_w_kidd_overview/
Tome Changes
These are part of the Vital Combat update and are unrelated to the Reconstruction stuff (though they could be released at the same time for all I know.
All tomes no longer have a cooldown but now have a pretty sizable increase in MP. There’s also a minor decrease in range/duration (both for Healing buff, range only for HP), like 0.5-1 second or tile.
For MP, rather than going up by 5 MP per tier, it now goes up 10 MP. T0 now starts at 60 instead of 50, so at T6 that’s 120 MP. Everything else for tiered tomes is the same.
UT/STs
- Tome of Purification
No more cooldown, 120 to 150 MP. Nothing else.
- Tome of Holy Protection
No more cooldown, 120 to 150 MP.
- Tome of Pain
No more cooldown, 95 to 120 MP, 400 to 500 damage and slightly lower range (3.8 to 3.5).
- Tome of Holy Furor
No more cooldown, 120 to 150 MP.
- Necronomicon
No more cooldown, 100 to 110 MP.
Rather than Cursing in a 4 tile radius around now, now shoots 5 Piercing shots that inflict Curse for 4 seconds with a 4.5 tile range. I think it goes in all 4 cardinal directions with the front one having 2 but that could be wrong.
- Cermonial Merlot
No more cooldown.
- Tome of Tarnished Gods
No more cooldown, 100 to 130 MP.
- Chaotic Scripture
No more cooldown, 100 to 150 MP.
Priest of Geb Set Rework
- Book of Geb
No more cooldown, 120 to 100 MP and has double the base heal (60 to 120).
- Wand of Geb
Damage: 95-100 -> 140-150
Range: 8.4 -> 7
Shot Pattern: Stupid -> Not Stupid (it shoots straight)
On Shoot Proc 1: Shoots 16 Piercing and Boomeranging shots that deal 150-200 damage and Slows for 2 seconds with a 3.6 tile range all around the player.
On Shoot Proc 2: Exact same as the above but requires full ST set and has a 6 tile range.
Tome of Purification
There’s not actually no changes you got pranked!!! Better as its own category though. As the Q&A said, nothing is final.
All have 150 MP and the same Heal/SplitHeal from PT.
And yes, these are actually the names on testing. Good for differentiation though.
Tome of Poorification
Same group purification as prod but does not give HP at all.
Tome of Purrrification
Has HP and group purification but both have half the range (6 to 3 tiles).
Tome of Pluralification
Same group purification as prod but has 200 MP.
Tome of Pyrification
Same group purification as prod but has a 5 second cooldown.
Misc
- Soul’s Guidance
On Hit Proc is now an On Shoot Proc, cooldown is lowered from 2 to 0.6 seconds.
- Keyper Rework
I say rework based on previous comments but the shots themselves haven’t gotten too many changes. It got 25 defense from 10, the Quiet shot Silences and the Confusing shot Paralyzes for 1 second and there’s 1 more shot that slows.
- The Appetizer
Seems to be another Event boss like Keyper/Prismimic but focused on pet food. Like every single shot of his Silences. Other than that, there’s also “Pile of [pet food here]”, which might be the loot drops.
- Golden Statues
yea idk not much to say, they’re the Exaltation golden statues they talked about
Upcoming F2P Reconstruction Campaign
Nail - 5 points per token and 20 stack limit
Screw - 10 points per token and 15 stack limit
Plank - 15 points per token and 15 stack limit
Collect [name] by defeatuing Bosses and Bring them to the Tinkerer for rewards.
Sprite Credits: Zquidx (Nail and Screw) and Mizumi (Plank)
Stack limit: [yea]
Event: Reconstruction
There’s not more info on it yet but the current p2w campaign is going until September 22nd. That means the earliest this Campaign can start is the 23rd. All signs seem to be pointing at the 23rd being the start of MotMG, the end of Flash date.
Reconstruction/Early Game Rework
The trailer for MotMG showed the following:
- Vault
- Pirate Cave
- Undead Lair
- Abyss of Demons
- Spider Den
All of which are updated except for UDL (for now). On top of that, Forest Maze and Snake Pit are also getting changes.
Vault
As the Producer’s Letter Part 2 showed/said, vaults are getting changed with Unity and also to accommodate for no more mules.
Normal Vaults are VaultContainer and Gift Chests are VaultGiftContainer (crazy), but now there’s also a “Potion Chest” that’s PremiumVaultContainer. The Potion Chest also has a new tag for CanPutPotions (previously only CanPutNormalObjects and CanPutSoulboundObjects).
Potions themselves have also gotten tags as SmallSkillPotion for normal pots and LargeSkillPotion for greater pots. Marks also got a Mark tag.
Potion Chest seems to be their anti-mule helping chest they talked about.
Pirate Cave
(fitting that the first dungeon of the game gets a 32x32 sprite after o3)
I won’t be going over specific stats because well, it’s all early game shit. As you might have seen above, there is a new ring:
Corsair Ring
A lavish golden ring adorned with a prized ruby from Dreadstump’s spoils.
Stats: +20 HP, +2 DEF
FP: 50
Definitely deserving of its cyan bag, now Pirate Cave has 2 op rings.
Forest Maze
There are no sprite changes as of yet, but there have been design changes. Other than that, there are also 2 new items
Bramble Bow
A prickly bow with unshaven thorns jutting out from the grip, making it unwieldy to fire.
Damage: 20-45
Shots: 3 (Arc Gap 10)
Rate of Fire: 120%
Range: 7.04
Effects: Pierces and Wavy
FP: 80
Cocoon Quiver
MP: 60
Damage: 120-200
Shots: 2 (Arc Gap 5)
Effects: Pierces, Passes Cover and Paralyzes for 2 seconds
FP: 85
early game paralyze is very good
Spider Den
(the original Arachna sprite is still one of its alt sprites, will definitely be integrated somehow)
There is 1 new UT, but before then:
Poison Fang Dagger
Damage: 55-120 -> 60-100
Rate of Fire: 100% -> 130%
also has a new shot sprite. It’s like a 20% increase in damage overall.
Spider’s Eye Ring
(the new sprite is actually the 8th one in the spritesheet, not the 3rd)
New On Hit Proc: 5% chance to Slow enemies within 3 tiles for 3 seconds
Cooldown: 10 seconds
The damage threshold on the proc is 0.
Spider Shuriken
(sprite is the 6th one)
An arachnid star which slings silk to tangle predators while granting oneself the speed and stamina of Arachna’s most agile young.
While Key Held: Speedy on self
Drain 5 MP/sec
MP: 50
Damage: 150-250
Effects: Passes Cover and Slows for 2 seconds
Range: 15
FP: 170
early game slow is also good, normal stars drain at 10 mp/sec so it’s also even better for new players with bad pets
Snake Pit
No new tiles but new enemy sprites for now.
(that last one is snake oil btw)
Only one item was changed for now:
Snake Eye Ring
New On Ability Proc: Speedy for 2 seconds
Cooldown: 5 seconds
Abyss of Demons
i actually didnt realize malphas isnt even changed until after i already added it
edit: it’s actually changed very slightly, didnt notice it tho
Abyss seems to be the least done from all of them (those 16x16 sprites above aren’t even included yet), which would also explain why UDL has nothing done for now.