Story Archive


#1

Now that the Cursed Library is introducing official backstories for everything into the game (mana is just midi-chlorians), the player-made lore on the wiki has become mostly obsolete.

I’m creating this thread as a repository of the old lore pages (and some of this is from the original wiki; it’s old), but anyone is welcome to contribute.


What happened to the fan lore section in the wiki?
The General Chat Thread
Wiki Improvements
#2

“Class of 14” (author unknown)

Wizard

The wizard was once an old man, just a feeble old man. He always wore robes because that’s all he could afford, and occasionally his favorite purple hat. He lived in a manor in a small valley, originally with his wife, but she died of old age. He wanted her back, so he got caught up in magic. But like all inexperienced wizards of the dark age, he was not focusing on the correct field of magic: in other words, was not focusing on resurrection, just simply projectile spells. Of course, he found this out early into his learning, but decided to stick with it.

After many years of practicing these spells in grief-induced madness, he was confronted by a king’s man. After hearing about the Oryx crisis, he grabbed his branch that he used as a staff, and was sent to wait for the other promised fighters to join him in battle.

Archer

The archer grew up with a normal life. He was a young, a 15-year-old boy, and practiced every day since he could hold a bow. He had a sense of humor and defiance to him. He wore the traditional hunter’s tunic and he never left home without his lucky green cap that he fashioned from old yarn turned green from years of grass stain. His dad trained him so well he never missed a shot. When he was 12 he was given his own quiver and sets upon sets of arrows.

One day, when he was just about to shoot a practice target, a man was frantically galloping towards the cabin. It was a king’s man. He told the young archer about Oryx and that some other country had gathered a wizard to fight with him, and other countries had promised to find worthy fighters of their own. With his confidence, the young archer took his supplies and went to meet the wizard, who was waiting for the other fighters.

Priest

One priest was famous in his country for his healing powers he acquired through strong religion. He made a job of healing the wounded and sick in his chapel. He did this with a blessed stick he bathed in holy water and a holy tome. He was a middle-aged man who wore his priestly robes and had a balding spot in the middle of his dark brown hair. He carried his tome and what others called his “wand” wherever he went. His wand had a square diamond fashioned at the top.

One day he was praying when a king’s man approached him and told him he was needed to fight Oryx. After a requested hour of tranquility and prayer, he said his God approved him of fighting. At that moment his wand became a weapon rather than a healing tool and he was escorted to meet the Archer and Wizard who were in waiting for the other promised fighters.

Rogue

The rogue was infamous in his country for being the man who held the record for doing the most crimes. Before he was caught, he was running wild in his country, looting and killing with his dagger and speed. He always wore his cloak and his leather armor to protect him. He was a man of 29. He had a dark blonde buzz cut and wore a durag around his face to hide his identity.

One day while he was rotting in jail, a king’s man was brought in to visit him. He had paid his bail and told him about the Oryx problem. After some arguing he reluctantly was taken to meet group that was waiting for the other promised fighters.

Warrior

The warrior was a somewhat young fellow, aged 17. He was one of the middle-ranks in his duty. He was a warrior of the king. He carried around a standard sword and wore a helm on his head. He was powerful, but was humble and modest and didn’t know his power, until one day during a battle with another country not a part of the fight with Oryx. He won the battle all by himself, while the rest were either, dead, wounded, or gawking at the underdog’s fight.

After the battle while he was partying with his fellow warriors he was stopped by a familiar king’s man. The king’s man told him about Oryx, and in his drunk haze he was brought to meet the group that was still waiting for the other promised fighters.

Knight

The knight was a very respected man. He was very high in rank in his country. He was a strong, tall, and stocky man, aged 29. He was a very well-known knight and the best of his kind. He won battles upon battles with his sword and shield, and of course his metal armor.

One day, after an intense battle that he stood out in as the MVP, he was confronted by a close friend of his, a king’s man, that is. The king’s man told him of Oryx, and the knight was told where to find the other adventurers who were all waiting for the other fighters.

Paladin

The paladin was adored by all people in his country. He was a rank created only by the king of his country. He was a man of 31, with blonde hair, gold armor, and a gold crown. He was given the gold crown by the king himself. He carried a shield and a very unusual item. Most just recognized it as a belt buckle – it acted as one and was the same size as one. But really it was something much greater, a seal. The seal, when gripped, emitted a strange radiance which healed all around him by a certain amount. The paladin was famous for taking down other strong knights from other countries.

One day while the paladin was having a weekly personal visit with the king, the king told him of Oryx and the paladin agreed to fight for his good friend and was escorted by a king’s man to meet the knight, the warrior, the rogue, the wizard, the priest, and the archer, who were all lying in wait for the other fighters to come. The greatest Paladin of all went by the name of Lorthar.

Assassin

The assassin was just that: an assassin. He was a very trained and skilled killer. He killed people the king wanted out of the way. He was a man of 34, and wore a bright red durag around his face to shield his identity from civilians. He had an honorable and trustworthy personality. He killed with his dagger and poison.

One day while he was off duty, he was approached by a king’s man. The king’s man told him of Oryx and was told where to meet the paladin, the knight, the warrior, the rogue, the wizard, the priest, and the archer, who were all waiting for the other fighters.

Necromancer

The necromancer was a mysterious chap. He no friends, no family, and lived in solitude and worked on dark magic. He devoted so much of his life to dark magic and soul-sucking for an unknown reason, almost as if he had promised someone he would exercise the practice, or had made some sort of deal.

He killed anyone who was trespassing on his property using an odd skull with strange powers and a staff with projectile abilities to kill slowly and smoothly. He was the master of life and death, and he understood evil, its ways, but also understood good and its ways. No one knew his age, but it was assumed he was male from the deep way he spoke. Some were even unsure if he was real or just an old wives’ tale made to scare the children to not wander off to the hill upon which his creepy candle-lit cabin lied. He only rarely spoke, and it was in a deep and grim thunder.

One day, a king’s man slowly stepped carefully up to his door and knocked on it. The door immediately swung open, and there stood the necromancer in his purple robes that covered his face (if he even had a face) and let his glowing yellow eyes show in the darkness. The king’s man slowly told the necromancer of Oryx, and then the necromancer was made swear he would never hurt his allies only heal them with his magic. Them he was taken to meet the other fighters who were waiting for the rest of the heroes.

Huntress

The huntress was just as skilled in archery as the archer. However, she used a trap instead of a quiver. The archer and huntress were actually quite good friends from two different countries. They passed messages back and forth, tiring the message-senders. She was nearly the Archer’s age, but managed to bring down the mightiest beasts with her traps. This made her famous in her country, as she could easily deal with bears, and anything else that plagued the country.

The king was fond of her too, so when Oryx came about, he looked right to her to serve in the battle. So she was whisked off to meet the other heroes, who were waiting for the rest of the group to join.

Mystic

The mystic was a psychic who used orbs to tell one’s future. She was 42 and was famous for defeating demons that rested in peoples’ souls. Many liked her and she had a sweet personality. She actually usually spent her time looting people and pick-pocketing them, only because telling fortunes and cleansing people wasn’t enough to get by. But when people caught her, she killed them with one quick swipe of her magical staff.

One day while she was strolling through town, the crowd in the street split and two men carrying the king’s flags were escorting a king’s man on a trotting horse down the street They stopped when they got to her and she thought she was to be arrested, but the king’s man declared that if she were to fight Oryx, her charges would be cleared. So she took one of her best orbs and was taken to where the rest of the heroes were all waiting to be sent into the realm.

Trickster

Alongside the mystic was the trickster, who lived in the same country. The two had a deal: to collect loot all day, then meet at a certain place to split the money. However, the trickster was more cruel and killed more people with his dagger and prism. He would distract them using the prism, kill them, and take their money.

The duo continued this deal, until one day, she was asked by the king’s man to battle Oryx, and she would be cleared of all charges. So she went and met the rest of the adventurers, who were still waiting for the rest of the party to join.

Sorcerer

The sorcerer was the most powerful magic-user in the world, and he used his scepter to bring down enemies of his country. He wore similar robes to the necromancer, but in red. His scepter was much more powerful than any wand or staff. He was famed in his country for his mastery.

So when Oryx reared his ugly face, the king looked directly towards the sorcerer. The sorcerer was told to go to meet the trickster, mystic, huntress, necromancer, assassin, paladin, knight, warrior, rogue, wizard, priest, and archer, who were all prepared to defeat Oryx at his kingdom.

They were sent by their countries to the whereabouts of his kingdom. When they stood in front of the gates and gazed upon its grim, thunderous intimidation, they all looked at each other, nodded a “lets go” nod, then plundered forth.

Ninja

The ninja was a young 16-year-old boy when he learned his rare fighting skills. Unlike any other person, he was the only one of his kind living in the world. He turned evil after some of Oryx’s minions turned him hypnotized and was hated for being evil, but never got caught because of how he traveled.

Even though he was turned evil, he always helped the people in need. He always hid his face to make sure no one could know who he was, wielding a razor-sharp katana and a throwing star. He lived in the sewer and only was seen at night.

One day, the king’s man asked him to help the sorcerer, trickster, mystic, huntress, necromancer, assassin, paladin, knight, warrior, rogue, wizard, priest, and archer who waited for him to help join the king’s army and take Oryx down.


#3

By Rivalry

Meet the Warrior

It was their seventh day at sea, and their little vessel was being tossed around by waves as tall as buildings. Wind whipped the young able seaman as he ventured cautiously onto the rain slicked deck. He looked up into the sky, and saw nothing but ominous black thunderclouds until the world ended at the horizon.

Blinking the rain out of his eyes and securing his waterproof coat with his hands, he staggered to the crates in the middle of the deck. Nothing appeared to have broken, and after re-securing the ropes holding the boxes to the floor, he began to retread his steps back to the safety of the cabin. Suddenly a tidal wave came out of nowhere on the tiny merchant ship’s starboard side. The ship was caught totally unawares and flipped over, its meagre crew and cargo being spewed into the foaming sea. As the boat splintered and cracked into a thousand pieces, the able seaman spluttered for air as he was bombarded by spray and debris.

Flashes of lightning illuminated the faces of his shipmates several hundred meters away. The young sailor knew that there was no chance of survival in these rough seas, but he clung desperately to hope, praying that he’d get back to see his newborn girl. Clinging to a broken piece of the mast, he spat the seawater out of his mouth and kicked his legs through the tumultuous seas towards the crew.

The next day the sea was calm, and a count of those missing was made. 4 of the ship’s 17 crew were gone, including the captain. Morale was low; if their situation had seemed hopeless before, now it appeared fruitless to continue. Yet amongst the ranks of men, a leader emerged. The young able seaman organised the crew, and driftwood from the shipwreck was lashed into a raft using whatever materials they could find. They drifted for days; surviving on seaweed and the water contained inside. And yet, amongst the terrible conditions and food, the unspoken leader remained headstrong and confident; he believed in their survival with a religious fervour unlike anything ever seen.

On the forty-fifth day at sea, a chilling fog sprang up out of the unnaturally calm sea. In the distance, faint blue lights were spotted. The crew were overjoyed- their ordeal was over at last! Immediately they set course for the mysterious lights. An unnerving calm settled over the rafts. All attempts at hailing the boat had failed, and the fog was too dense to make out any details. Mutterings passed around the men- could this be one of the fabled Ghost Ships of times gone by? Morale sank to an all time low. And yet, through it all, the determined leadership of the youthful sailor projected a beacon of hope for all the men.

He volunteered to scout out the boat, and determine whether it was manned by the dead, or whether it was simply a drifting hulk ruined by a storm similar to that which had ruined them. With just 3 other men, he set out with crude weapons fashioned out of driftwood. However, the leader of men was not perturbed; he saw this mysterious vessel as simply another obstacle between him and his daughter- it must fall. A ring of jagged rocks surrounded the base of the vessel; it had clearly been marooned on one.

However, all was not as it first appeared. Another ring of rocks was above the vessel, hung with moss. The vessel itself appeared to have been harpooned in various places; holes 5 feet in diameter peppered its exterior. This was not a ship populated by ghosts; this was a trap. Too late, the young leader shouted, too late, the reconnaissance raft turned, too late, the sailors headed back to the safety of the others. What had appeared to be a wall of dense fog was shifting, harpoon-like spears shot out towards the scouting party.

The young seaman realised now that the Great Angler-Fish which he had heard tales of in his childhood were not merely legends. The first harpoon killed 2 of his men outright, ripping through them as though they were thin as the fog from which they emerged. The whole sea lurched, the giant angler hurtling towards the rafts at breakneck speed. The leader was tossed into the water like a rag-doll. Spluttering for air in the artificial waves, he grasped his basic wooden sword, and hauled the remaining crew-member to the surface.

His throat was raw from seawater but his mind was keen, and his orders came as a rasp. Together they swam, swords in hand, against the current inside the beast’s mouth. The crunching of rafts as they were shredded by the creatures teeth was too much to take for the young leader, and, in an inhuman feat of strength, he put on a burst of speed, shot through the air and buried his sword up to the hilt in the back of the giant angler’s throat. For a moment he was deafened by the roar of pain, and the uncertain waves pushed him towards certain death at the creature’s windpipe. But his searching hand was grasped by his faithful shipmate, who had been inspired by the able-seaman’s will to survive.

Against the tide they clung on, for the shipmate had buried his sword into the creature’s mouth, and, as the huge fish lurched backwards into the air, the shipmate looked into his comrade’s eyes and saw only fire. Harpoons stored in the roof of its mouth still decimated the crew, but the commander rallied his comrades, and they faced the aerial threat with vigour and courage. Their leader dodged and weaved on the tempestuous, slick surface of the creature’s mouth, harpoons which were aimed at him instead slamming hard into the creature itself. The leader bellowed, and the other sailors followed his lead, and soon only blood gushed down the creature’s throat. And yet, whilst the other men were convinced that they had won a victory worthy of legends, the young commander was ruined.

Although the creature was slain, there were only 7 men left standing. The fire in his eyes was added to by steely resentment. His crew needed him now more than ever, and he had to be stronger now more than ever. For days they drifted, surviving from the meat of the great angler. They grew beards, and grew older. Yet the fire did not die. One year on from their fateful shipwreck, they landed at a beach far from home. The landing joyful for the crew, but for the leader, it was only another step in his journey back to his family.

They trekked for months, across fields, through forests and over mountains. They had many adventures along the way, but alas, that is a story for another time. The men arrived at their homeland in the face of the rising sun, as changed men. The leader of them took off his helmet, and entered his family’s home.

For the first time in 2 years, the tall, bastion of hope for men cried as his daughter ran into his arms, and he collapsed to the floor. He did not weep because he loved her; but because his passion in his heart had been overwhelmed by the steel in his face. A changed, lonely man, he adventures through the land leading others, because the steel in his eyes is all he has left.

Meet the Paladin

Long ago, in the second age of mankind, a great Lich king was born. He raised an army of the undead, and, with the help of an oppressed peasantry, a revolution spread like wildfire throughout the land. The king, a naive and inconsiderate man, born in and smothered by luxury, thought that his people still loved him. And so, whilst all the land was torn asunder by civil war, looting and famine, the king sat irresolute on his throne, determined not to intervene until the fight reached him.

Meanwhile, in a far flung farming village, night had fallen. As with every night before, the villagers manned their primitive barricades and defended themselves with whatever came to hand from not only hordes of torrid undead, but their rioting kinsmen. They held out until the dead hours of the morn, when out of the inky darkness came a guttural roar. The bloodied villagers’ eyes shot around nervously, the only sound the cracking of trees and breathing. Suddenly, a mighty plague beast launched itself over their crude barricades and landed amongst them, instantly impaling several farmhands with its defiled claws.

The villagers were routing, the rebellious peasants storming their homes, burning and looting as they passed through the town. The plague beast roared again in triumph, and within minutes, the farmers’ valiant defence had crumbled and any survivors were running for the hills. In the cold light of the new dawn, the ruins of their village smoldered, and the sound of the plague beast echoed off the valley walls; it had moved on.

A lone farmhand stood on the lonely hillside in the gathering twilight of humanity. He was not filled with anger; rather he was driven by a duty to do what the King could not; to help those still loyal to the regime. He trained on the valley’s side for hours a day, subsisting on mushrooms and roots, and drinking from a frigid mountain spring.

One night, the young farmer ran for miles along the hill (as was his habit)- but that night was different. As he returned to his meagre camp, he saw an ambush. The plague beast which had destroyed his village and killed his friends was standing, poised, in the moonlight. The faint light from the stars glinted wickedly from its blood red eyes, and its tail thrashed like a kraken’s tentacle. The farmhand looked around wildly for a weapon, and was filled with dread- the bare hillside harboured nothing for him to use. The monster covered the twenty feet between them in but one bound, and the farmhand rolled deftly out of its way. Snarling, the beast re-doubled its efforts, wheeling around and pouncing at him again. He jumped; too slow. The monster’s barbed tail struck him in the side and he crumpled to the ground in agony as the beasts’ cursed spines drove themselves deeper into his flank. The plague hound bellowed in derision and victory, and left the farmhand bleeding to death on that cold night.

As he lay there, his blurred vision focused on the stars above. His lucky star – Caelus, the star of angels – was above him. The star seemed to grow brighter before his eyes, and the young man was aware that he was nearing the end. But then, as his vision was overwhelmed with the pure white light, a melodic voice seemed to reverberate from his own soul. It told him that he was destined for great things, and that the beast was sent to him by the great Archdemon, Malphas, to stop him from halting the Lich king’s advance into the realm of men.

The man woke up in pure sunlight. He checked his flank; it was smooth and unhurt. He got up and looked around. In front of him was a magnificent suit of armour. A seemingly impenetrable olive green chestplate, with a dull blue cube suspended in the centre. He put it on and immediately felt renewed; the cube glowed icy blue, and a great horned helmet formed from the ether of magic on his head. In his hand appeared a tremendous blue sword, the hilt solid gold and inlaid with sapphires. Around his neck formed a great golden pendant which cried out for exertion of his will. The paladin furrowed his brow with concentration, and he was enveloped in a blue aura. Marvelling at his gift from the heavens, the chosen warrior lost concentration and the aura faded.

He marched towards the capital. He covered a distance of 400 leagues in only a week, pausing neither for food nor rest. As he crested the final hill, he looked upon a scene of imminent chaos. The last warriors of humanity were gathered outside the front gate of their citadel, and the mighty armies of the Lich king stretched endlessly into the horizon.

The paladin knew then what he must do. As he ran down to join his comrades, the forces of darkness attacked, punching a gaping hole in the beleaguered forces of the King. Spurred on by his holy armour and the will of the gods, the paladin flew fifty feet into the clouds, and landed in the midst of the melee in a blaze of blue fire. He fought the legions of the undead until all those around him were slain, and he stood at the summit of an unassailable pile of corpses.

His intervention had saved the city hours, but there was more to be done. Exhausted, the paladin called upon his seal and his armour, renewing his vigour in moments. In the distance he spied the plague beast which had destroyed his village and killed him. It seemed four times as large, having been fed on arcane energy by Malphas himself. The paladin knew what he must do.

A mixture of dread an divine purpose filled his soul as he sped over at inhuman speeds towards the beast, which was slaughtering men by the dozens. The paladin accelerated and a boom sounded, and he was enveloped in blue flames. His fear left him, replaced by a stoic will to save the kingdom. He smashed into the side of the beast at a phenomenal speed, tackling the building high monster to the ground. The beast squealed, and searched for its attacker. It locked on to the heroic paladin, and was surrounded in a red aura. The paladin caught sight of a terrible black pendant around its neck, and realised that Malphas had helped the plague hound more than he’d thought.

The two sprinted at each other at extreme speeds, and where blade met claw, a resounding clang louder than a thunderstorm sounded, flattening trees for miles around. The battle is said to have raged for hours, both sides retreating to a safe distance. A sense of purpose filled the paladin, and the path to victory materialised in his mind. He launched himself into the air, landing on the beast’s back. The hound tried to dislodge him, flailing around, but the warrior held on. The evil seal around its neck became dislodged and flew off, and the paladin seized his advantage, driving his sword deep into the monster’s neck. Blood sprayed upwards in a geyser, and covered the land around. There was a moment of stunned silence, and then the humans cheered.

Unable to comprehend their champion’s defeat, the armies of the Lich king fled back to their mountains, harried by the brave warriors of humanity.

The paladin collapsed, and whilst he lay there, Malphas himself spoke to him. The black seal of power had been hidden and was guarded by mighty foes. The paladin tried to get up, but Malphas’ magic held him down. Cackling evilly, Malphas then bound the paladin to twisted ice for ten thousand years, that he may no longer interefere with his plans. For ten thousand years the paladin has lain encased in a frozen tomb.

Now, he leads the fight once more in a changed world, determined to kill the great Archdemon and seek out and destroy his corrupt seal.

Meet the Necromancer

As a child, the gaunt, pale face would watch the other children of his village merrily playing in the sun day after day. They often looked up at him and laughed, or shouted insults. He was forbidden to join them or rebuke their abuse, for he was son of a great wizard, and studied magic at the most famed academy in the land. His father was a proud man, who wanted his son to follow in his mighty footsteps, and become a famed wizard like his forebears. However, his son took to haunting the corridors by night, eating alone and avoiding all human contact.

Despite the efforts of his father to rekindle his son’s interest in socialising and magic, the boy’s condition worsened. Eventually, incandescent with rage, the father banished his son to a remote temple high in the hills, that he may rediscover the value of human contact. However, the son still loved his father and his magic, and, in a twisted attempt to right his wrongs, began practicing the dark arts at his temple.

It started small, with rodents and animals, but madness had planted its seed in his mind; his experiments grew and grew. He raided nearby villages for corpses, and became a blight on the land. He fed off their power, becoming more powerful with each day that passed. Over a decade into his exile, the son decided to return to his father, and show him all that he had learned. But his father had heard about his foul deeds, and could not stand the sight of him any longer. Driven mad by rage and sadness, the fledgling necromancer attacked his father’s academy. For days torrid armies of the dead poured out of the torn and broken earth, assaulting the battlements. Many apprentice wizards were enslaved or killed by the armies of undead and on the thirteenth day, the academy was taken. The son searched fruitlessly for his father for 3 days and nights, but he was nowhere to be found, having escaped under cover of darkness with a magical white cloak, taken from the fearful sprite dimension during his adventuring days.

It is here that Stheno enters the tale. The attack of the academy had caught her eye, and she saw an opportunity for fun and tricks. On the night of the crescent moon, she came to the necromancer. In one hand, she held a letter containing the whereabouts of his father; in the other, she held a mighty skull, which she claimed would allow him to rule over the entire kingdom for eternity. In return for one of these favours, she hissed silkily, he must prove his worth to her by putting on a magical band which would allow her to contact him at any time. But the necromancer was clever, and realised the band was a trap to bind him into slavery for eternity. The son knew how to outmaneuvre Stheno, but there was a more pressing issue: which gift to take.

He sat on the top of a hill for many nights, in turmoil over whether his father or the empire was more important. Eventually, racked by indecision, he flipped a coin. Glinting wickedly as it flew into the moonlight, it gave him his answer. He returned to Stheno and asked for the skull. She granted his request, and gave him the corrupt cranium of a fallen hero. But as she tried to attach the magic band to his wrist to fulfill the deal, he whipped up a mighty storm, and in the confusion, used the mighty skull to trap Stheno in his servitude. But Stheno, who was cunning, realised she still had a bargaining point. She whispered to him that if he released her, she would tell him the location of his father for free. The necromancer initially refused, knowing Stheno to be tricksome, but the idea of finally reconciling himself with his father had planted itself in his mind and refused to let go.

After many days, he finally gave in to the voices in his head demanding to make up with his father, and met Stheno in his ethereal prison. He fixed his poisoned dagger to her throat and demanded the location of his father, his voice ringing out hoarsely into the cold emptiness of the void. She smiled a cruel smile, and told him softly. Such a scream of pure malice has never been heard to this day, and he forever banished Stheno to a pit far from civilization to languish for eternity.

For you see, the skull of unstoppable power she had granted him was the defiled skull of his father. With eyes driven mad by guilt for his greed and loneliness, and stained yellow by the practice of forbidden arts, he forever stalks the land, searching for vengeance on those who deceived him.


#4

By BaconSM

Wizard

The Wizard is a common sight, in fact, such a common fact that you might mistaken it as a tree. You can usually find him begging about at the Nexus, realm, Abyss, sprite, or anywhere else in fact… Then after his routine begging, he goes off and gets slain by an urgle. Everybody seems to be happier after that… but there just seems to be an endless amount of wizards. He never seems to hit an enemy accurately, and his spellbomb is three blocks too late. The best move that the wizard pulled off was teleporting to a level 20 knight. (then getting killed by a flying brain). He pesters everybody with his immense stupidity (seriously nobody’s gonna sell an acclaim for T9 shit)

Priest

The Priest is an old grandpa, but he moves at 55 point spd (with the help of the T6 tome/book of geb he runs faster than rogue). He is supposed to be a healer, but he aways runs off to heal himself instead… He is pestered by everybody, and gets triggered when somebody says ‘HP’. He thinks he’s so pro, and in truth, he is. Except for when he runs out of mana while sitting on a skull shrine.

Archer

Archer has the worst aim ever. He can’t seem to hit anything… or deal any damage. He always ends up getting a pbag and he gets triggered when people yell at him for not paralyzing the 2nd at Lab. When he finally gets a doom bow, he dies of suffocation damage at OT after getting a white drop.

Rogue

The rogue is a sneaky fellow, scammin, and spreading fake news. His favorite channel is Scarce. He is invisible most of the time, but he always seems to die when some idiot walks up behind him while he was cloaked. The only good part was the idiot also got shotgunned by a flying bra– er sorry, hobbit mage.


#5

By GRYDLLR

The Wizard

There lived a Wizard with his wife. They lived on a cabin. The Wizard was poor and got nothing on him but a priced purple hat and his robe to protect him.

He left their cabin and was walking in the forest to find some woods for them to use for cooking a soup, when suddenly their cabin got attacked by Oryx’s Bandits. His wife screamed as loudly as she could, and the Wizard heard her and hurriedly ran to their cabin. When he got there, his wife got stabbed and eventually killed. He got angry and killed the Bandits with the “wooden staff” he got in the forest.

He trained using Projectile Spells so he could avenge his dead wife killed by Oryx’s Bandits. He was thinking that if he could kill Oryx himself, that would be a great victory for him, but he couldn’t, He needed help from other fighters to kill Oryx.


By XHippobroX

The Necromancer, The Wizard and The Mystic, A Tale of Revenge

It all started with a priest who had 3 apprentices. The first of his apprentices was the wizard. He specialized in spell casting. The priest secretly liked him the most. Therefore the wizard became the most skilled. Next he had the Mystic. The mystic was his second favorite. The mystic specialized in immobilizing enemies. The mystic then got the second most attention. She therefore became skilled with her ability. The priest despised the necromancer and neglected him. He disapproved of the necromancer wanting to study necromancy. He left the necro to do whatever he wanted. The necro was lonely and just wanted to have the priest help him. He grew angry and wanted to get revenge for the way the priest had treated him. He came up to the mystic first, who was practicing using the conflict she had just obtained. Without noticing, the necro slipped by her. The wizard was alert and saw the necromancer heading for the priest. The wizard stepped in front and the necro attacked with his skull. The wizard fought back with his spell, but every time the wizard attacked the necromancer would use his skull to regain his lost hp. After several hours of fighting, the wizard had lost all of his energy and fell to the ground in a heap. The necro pulled out his staff and just as he was about to shoot the priest, the mystic stasised him. The priest then ran to the wizard’s body where a grave had appeared. The wizard was 8/8 and when he came back to the castle he saw his grave and cried. He had nothing. He couldn’t rebuild. The priest ran to the wizard and hugged him. Just as the Necromancer got unstasised. The necro took his staff and skull and killed both the wizard, who was level 1, and the priest. The mystic couldn’t stasis anymore due to the cooldown on her orb. That was the last of the priest mystic and wizard. The necromancer turned the castle into his manor where he trained other necros for the rest of eternity.


By Crossty

Bonegrind the Butcher

Bonegrind was a butcher for oryx, but one day the butcher killed a sea slurp, but it gave oryx food poisoning. so he was punished to live in such a small room to feed on adventurers, but they don’t get much from them, that is why he is always so weak, he doesn’t have any meat from adventurers.


By XFrostX

One day Oryx began to realize that the only location he could control was the realm. So Oryx took some of his minions and placed them in dungeons he created. He took the pirates and placed them into many caves along with stronger classes of pirates and a king. Oryx found a giant spider queen once and placed her into a what used to be a cave where she quickly made it into her own den with her own minions and even children. Oryx traveled many places where he found many creatures including a snake queen who claimed to be the sister of Medusa. Oryx believed her and placed her into a pit infested with snakes for her to control and even gave her two blades for her to use. along one of his journeys he stumbled upon a jungle that had dangerous creatures and masked tribes he spoke with the leader of the tribes Mixcoatl and he agreed on being a minion of oryx. Oryx knew that Limon couldn’t just be wandering around his realm so he created a colorful realm just for her and placed sprites and sprite gods for her to command. After killing his father Oryx had thought he would return so oryx cast a spell and bound his soul to a lair where Septavius could spend his afterlife with an army of ghosts, the undead, and titans. Many of the demons of the realm had spoken to Oryx of how there homeland was where they would like to go but instead they agreed on Oryx placing them into a lava infested volcano along with the demon who gave him his power, Malphas to command his legion of demons. While on a vacation Oryx met a beautiful mermaid named Thessal. Oryx had asked for her permission for him to cast a spell for a portal to her domain, she had said yes. When traveling through a desert Oryx had found an ancient tomb of which he found three statues he named them Nut, Bes, And Geb. When Oryx thought the adventurers were ready he sent them to his castle for his Stone Guardians to deal with. But when the adventurers did manage to defeat the Guardians a portal was formed which teleported them to The Chamber. The true test of a real adventurer. When “Oryx” is defeated The bravest who managed to aquire an incantation which allowed for them to enter the wine cellar. Where the final battle and the nightmare begins…


By Doujinshi

Mixcoatl the Masked God

Once a Proud and noble mage himself. he managed to get lost in a deep jungle with no clue on how to get out. after a few days he found a vast amount of Magical Mushrooms. feeling as if he was going die of starvation he snarfed countless of these mushrooms ignoring his mothers wise words to stay away from the toxic things. Driven completely and totally mad and afraid of all the sights he’s seen due to the false images brought on by the mushrooms, using a mask to hide his face in fear of everything else he now homes in this deep jungle, where he forces his victims to eat the mushrooms as he does and then enslaves them with madness telling them to dance around fires as a tribute to him. Oryx himself finding Mixcoatl’s dance overly amusing decided to allow Mixcoatl to live and continue his delusional life in the jungle


By Ausii

Mixcoatl the Masked God

Mixcoatl was originally a happy, cheerful child from his tribe, but his tribe was almost completely wiped out by fearsome beings that are said to be able to turn stuff into indescribable monsters. Mixcoutl himself was turned into one of these atrocities and donned a mask upon his face so as to avoid people screaming and running away from him. Upon finding out his predicament, Mixcoatl swore vengeance upon any other people who would dare enter the remains of his home, the Forbidden Jungle, including those beings that destroyed his tribe. Thus Mixcoatl became a fearsome warrior. It has been also said that all of the members of Mixcoatl’s tribe are in the Forbidden Jungle, either mutated, spiritually summoned, or have come back to the forest that was once their home.These people were not destroyed by Mixcoatl because he remembered them and/or knew he could use a few minions.


By BenBrez

The Tomb of the Ancients

Oryx’s Diciples have just recently uncovered this lost tomb and awoken the three ancients: Nut, Bes, and Geb. Together, these ancient siblings fight to protect their tomb. They are not allied with Oryx or the players of the realm. When united, they are almost unstoppable and few peoples have conquered them. Oryx does not dare disturb them in fear of losing his kingdom.

Long ago, Oryx’s father, Septavius, had triplets with an evil queen who disguised herself so she could love Septavius as if she too was a beautiful god. When the queen revealed her true form, Septavius felt betrayed and was outraged. He exiled the queen and her kin in a large, forsaken tomb. The queen eventually died, leaving the still young gods to grow up on their own. Growing up, the three gods were so close that nobody could separate them. They made the tomb their home and lived happily. When they found out what Septavius had done to them, they swore to kill all who entered their tomb to try and seek revenge.


By Rubberchicken

The Manor of the Immortals p.1

A long time ago, during the birth of the realm there were few souls strong enough to defy Oryx. The Thunder Brigade was one of the only guilds surviving at the time. The Thunder Brigade was a group of 13 knights, strong, deliberative, and fearsome. There was no Nexus yet, so the band had to find another place to hole up and that was what they did

One day the leader of the guild was out hunting, stalking a deer. He was about to charge when the deer bolted around an old brick wall. The knight thought this funny, a brick wall in a forest? He decided to investigate… To Be Continued


By Domthebom

Amulets of Resurrection and the Haunted Cemetery

One day, while Oryx practiced his powers of resurrection, he discovered that he could channel these powers into an amulet. He created hundreds of millions of these. He housed these in a secret warehouse in his castle. However, a rogue looking for a quick buck sneeked into this warehouse and stole many of these. He sold these to mabaK, the company that owned the nexus. They sold these “ammies” for 11500 fame, and they quickly went into circulation. Soon, the entire economy was based off of these, and Oryx knew that he had to stop it. He sent out a curse to all amulets, making them zombify the wearer. He then took the rest and put them into a cemetery filled with the souls of the resurrected players. It became the newest dungeon, the Haunted Cemetery.


By RotMGtux

Abyss of Demons

In the depths of the underworld, the great archdemon Malphas had been instructed by the mad god Oryx to kill his ancestor, by such, defying Satan himself. As of any should have tried, Malphas failed, and Satan found this a threat to himself and others. He drained away his power, and banished him from the infernal lair. He could not awake to the surface, as he would be turned to stone by daylight. Oryx was furious, and so Oryx himself travelled to the depths of darkness and fire. He claimed the abyss as his own, destroying Satan. What he did not know, was that the mere adventurers had invaded his castle while he was raising up his new kingdom. The Skull Shrine, built by Oryx, was strong enough to return some of the power to Malphas. As so, he was able to possess power over his demons again. As a failure to Oryx, he tried to reprove his forever apology-in-debt, and his loyalty. He released the demons into the world of the living through the Skull Shrine, to defeat the pests invading Oryx’s castle. The demons had quickly arrived, and slaughtered the weaker ones. The strongest adventurers fought back though, and killed many of the demons. But they were too much, and they had to spell out the incantation to vanish their souls into the peaceful realm of the Nexus. Unfortunately for Oryx, the battle of the skies was held only just above them, and a spellbomb of a wizard, or some sort, caused an explosion all the way through the havens into the solid rock. This caused the rock to blurt, and the cave collapsed. Oryx could not rebuild the whole underworld, but he had managed to create tunnel entrances and a large chamber for Malphas to rest at peace within. Oryx told him that he had failed him no matter what, and there was nothing he could do to deserve Oryx’s forgiveness. And so it was thought Malphas and his demons were locked inside the abyss for all eternity, but somehow Malphas cheated Oryx. It is rare for the demons to be summoned into the world of the living, since the Skull Shrines are constantly killed, so all he did was wait… until a beautiful lady in green had dug herself through the rock and found Malphas. Malphas pleaded to her, and she was thankful. She opened an entrance to the great abyss, allowing Malphas’ demons to be released onto the surface and serving his master by killing all human life. The lady then left, and discussed this with the others. They agreed, and they had created an incantation to open the realm of Malphas. Oryx had soon found out about this, but instead of punishing Malphas, he saw this as an opportunity to get what he truly desired. And so, whenever people go around to kill the ladies in green, the Medusas, they are usually killed too quickly for a word. But in some cases, before death, they manage to whisper a sentence of words, an incantation which releases the world of the dead, a passage to Malphas. Those who dare enter, will only be of pride for Malphas to please his master. And so thus the tale of the Abyss of Demons, which relies wreckless and awaiting for its next victim…


By kurisuke

Malphas the Archdemon

Malphas the Archdemon, large and deformed as he is now, was not always the monster he has become. His lair, the Abyss of demons, was a semipeaceful area filled with demons of all sorts. There were white demons, red demons, and smaller red demons. The difference between them and Malphas was that Malphas was gold. He was unique amongst his own kind, and was the object of any prank up until the bigger demons and some of the smaller ones ventured to explore the lands above. They deserted Malphas in the coldest blood possible for such demons. Malphas, having been treated as he was, learned to protect himself with strong blasts of flame, the strongest of all. As the other demons left, he alone structured the defenses of the Abyss. As more and more adventurers came to his dungeon and more and more times he was defeated, the resulting rage built up until it changed his very form. The gold dragon began to turn purple and morph into the Malphas we see now. He adapted his techniques to the ones of his opponents. He has long been one of the most faithful and reliable of Oryx’s minions, but there was only so much Oryx could do to assist his servant. As a result of his long torment, Malphas has secluded himself in the Abyss, occasionally finding treasures and storing it in a safe area. Only Medusas hold the key to entering his abyss, but still only adventures charge in, hungry for treasure.


By Madhutty

Doctor Terrible

Doctor Terrible was studying for a PhD in Advanced Chemistry at the University of Malphas. He was an outcast from society and had one partner that assisted his studies. He began to derive from objective after he became obsessed with an idea that players are not really humans, and are made to look like that by Oryx. He bought a lab 3 years after he graduated and began to mass-produce solutions with the friend that he studied with. He produced an antidote with each one so it would be safe if the potion didn’t work. One day, his partner was performing maintenance above a green pool when an extremely powerful electric shock knocked him unconscious into a pool for several days. When Doctor Terrible returned he found his friend, a huge wreck of slime and alienated limbs. He had completely lost his mind and locked his creation in an extremely secure climate in an advanced locking system powered by tesla towers all over the lab.

When stories of his creations and work were published into local media, people nicknamed him “Doctor Terrible” and condemned his deeply unethical ideas and practices. As revenge, Doctor Terrible released thousands and thousands of “Flying Brains” into realms to kill players while he sits in his lab, lost in his own mind.


By Tribow

Shatters, The Forgotten King, and Avatar of the Forgotten King

Oryx warns you about the Shatters, the Avatar of the Forgotten King tells you to LEAVE THIS PLACE, and Oryx practically tells everyone when the Shatters opens. Why is that so? What is the Shatters? Some thought of it to be a nightmare from Oryx that created such a hazardous dungeon. Some thought Oryx made it to kill everyone faster. No, Oryx was afraid of this dungeon. He really didn’t want anyone to go in there, until he realized what the people could do inside. The Avatar of the Forgotten King doesn’t want anyone inside that dungeon period. It was created to force anyone fighting it to group up with others to destroy it. The Avatar doesn’t know that, it wasn’t created to know. It believes that it must destroy you or convince you to leave. On that job, it is pretty successful. Most people wouldn’t fight such a powerful being.So why would anyone fight it at all? Quite simple, when Oryx started wanting people to enter this dungeon he told of new accessories that can be used to better protect themselves. Oryx knew what was inside because he remembers. Before the incident where Oryx takes all the magic away from the world and creates the realm there was a great empire. In the center of this empire was a town, where the king of this empire was. Anyone in this town were powerful wizards or skillful warriors that mastered difficult techniques. They were all there to protect the king. Oryx was the bane of this king for he was as powerful as him. The king ordered for Oryx to be killed several times, but Oryx always survived. The king wanted him dead so badly he went after Oryx himself. These attempts failed every time. As his hatred of Oryx grew stronger the time when Oryx takes all of magic away grew nearer. The day before it happened the king was out to kill Oryx once again and learned of what Oryx was about to do. The king then quickly murdered many of Oryx’s acquaintences, including Oryx’s master. Upon returning to the town the king set up a curse so after he dies he can take revenge on Oryx, but that was only if he failed to stop Oryx. In which he did. The king’s magic was taken away the next day, along with all the magic in the world, but that didn’t lift his curse. Nonetheless the king’s anger for Oryx grew violently. Oryx took away his magic and that only fueled the anger. The king was became insane and soon caused a rebellion which made him dethroned. He was no longer king, he blamed Oryx for this. All he would do the entire day was think about how he would kill Oryx. He would rarely eat nor sleep. Soon he committed suicide just so he could activate the curse, but it didn’t activate.It at all. Because of the realm being created the curse didn’t manifest, but it was still there.

Many, years later humans hatred for Oryx caused the curse to slowly activate and one day the curse became a reality in the realm. At first nothing truly happened, but that was until the avatar was created by the king. That’s what he wanted Oryx to be, a skull and nothing more. Then, out of memory he created the town, but no one was keeping the town intact and thus it started to look like a ruins before anyone dared to go inside. The king wanted Oryx to go inside this place, but when Oryx recognized what this was he became afraid. Oryx refused to go in. Instead he encouraged others to go inside with his messages. The first group to venture inside was cruelly murdered by what the king created by memory and the souls of these people were used as servants for the king. After this Oryx only encouraged more to go in. Oryx thought this king could be forgotten, but now it was one of the main things on his mind. Even when the king dies the curse keeps him living. Living until his hatred depletes. The king’s mission was to get Oryx inside this place. Oryx named the town “Shatters” because of the ruined look and encouraged more people to go in and it became a loop. This was a never ending duel and thus the Shatters was named a dungeon, a hazaradous one.


By Sty

Thessal The Mermaid Goddess

Thessal The Mermaid Goddess is based on the greek legend of Thessalonike:

There exists a popular Greek legend which talks about a mermaid who lived in the Aegean for hundreds of years who was thought to be Thessalonike. The legend states that Alexander, in his quest for the Fountain of Immortality, retrieved with great exertion a flask of immortal water with which he bathed his sister’s hair. When Alexander died his grief-stricken sister attempted to end her life by jumping into the sea. Instead of drowning, however, she became a mermaid passing judgment on mariners throughout the centuries and across the seven seas. To the sailors who encountered her she would always pose the same question: “Is Alexander the king alive?” (Greek: Ζει ο βασιλιάς Αλέξανδρος;), to which the correct answer would be “He lives and reigns and conquers the world” (Greek: Ζει και βασιλεύει, και τον κόσμο κυριεύει!). Given this answer she would allow the ship and her crew to sail safely away in calm seas. Any other answer would transform her into the raging Gorgon, bent on sending the ship and every sailor on board to the bottom.


By NokutoKun

Dead Water Docks

A young European boy name Jon Bilgewater was born and abandoned by his father, Dreadstump Bilgewater, after he died. Dreadstump’s ship crew ran away together taking care of the little Jon BIlgewater. His father dying wish was for his son to keep his pet parrot and his cutlass sword. Growing up and living on the shore, training, to be stronger than his father, someday avenging him. The crew respected him as a captain and the almighty Pirate King. One day he went hunting in the forest for food and saw a pack of heroes roaming in the woods. Some of Jon’s bandit leaders ambushed them but it was no use, they died without even touching the heroes. Jon was exposed and the heroes charged and attacked Jon’s crew. They fought but had no chance, so the rest fled as the left their mates dying. Jon remember hearing a legend of a strong assassin thief named Jewel who can help others in desperate need. He walk for months climbing the mountain and met many gods, laughing at his weak powers. He finally found a big crystal and he asked the crystal to help his crew. It did answer so Jon slashed the crystal with his fathers cutlass sword and broke like glass.

“WHO WAS FOOLISH ENOUGH TO AWAKEN ME.” said the Crystal Prisoner. Jon said out loud,

“It is I that freed you!” as his crew members hide behind him in fear.

“Why thank you for freeing me, I see strength in you, young man.” the Crystal Prisoner replied.

“Yes, are you the one that is called the mighty assassin thief named Jewel? I am here to seek help and revenge for my father.” said Jon.

“HOW DARE YOU SPEAK OF THAT NAME! sigh Since you are strong, I will help you.” She replied.

The crystal prisoner reached her hand toward Jon and he took it. Jon blinked and all of a sudden Jon and his crew was left in a familiar cave. The sweet smell of rum was flooding the cave. One of the crew mate said, “is the water rum?!?!”.

‘I believe so.” said Jon.

He then realized the sweet smell was from his fathers, when he was little, he gave his father good night hugs and can smell the strong rum odor on his cloth. “well then i guess this is our new home, set up the camp.” Jon said. “This is our home now.”

Time after time they trained, getting stronger than ever. Soon the bandit leaders comes into the caves twice a year placing all the treasure into Jon’s private cave, Waiting for heroes…


By Supercst

Esben the Unwilling

Esben the Unwilling. Oh, where to begin. Esben started his life in a quaint mountain village. His father was the village leader, but Esben himself probably wouldn’t be described as a natural born leader. In fact, most people would describe him as a coward. He ran away from every provocation, and mostly kept to himself. Most days, he would be either in the town library, or in his treehouse( which his father built for him. Esben has an irrational fear of anything physical). One day, though, a powerful sorcerer was visiting town. This sorcerer was on the hunt for an apprentice, as he was getting old. He had visited every town that side of the mountain, and still had not found anyone with sufficient enough power to be apprenticed to him. He was getting desperate. So, when he discovered Esben had the magical power to do most of the spells any apprentice would be asked to do, the sorcerer was overjoyed. He was willing to forgo the fact that Esben had just one flaw. He absolutely, positively, hated magic. It was a long story, one too difficult to explain, but it involved a curious boy, his dog, a wand shaped suspiciously like a chew toy, and a slightly intoxicated wizard. What was worse, was that this sorcerer taught dark magic, which was taboo in the Highlands. But despite his pleas to his mother and father, he was still sent with the wizard, even though he didn’t want to(one might even say that he was unwilling). He was taken to the sorcerer’s castle, where he began his studies. Meanwhile, the sorcerer was getting closer to death by the minute. His powers had grown unstable( which is never good for a magic user). He called Esben to his bed one night. Grinning wickedly, he told Esben to come close, so he could whisper him a secret. But when Esben put his ear to the sorcerer’s mouth, there was a bright flash of light, and the sorcerer disappeared. Esben had a splitting headache, but that too was over in an instant. Confused at what had just happened, Esben found himself walking out of the castle against his will. His body took him high into one of the nearby mountains, where he found a cave that was populated with many monsters. When Esben casted amazing magical feats against these monsters, he knew what had happened. The sorcerer had possessed him, and now used his body as a catalyst for his intentions. Esben fought back, but the sorcerer was too strong. Whenever the sorcerer took control though, Esben learned things. The sorcerer was extremely old; he had been possessing others for centuries. He spread dark magic wherever he went, teaching apprentices to take control of others, leaving his mark on them. Soon, Esben came to understand that whenever the sorcerer’s new body was about to die, he would just jump into his one of his students’ possessions. His students were all too happy to serve their master, after all. This meant that the sorcerer would virtually never die, which scared Esben. The sorcerer came to realise that Esben was looking into his thoughts, and shut him out. Next, the sorcerer created an Inner Sanctum in the cave, that could only be accessed when all the innocent souls in the cave were slain. Inside this sanctum were Cursed Graves, that paralyzed and created whirlwinds of ice. Possibly the most frightening part was the ghasts. They weren’t all that dangerous, but they looked extremely frightening. At times when they were fighting, the sorcerer would take over, and Esben would be transformed into a great monster that was bent on destruction. Heroes from all over come to kill the sorcerer’s current body. The sorcerer is never happy when that happens. He has to use up one of his students precious possessions( even though he doesn’t seem to be running out). Esben however, is usually very greatful, and rewards the adventurers with great riches. So, the long battle between Esben and the sorcerer continues, and only you can help free him.


By DJMarcos

Parasite Chambers

Rumors of a parasitic organism growing within an abandoned ruins into the Highlands began to spread through the Western lands and caused panic and fear among the population of the Nexus. One day a party of heroes decided to venture inside the chambers of the ruins to clean up the unknown plague and clean the Realm from this hideous creation. As the party was leaving, a crowd of adventurers cheered and acclaimed the courage of them, wich then started their departure. Upon arival they noticed a bulge mass of flesh and parasites right in the front of the Chambers main door, of wich they managed to eliminate and open the access to the chambers inside. Once inside they had faced various grotesque monsters that dwelled inside those humid and warm chambers, with each room supporting a colony of plagues and parasites. The heroes fought colony after clony, monster after monster, until they come in contact to a huge mass of flesh and bones in a wall, wich them dubbed the “Nightmare Colony” due to the ressemblance of said colonies on the Chambers. They were in the process of examinating it until the Rogue of the team accidentally rolled a explosive barrel over it, wich awakened the Colony and made it kill the rest of his friends. Crying over the loss of of his friends, the Rogue saw their bodies getting infested and rasing from the dead with a parasitic bulge over their heads. They proceeded to kill the rogue, wich could only had time to yell his last scream. The reanimated party of heroes can be found within the Chambers into their new infected form, and occasional screams and growls can be heard from inside those creepy Chambers.


#6

By Vlaxe

The Wizards

One of the most important classes of Realm: the very core of every magic that has ever been used. This is why they are very important, as to their powers of enchanting weaponry, toughening fortresses, and extension of the survival of his fellow fighters. Without them, a flick of Oryx’s minion could kill the warriors, knights, and archers easily without having them wounded.

The wizards also powered most of the others’ abilities (excluding knights, warriors, and assassins), armor, and weapons. Since they have a versatile variety of uses, they have four diversions, having unique roles. They are the Mystics, Priests, Sorcerers, and Necromancers.

The Knights

Ah, The knights. Favored for the most durable fighters of the battlefield. Besides the warriors, they have been dreaded by the enemies for their bulwark-like armor; An unstoppable moving thick wall made of titanium. And they carry a shield that is slapped upon the face of the enemies to make them dizzy and gives the knights some time to focus at slicing and poking.

Before the wizards were discovered, they were useless and weak at dark magic and magical enemies. But now, they can fight in steel and magic, and the magi that they used to fear are just now hiding, waiting for the right chance for the dark power to once again overcome the forces of good.

The Warriors

The mightiest in every aspect of close combat. Besides the knights, these are the most menacing and destructive forces in the Realm. Dealing an alarming rate of damage, making enemies who face them experience one bloody hell.

As the knights are the defensive fighters, the warriors are the offensive fighters. They command the group and lead with a cue when to charge, and they ruthlessly rush through the thick sea of enemies and unleash a powerful smiting force.

Warriors don’t carry shields but wear ancient damaged helmets from the legendary fighters from their ancestors, as a remembrance and an inspiration for the ones who went to defend the kingdom at the cost of their lives.


#7

By @Kirikomori

Wizard

Wizard is the youngest member of the cast and the apprentice of Priest. He annoys everyone with his constant begging and stupidity. He frequently gets killed in comical ways, but come the next day there is always another WIzard just like the previous to replace him. Also if you listen to his begging and give him something he will always die 5 minutes later to a grey blob, flying brain or some other pathetically weak creature. His signature move is teleporting to a rogue fighting 3 ghosts gods, one djinn and 2 medusas, and getting both of them shotgunned

Priest

Priest is the oldest member of the cast and the de-facto team leader. He is the main healer of the group and the font of all knowledge and experience. He is a frail old man, very cranky and serious, and is always exasperated by the team, especially by WIzard’s stupidity and Paladin’s excessive piousness. Frequently he saves the ass of the other classes only to receive 0 or a pbag for his selfless efforts. He always complains about how it wasn’t so hard to get loot back in the day. Despite this, he is a nice guy deep down inside and is capable of the rare act of badassness, such as the time he tanked a shotgun from 40 Demons of the Abyss using his Tome of Holy Protection (an artifact he has left over from the ‘old days’ during a mysterious event he only ever mentions in passing called ‘the duping outbreak’…,).

Rogue

Rogue is a very secretive guy, one who is light on his feet and who prefers to fly solo. He only hangs around the group when theres something he can’t do alone, and he’s prone to suddenly disappearing as soon as he gets what he wants. Curiously, when he disappears the characters feel like their pockets have become lighter or some of their items have gone missing. Rogue hates people getting close to him and gets furious especially if you approach him from behind. Sometimes, Huntress hears rustling while she’s in the shower. She can’t see where its coming from, but the rustling seems to match the same tempo as one who shoots at 84 dexterity…

Paladin

Paladin is the other apprentice of Priest, one who has focused on studying healing and the word of God rather than offensive magic. He is naive, obsessed with Jesus, and cannot shut up about Jesus. Everything he owns has pictures of Jesus stuck on them. Priest is his role model and he keeps confessing his ‘sins’ to him such as “I accidentally brushed mine hand unto a fair maiden’s bare skin, whom I had not married. Father, am I bound for the eternal flame?”. Priest is annoyed by Paladin’s constant bugging but doesn’t have the heart to tell him the truth. On the occasions he fights, he always fails miserably because he forgets that regen does not mean invincibility. He tries to storm god walls, and always nexuses about 2 seconds after going in.

He and Warrior always makes plans to boost each other, but when the time comes Warrior always takes Paladin’s boost then runs off and boosts himself. Paladin always forgives Warrior though, because surely it must just be an accident. Also he is completely clueless about women and keeps trying to ‘save’ them even though they don’t need help. He has never kissed a girl or even held hands with a girl


#8

By ILikeCheese

Lord Ruthven

When the Warriors shattered into thousands. Oryx managed to catch one Necromancer. After poisoning the Necromancers mind with dark magic, Oryx trained it. For Months Oryx trained him, teaching him the ways of Dark Magic. Until one day, when Oryx had a unexpected Surprise of warriors, breaking through his castle, Oryx ordered Ruthven to Prove his skills and defeat the warriors. Ruthven then took over the mind of a Pet. He managed to kill dozens, but was killed. The telekinetic force of the pets death shot Ruthven through a Portal Oryx was testing. Ruthven Stayed hidden, Naming himself and practicing the arts of Dark Magic. He studied Necromancy and Shape Shifting. He was once found, in a Sub terranium part of the Castle, Hidden. He tried to kill the warrior that found him, but he escaped, and told EVERYONE of his Dungeon.

Vampire Bat Swarmers

While Lord Ruthven stayed hidden many bats came to the cave. They saw how Ruthven always aims near the head so they copied him. When the warrior came, the bats thought they could be a hero and aimed for the warriors eyes, confused, the warrior stumbled into the portal so Lord Ruthven ate every bat in the room. He ate a total of 163 bats. A few days later he got really angry and turned into 50 bats. He trained and trained then after a few weeks he mastered transformation.


#9

By TrueNinjaTwist321

The Forbidden Jungle

There was once a tribe known as the Tlaloni. Before it was wiped out by a terrible plague, it celebrated its gods with gory sacrifices. When the plague struck, the Tlaloni chief Mixcoatl put his favorite mask on his head, sat upon his throne, and took one last breath.

His coughing cook was attempting to make a serum for this illness, with the most “godly” herbs accessible, as well as the high priest’s own thinning blood. But one by one they came down with the sickness, until there were no more Tlaloni. The jungles sat quiet without their chants for many hundred years.

Then along came a young vampiric lad named Ruthven (the same one you battle in the Manor of the Immortals). He was looking for exciting things. And he found it in what was left of the throne room of the Tlaloni.

“All my dorm-mates will envy me even more after this,” he smirked. And therefore Ruthven cursed the mask with some of his dark magic. But the mask turned against Ruthven, pinning him to the ground with his newly created arms, made of the dark-purple mixture that was supposedly the cure to the Tlaloni epidemic.

“You lured the sickness that took the lives of our people here.” said Mixcoatl’s mask.
“I did not, I swear,” squeaked Ruthven. “I-”

Then the mask covered Ruthven’s mouth with its palm. “You speak only lies,” it angrily whispered.

Then Ruthven turned himself into a swarm of vampire bats and escaped Mixcoatl’s grasp.
In a rage, Mixcoatl created more of the dark-purple serum from the blood obtained from the decaying body of the high priest. He poured it all over what was the Tlaloni tribe lands. Everything became fouled by it, from the ceremonial spears and robes, to the masks of the commonfolk, which became the hunters and shamans you see huddling around jungle fires. The lizards native to the jungle drank the concoction and became basilisks. And the spirits of those lost in the plague were loyal to Mixcoatl and huddled around totem poles, which were haunted by aristocratic spirits. These existed to brutally murder those who dared venture into the Forbidden Jungle. And it has been under guard since.

Septavius the Ghost God and the Undead Lair

Many speculate Septavius as Oryx’s father, but in fact, Oryx thought his deceased father after his execution did not be returned to the land of the living. Septavius is a common name in the Realm, such as “Jack” is a common name in the real world. Septavius was Oryx’s most prestigious follower and was a prince who ruled a kingdom of few. He prayed to Oryx for help against his enemies, which Oryx responded to with the assistance of his great army. Many of his kingdom’s citizens thought Prince Septavius was an extremist and after many years had enough. So one night an assassin slipped into his castle, took out the guards, and slipped a dose of potent poison into the prince’s water glass. When Prince Septavius awoke and sipped the glass of his water, he perished before he knew his time was up.

Oryx was enraged at the murder of his most devoted disciple. So with near immediacy he ordered his Lichs to bring the prince’s soul much power. The Lichs did as they were told, and soon after, the prince’s body was avenged with the fall of once his kingdom. Septavius hid in what was once his royal dungeon, and his followers became the underlings of the Undead Lair. The tar and mud used for torture were possessed by some spirits and turned into your Lair slimes. The brazen men on the walls of the obioulette became your average Lair Constructs, and there we have it, the Undead Lair is in its current state, ready to challenge all who come across it…


#10

By ProWinner

The Stone Guardians

As the first adventurers defeated Oryx’s majestic minions within the realm, he realised that he would need more protection then just his Event Bosses and Setpiece Bosses to protect the entrance to his chamber. So Oryx got to work with his cunning mind. ‘But what to fabricate’? All the good ideas for evil monsters seem to have already been created. Demons, ghosts, and armies of the undead already ran in his realm. ‘Maybe some Zombies, or some Bats’? ‘No’. When the idea finally came to him, it struck him - and quite literally too - when he was walking around his castle, admiring the pits of pure evil and such. A huge and menacing stone statue toppled on him. But Oryx, being Oryx, naturally was not harmed (I hear you light blue stars who have been killed by him thinking ‘mores the pity’). But Oryx just shrugged it off, stood up, and promptly thought ‘Excellent! Statues shall be my protectors!’. Then, wielding aspects of dark magic, he infused two statues and turned them into the Stone Guardians, guarding his castle. ‘They would remain hard to defeat’, thought Oryx. He also plagued the castle with his Brutes, Warriors, Commanders, Knights, and Pets as well as other adversaries like other Stone Statues, Insect Minions and his living floor. Oryx’s castle was ready for the adventurers.


By SyedS

Ryan’s victory

Once there was a brave and smart rogue named ryan. he use to steal stuff will he was cloaked. everytime he met the oryx he stole every thing he had while he was cloaked with a cloak called cloak of the red agent. One day the Oryx got so angry he set a trap for him “if he thinks he is strong he should fight me,solo” So once the rogue entered the realm and saw nobody there, then all of a sudden the oryx teleported him to his castle and made him fight through all of his minions. So the rogue knew he could’nt either so he just cloaked himself and rushed through the castle and murdered the stone guardians. By the time Oryx saw him he was sweating. “Ryan You Swine, You just killed my stone guardians now you will pay for your sins” And shot a big bolt at him as he ran as fast as he could. he cloaked him self long enough to nearly kill him. Oryx teleported to the wine cellar and droped a bunch of good stuff. now people try to solo him or just kill him with the whole guild.


By Oddball20007

Freelancers

A small group of Warriors that inhabit the realm and Nexus are not there to defeat Oryx, they have been consumed by the Idea of self perfection and could not care less if the entirety of the Realm was under Oryx’s control.

By Unlimited Blade Works

The Hobbit Mage’s History + Builds after the Original Oryx

The ancient Hobbit Mages have passed down their history through aural tradition for centuries, named ‘builds’.

In the beginning, there was peace. The strongest creature of the realms were the sheep who ruled over both the Nexus and Realms. 13 Humans came into existence and co-existed peacefully with the sheep, and soon lived in the Nexus. How ever, among the peace and quiet, lived an adorable race named the Bunnies. The Bunnies were beloved by all and praised for their cuteness and charm, never meaning harm and only followed their friends. But, behind their facade of cuteness, lurked a darkness, so mad and tainted.

The Lady Bunny fell in love with the Sheep Leader. To maintain peace, the Sheep accepted her proposal. They had a child named Oryx, a half sheep, half bunny hybrid with the form of the Bunny’s madness. He was the embodiment of the anger the Bunny’s had hidden within themselves, and combined with his father’s powers, in one fatal swoop he had taken the realms and ran off with his mother. However, with the combined powers of the sheep and humans, the Nexus remained safe. The Humans began to populate the nexus and take land back from the now Mad Oryx. They created multiple Nexus’ in the area they settled in. They hated the Mad God for what he had done; he spread darkness and hate into every soul of every creature that lurked in the realms. Until the day, a brave woman faced him.

Oryx felt the madness leave him for a second. Dressed in her robes and staff, she showed no remorse nor hesitance in attacking. Oryx, for the first time, surrendered, on the condition that the woman stayed with him. She accepted. They had 2 children; the eldest son was named Oryxon, and the younger daughter was named Oryxii. Their father, on the request of their mother, seized fighting and retreated to a far corner of the Nexus, where he lives happily in a separate dimension with his loving wife.

The siblings did not stand for this. They took over their father’s position. Oryxon challenged all the mortals in the realm, whilst Oryxii stayed in their cellar to defend their home from invasion.


By NihonTaco

The Insane of a Mortal

There once was a lonely wizard, whom wanted to become very powerful. He then made himself believe that killing Oryx once and for all, solo, was the only solution. The guild he was in warned him not too, but the wizard was stubborn. He eventually made it to Oryx, soaked in the blood of his enemies, hardly breathing. Oryx laughed at the mere mortal, and said, “There is no way you can defeat me, but you have killed your way to me, so try your best.” The wizard leaped it the air, and shot Oryx in the leg with a powerful bolt of magic, and Oryx fell. As Oryx fell, he swiped his sword and severely injured the fatigued wizard. In a rage Oryx yelled, “You will die, mortal… but very slowly… hehehe…cough…” and in a flash, the wizard was teleported to the nexus.

He felt horrible, like a rock was shoved down his throat. Weeks passed, and he began to hallucinate. He was last heard saying, “My bones itch, and my brain is throbbing in pain, please… just leave me peace…”. He was not heard for days. Soon, they sent a search party to find, as they needed his powerful magic. The men were horrified. There, on the wooden floor of his house, they found the poor man mutilated, the bones removed in a pile in the room, a cold pool of blood on the floor. It seems he had done himself, by force.

The citizens of nexus continue to fear Oryx, and a relic was left behind of the old wizard, it was known as the staff of destruction, because of the sheer power of the bolts it fires. To this day, this is the reason no one fights against oryx alone, for fear of the similar fate the wizard faced.


By Alienstar250

Pet Elephants

once upon a time there was a sexy rogue named alienstar who was very powerful. one day he decided to rush the jungle dungeon as he had done when he got bored. he rushed the dungeon and killed mixcoatl the masked god. however he saw a large grey creature behind him. it was an elephant. he soon befriended it and coaxed 2 elephants(1 male 1 female) into hiding in his inventory. when he got to the nexus he sold them, he gave them to the devs, and the devs distributed them widley.


By PixelHero

The Mossy Oryx Statue

A long long time ago, Oryx’s father, Septavius, and her wife were so sad that Oryx had rampaged and killed them both. They built a statue of him located in the Vault, where only Tricksters and Rogues with Cloak of the Planewalker can go to. They used to spend picnics here, praying that Oryx may never rampage upon anyone again. Overtime, it got mossy. Septavius and her wife live in the Undead Lair, and when they moved in, forgot all about the statue they created.

The end… or is it?


By Gezking

The Arcaniumm, Diary Of A Survivor (Chapter 3)

7 years since the demon incursion and the signs of the cataclysm still scar the landscape, although defeated the demonic spawn of the abyss still roam the realms and tear at the countryside. The unholy creatures prowl the night and prey on those foolish enough to settle near the vast deserts these monsters call home. Tonight I saw the village of Dresdon burning in the distance…Why would they do this to us?

So many lives lost and so much death, I should never have opened that portal…
If only i had known…
ĞȜʑƘİИğ


By Orixy

The Pet Caretaker

The Pet Caretaker was a jolly soul who was known by many as a caring man and a brave fighter. However, when he reached the age of 64 he was now unable to fight according to the Nexus Rules. Given one last tour of the realm, he noticed some travelers in the shade of a tree caring for a new pet cat they rescued from Oryx. Realizing that the pets of the realm also needed a safe place to live, he went back to the Nexus and with the help of some powerful wizards, made another mini realm where the loyal pets of the realm could stay and wait as their masters went on adventures. He stayed to continuously help as to not lose a purpose in life. There, you may ask him POLITELY to care and breed your pets. And when the time comes he will be ready to upgrade your pet yard to be able to suit your pet’s needs.


#11

By Ryton

Slurps

One day, after Thessal had agreed to being one of Oryx’s minions, she saw that there was a group of coral growing near her throne. Then, she saw a kind of gelatinous form that was the colour of of the ocean, (Turquoise) had glowing yellow eyes, and took the shape of a slug. So, because of the type of a “Slurping” sound that it made while it ate from the coral family that it had grown in, she named them “Slurps” and then took some as “Royal Pets” and named them “King Alexander”, “Slurpykins”, and Bubbles. (The last one was a different shade of turquoise then the others and protected Thessal with a series of “Bubble” attacks.)

Pet Slurps

Pet Slurps came from one generation of Slurp. the beginning of the generation being Thessal’s pet, “King Alexander”. So, what happened was; A very powerful and sexy necromancer named Ryton had ventured into the depths of the Ocean Trench. While there, he happened to stumble upon two of what he thought looked like a much more adorable version of a slug. (These so happened to be the two lost and wondering royal Slurps, “King Alexander” and “Slurpykins”.) So, seeing that they were so cute, he picked them up, put them gently in his robe-pocket, and fled to the Nexus to show everybody what he had found. And, as it seems, “Slurpykins” was actually a girl, and, was about ready to give birth to a “Slime” of cute little Slurp-babies! So, seeing this as an opportunity to make some quick Defense Pots, he sold half of the “Slime” of Slurps, and then kept the rest as his own, and gave some of the ones he had kept to his friends (some of the friends he gave them to were Pixl and Bluerocky, who treasure them greatly.) And, his most treasured Slurp(s) were “King Alexander” and “Slurpykins”. And, the exact reason why Thessal almost always screams, “Is King Alexander Alive?” is because she is very sad of the disappearance of her most treasured pet Slurps.


By Giggleworm

Pets

After people found about Ryton’s pet sea slurps, the people of the Nexus grew agitated and lonely, because they had no pets to care for. One day, a little kid befriended a penguin. The penguin, having become attached to the boy in less than 15 seconds, never left the boy. Eventually, the boy wandered home, and his mother was shocked to find that he had befriended an animal (or pet, if you will). Soon, everyone was befriending wild animals and minions to make them pets. Many of these attempts failed, but some of the original pet’s ancestors still remain today, being sold in the Nexus.


#12

By Piffer

Journal Entry, 06/07/12 Maryland

I’ve been trying to warn people to stay away from the mountains. It’s safer in the the valley, in nature’s dark abyss. We will continue our quest for the golden grape in the morning, but I know I won’t be getting very much sleep tonight. I can’t seem to find my cat, BowserKat. We shall drink wine from the vine of the heavens and smoke the herbs we’ve found deep in the forest nearby. I’m in search of Rype as I understand he is also fond of wine. Perhaps if I have a taste of this Rum that Medic found in the cave earlier today I can work up the inspiration to mix another DJ set for the upcoming event I have prepared. So much to do, so little time. I have no magic left in me anymore.


By medic

Journal Entry, 04/04/13 Maryland

BowserKat chewed through all the wires so now I’m on an old Tandy that I got from Radio Shack. I’m just happy to have BowserKat back again.


#13

By Who & Arc

Slime Gods

They are actually enchanted dung piles of Oryx. He has a cologne problem, which played a big part in his descent into madness. Apparently, his magical powers made his slime have flesh-burning abilities.

Djinn

At some point, Oryx, in his spiral downwards, came across a magical lamp. It held a magical genie that granted him three wishes. The first wish was for the genie and all of his descendants to be part of Oryx’s army. The second wish was for some wine. The third, and scariest wish, was for evil bunnies.

Sprites

Sprites are a creation of Oryx when he thought that color itself was not evil enough. He quickly began to order his demons to drain the color from the ground and transform them into evil beings known as Sprites which are incarnations of ghost-like abominations. When the number of sprites quickly got out of hand, Oryx ordered the strongest Sprite to become the leader. This Sprite’s name was Limon.

Cubes

The sages say that the world and everything in it is made of fundamental building blocks, called “Cubes.” The average adventurer is said to be made out of dozens of them, and the world out of millions. The Cubes encountered in Oryx’s realm are manifestations of these primal elements, brought into being as a side-effect of the dark magic Oryx uses to create his worlds. Neither good nor evil, you can receive The Cubes’ favor by leaving them in peace. Initially perplexed by these odd imperfections dotting his worlds, Oryx dismissed them as the result of drinking a little too much wine while creating a realm. He soon realized their potential, however, and taught himself the ability to summon these elements into a lethal hurricane of natural forces, known as the Cube God. He has to be roaringly drunk to create one, however, exhausting a large amount of his wine, which explains why he gets so angry whenever you quell one of these god-like elemental storms.

Stat Potions

Originally, Stat Potions were used by Oryx so that he can become stronger. Of course, his minions need a fair share of the potions as well, which explains why you will get stat potions when you kill Realm Gods. Since Oryx has become too proud, he thinks that he didn’t need any more stat potions. Therefore, you find stat potions when you kill gods as they keep it by their side as a healthy beverage.

Pirates

Pirates came to this realm like the Paladins, Warriors, Necromancers, Rogues and others did, but instead they joined Oryx to kill every living human in the realm. Tough, puny, and weak, they are angered for being Oryx’s weakest minions, and never stop trying to kill every human in the realm, even if that means letting their leader die at the hands of the adventurers.

The Realm

Oryx was born into a bad family as the second-born son to the king Septavius, but under a unknown name which has been removed from all documents and memory by the United States Government. When he found out that he was not the heir to the throne he killed his brother in a fit of anger. When Septavius found out what Oryx had done he banished him from the kingdom and forced him to leave.

Oryx roamed the eastern lands for many years. During his travels, he met with a demon named Malphas who gave him the magical Black Armor which he now wears along with vast libraries of Black Magic. He began uniting gruesome creatures and monsters, promising to help them overthrow man, and gained an army. He returned to his father’s kingdom, proclaiming he had the powers of a God and called himself Oryx. He laid siege to his father’s kingdom and after a year won. He then publicly executed his father gruesomely and sucked the fluids from every resident of the kingdom, turning them into hideous skeletons.

When the news of what had happened to Septavius’ kingdom reached the other continents they all agreed to send one each of their finest warriors. Together, they sent a Warrior, a Knight, a Priest, an Archer, a Huntress, a Mystic, a Wizard, a Necromancer, a Rogue, an Assassin, a Trickster, a Paladin, a Sorcerer, and a Ninja. (Information about the warriors sent spread far and wide and new warriors are still being found.) When they arrived at the gates to Oryx’s kingdom, they began to slaughter Oryx’s army since together they were more powerful than any evil. When they reached Oryx’s throne room Oryx tore a hole in the fabric of time and sent the warriors into it.

While Oryx meant to kill the warriors, their will was too powerful for Oryx’s dark magic and they were simply shattered into thousands of their own personalities. When they woke up they could see thousands of people that looked just like them. They woke up in the Nexus which was made accidentally by Oryx when he created the realm. It is thought to be a memory of when he was a boy. When the warriors left the safety of the Nexus, they found that Oryx had made manifestations of his army to guard the way out of the realm.

The warriors spent many days hunting across the realm in search of every last minion to slay. As the archer shot his arrow through the heart of the last demon, Oryx, who was watching from the safety of his throne room which wasn’t in the realm, couldn’t stand it anymore. He jumped through a portal into the realm along with his strongest minions to challenge the warriors to a battle.

The warriors were able to overcome Oryx but before he was defeated, he quickly switched the portal into the real world for an entrance into another one of Oryx’s realms. He then returned back to his throne room to recover and prepare for his next encounter with the warriors.

Lord of the Lost Lands

As Oryx creates new realms, he does not really place each minion of his by hand. Instead, he lets them expand and populate (certain enemies like certain terrain). But there are just some zones in his realm where Oryx’s minions just won’t go, also known as “Lost Lands”. He has thought of these areas as imperfections created by drinking too much wine (to create Cube Gods). As a result, he either created or commissioned (no one really knows) a Lord of the Lost Lands to take over the “Lost Lands”. But after solving the problem himself, Oryx still found the Lord of the Lost Lands brutally effective. The Lord of the Lost Lands was originally the ruler of the Kingdom of Ogmur, which is the namesake of the legendary shield that he drops. This can imply that the lost lands were in fact once the kingdom of Ogmur. However the kingdom was destroyed when Oryx took over their realm.


#14

By Madhutty

The Mysterious Crystal

In a far away realm, dark sorcerers practice illegal magic that is potentially catastrophic. If caught, these sorcerers are not sentenced to death as they could easily escape it. Instead, they are bound by the divine rights into a self repairing crystal and cast out of existence. Occasionally, there will be a fault in the warp and the crystal will plummet downwards into an unsuspecting realm. Adventurers are then tricked by the voice within the crystal and eventually gather enough people to break the crystal open. The prisoner is then released, along with dark memories as everything bursts outwards and dark magic surges through the air. The prisoner attempts to outsmart the adventurers and viciously attack, however the Prisoner is almost always defeated. Sometimes, prisoners so dark are cast into these crystals and when they are broken… It is not the usual outcome.

The Ghost King

The Ghost King once was a king, like any other. In the 3rd era, he ruled supreme over the realms, and nobody would dare defy his dictatorship. Some citizens cried for democracy; however they were put down by his army.

One fateful day, the Ghost King’s desire for power grew too far. He sought to Septavius, the high Emperor. He planned to assassinate him by himself and went by the moral of ‘No witness, no crime.’ He turned to the black market, and purchased some highly potent poison, extracted from the treacherous ‘Baneserpent’. At a religious service, he dropped the poison from a balcony and it killed Septavius and all of his Knights except for one knight, that called himself ‘Oryx’.

Oryx persued the Ghost King, and killed him shortly after the assassination. He placed a curse, condemning the King to serve eternally to him, protected by Septavius’ knights that he killed, whom of which would only betray him. Oryx avenged his emperor, and commemorated an entire lair to him. Additionally, as the last remaining servant of Septavius, he directly inherited the throne and Oryx was the new Emperor, and the people had to refer to him as ‘God’, like all reigning Emperors.

Since this day, the realms would never be the same…


#15

By MrLoaf

The Ancient Art of Melding

The Origin of Melding

Long ago, before Oryx, before Septivus, from the very beginning, there was an ancient art of Melding. This required going to one of 7 places throughout the realm and combining a number of the same exact items to form a stronger item. As no two Melded items were alike, successfully Melded items were considered very rare.

The 7 zones earlier mentions were special because the ground there had abundant magical nodes. They were the remnants of the 7 Gods of Before. However, with the progression of ROTMG and the addition of the Nexus, the only one currently still accessible is in the Lair of Shaitan, but as Melding has been removed from the game this doesn’t really matter. As with the Lair, the rest of these nodes were scattered in very inaccessible places, even by the strongest warriors. As the art of Melding became lost to the ages, Melded items became rarer and rare. Examples of Melded items currently in the game are the Staff of Extreme Prejudice and the Cloak of the Planewalker. Besides these two items, both found in the Sprite World, there are very little remnants of this forgotten art.

Melding Before Oryx

During the reign of Septavius, Melding was an art that only the most practiced of mages could actually do. In the beginning kings and conquerors would give many riches to be Melded. However as time passed, people realized that more often than not the Meld was a failure and all the items were lost. This led to less and less Melding going on. Additionally, successfully Melded items were sometimes so powerful, they destroyed the very fabric of reality (curious about that? click here). These reasons led to Melding becoming very rare and evened frowned upon in some places. With so little Melding going on, successfully Melded items became very rare. Only a few people had ever even seen one. The few Melded items were in possession of unfathomably powerful people, mostly living alone in the mountains, wiping out any god and clearing any dungeon solo with ease. There were rumors that these items drove people insane. This was fueled by the fact that nobody had ever talked to an owner of a Melded item. Occasionally there were sightings of a lone wizard walking around the mountains holding a staff nobody had ever seen, but that was it. If anyone had ever spoken to these people, they never told their story. Septavius was content with this being the case because they never interfered with him and he never interfered with them. In fact, it was a bit better for him because he could roam the mountains without much fear from gods. However this same fact angered other people. They came to the mountains to farm gods and dungeons, but there were next to none. This angered many people. A group of advanced players came together to attempt to drive these strange people out of the realms. They banded together in a group of 15, sweeping the mountains. They found no sign of anybody. They repeated this process, but to no avail; the Melded item wielders were nowhere to be found. This went on for a time and they were able to farm the monsters in the mountains. The other people were never found. Things continued this way for some time, then came Oryx.

Melding After Oryx

When Oryx took power in the realm, Melding decreased dramatically. Oryx knew that these items could be unfathomably powerful, so he banned Melding in the realm. Of course this did not stop very many people from doing it so he took further measures. He had guards posted at each of the accessible Melding locations. This drove many would be Melders away because they did not want to die with their items. However behind his curtain of Meld hating, Oryx secretly yearned for one of these powerful items. Because they were all soulbound, he could not get them from dead adventurers. Using his powerful magic, he called all the Goblin Mages to his castle. With all in attendance, he established a telepathic link with them If any adventurer was seen with one these rarities, they would call for him. This lead to many Melders hiding their weapons away in their vaults. The adventurers who were tasked with keeping away the Melders began to relax and do more dungeons on their own. This lead to a swelling in the number of rare items on the market. There were days when an Acclaim was worth a measly mana stat potion. This made very low level adventurers buy very advanced gear. Overall the equipment of players in the game rose greatly. This also worried Oryx, for the people ransacking his castle had far greater gear than he was used to. He had to figure out a way to stop this from happening.

He unbanned Melded items and broke his link with the Goblin Mages. When this didn’t work he used his two enormous Stone Guardians to defend outside halls of his castle. He also filled his castle with Haunted Armors and other minions. This seemed to balance out the fight, as many of the lower level players were inexperienced and nexused when they saw the new dangers. However then Oryx did something that changed the game forever. He hoarded all the life and mana potions and distributed them to the very hardest monsters in the realm. This made them very hard to come by. This drove the economy of the game into the ground. There were times when even a Skysplitter Sword was worth an Ring of Unbound Health. Over time however, the economy evened out into about what it is today. The Melders however, were still nowhere to be found. Unbeknownst to the rest of the world, they had come together in secret to plot against the Mad God and other evil beings throughout the land.


#16

By MrLoaf

Robe of the Grand Sorcerer

Draws inspiration from The Wizard by GRYDLLR

Many believe that the powerful Robe of the Grand Sorcerer is only red from the precious stones of the same color that decorate the robe. However, the robe’s fibers are red for another, sadder reason. After the wizard’s wife was murdered by Oryx’s minions, he dedicated his life to defeating Oryx and avenging his wife.

His campaign went on for many years, and he had still not defeated Oryx. He had gathered some of the best magical gear in the land and had even created the most powerful staff in existence. He had fought his way through Oryx’s castle with the strongest of warriors. Every time they were ready to kill Oryx, he retreated into his wine cellar and hid. At that time the way inside was unknown.

The wizard searched throughout the land for a way to follow Oryx into his lair, but found nothing. He had almost given up his search when his friend the rogue paid him a visit. The rogue had been spying on some very advanced players and heard that one of them had found a strange item, dropped from a sprite god. He said it was called “Wine Cellar Incantation.” When the wizard heard this he knew inside that this was the key to finally defeating Oryx. He found the players and offered them many riches for their incantation. They refused saying it was the only one in existence. The wizard and the rogue left empty handed. The wizard took it upon himself to find his own incantation, so he started searching the entire realm for one. They say he killed over three hundred thousand sprite gods with no result.

A year went by, the wizard had not found his incantation and his patience was waning. He said to himself, “I will go out searching for one more day.” On this day he found something very peculiar. There was a nest of 7 sprite gods. He could not penetrate it. His spell was useless against them and he was constantly chased away by their purple sprays. He banded with 7 other players including his friend the rogue to defeat them. When they had defeated the gods, something fell on the ground. His heart leapt. Inside was the sought after incantation!

Later that day, when the realm had closed, he and the 7 players wound up in the Oryx fight as they usually did. Once again, at the last instant Oryx retreated into his wine cellar before he could be defeated. However this time the wizard used the wine cellar incantation when Oryx was gone. To the group’s surprise, a portal appeared which smelled faintly of grapes. They plunged inside.

Inside the wine cellar they quickly found that they were in two groups. They slowly cleared out the hallways of the dungeon, fighting against new enemies that confused and left toxic sludge on the floor. Two characters had to flee to the Nexus and one even died, his grave standing out against the dark colored creatures. However the wizard and his remaining friends fought on until the found Oryx, sitting in a chair, drinking some wine. When he say them he had such a fright, he sprayed wine all over his walls. “Minions! Come remove these intruders from my presence!” When no minion came Oryx attacked them himself. Somehow he was even more powerful in his wine cellar than in his castle, and two more characters fell to his blasts of power. Just the wizard and the rogue were left.

They toiled in a battle lasting for 2 hours. After so long a fight Oryx began to tire. The wizard saw his weakness and encouraged the rogue to rush for a heavy attack. The rogue cloaked himself in shadow and released a rain of bullets upon Oryx. The wizard then saw his chance and moved in, popping his spell time and time again right below Oryx’s feet. It worked! Oryx fell to the ground in a heap. The wizard and the rogue moved in to collect their loot. However as they reached Oryx’s corpse, it exploded into thousand pieces. The wizard, who was right next to the body as it exploded, was torn to shreds. The rogue managed to cloak in time and move away from the blast so he was minimally injured. He went to the wizards body and saw that that his master’s robe, once bright green had been completely stained red with the blood of the wizard. However when he looked upon the wizard’s face, he saw that it was smiling. He too smiled, as he realized that the wizard had achieved his life’s goal and avenged the death of his murdered wife.

The rogue was sad at the loss of his friend, but made sure his legacy would continue. From his body he took his bloodstained robe and gave to a group of powerful wizards, saying it was imbued with the deepest magic, love. The wizards took this gift and using their powers made it into the most powerful robe in the world. Next time when you don this robe, remember it’s history and feel proud that the wizard of old is still remembered by players today.

Staff of Extreme Prejudice

Some people have heard of the mythical Staff of Extreme Prejudice, and even fewer have possessed it. To understand the story behind this awesome weapon we need to first understand it’s name. The definitions of “prejudice” are: 1) preconceived opinion that is not based on reason or actual experience, and 2) harm or injury that results or may result from some action or judgment.

Now if you have read the above story you know about the wizard and his quest to kill Oryx (I suggest reading that story before this one). You also know that I dropped a quick bit about that same wizard making the most powerful staff in existence. You may have been wondering about the story behind it. This is that story.

Midway through the wizards campaign against Oryx. He got his 5th Staff of the Cosmic Whole. Now this staff was the most powerful staff that wasn’t soulbound in the entire realm. He knew that selling 4 of these staffs would bring him great wealth, but wealth was not important to him. What was important to him was killing Oryx and avenging the death of his wife. He was already a very powerful wizard, but it wasn’t enough for him. He always wanted to be more powerful. It was after he had gotten his fifth tier 12 staff that he began experimenting in the ancient art of Melding. This is a now extinct art of combining ROTMG items to make insanely powerful creations ( Note: this is how the Cloak of the Planewalker) Well the wizard went to the Lair of Shaitan, the only place Melding is possible, to do something with these staffs. He easily dispatched Shaitan, the advisor of Oryx, and set to work casting the many spells necessary to Meld so many items of such tremendous power. After half an hour of casting, when he thought nothing would happen, the staffs stirred. They all lifted up into the air and swirled around each other. The crystals within the staffs shown so bright the wizard couldn’t see. Suddenly, the wooden handles of the staffs shattered into wooden fragments that scattered everywhere like shrapnel. The central gems of the staffs melted together to form a sort of cone while the outside gems became a single large gem in the middle. The huge piece fell to the dirt, melting the ground around it. By his magical art the wizard knew he must find a rod powerful enough to handle this behemoth of a gem. He set out to look for one.

The wizard’s travels took him all over the realm. He fought Oryx (who always retreated into his wine cellar), he fought Janus and Shaitan, he completed Trenches, Tombs, and Crawling Depths. He found nothing worth of the gem he possessed. He felt inside him that if he found the legendary staff rod he could use it to finally kill Oryx once and for all. He thought to himself that perhaps there may not be a rod of such power, but an item that would also have to be Melded. His thoughts turned to one weapon only. The Ancient Stone Sword. Now it took him another two months to finally acquire the legendary item, but when he did he knew it was worth the wait. As soon as the gem and the sword came close to each other, they began to emanate magic energy. So the wizard took them again to Shaitan’s lair to repeat the Melding process. As soon as he entered the lair however, the sword and the gem flew out of his backpack and were sunk in the lava. At first he was saddened but he realized that they were Melding. All on their own! As the wizard watched in awe, the staff rose out of the lava. He took in his hands. It glowed with magical energy. He was in the process of studying the weapon as Shaitan exploded out of the lava. “Something has been Melded which is more powerful than me. In MY lava!” He charged his hands at the wizard. The wizard had no other weapon besides the staff, so he turned towards Shaitan and fired. “This will be a good test of the staff’s power,” he thought. He fired the staff. As he did, he was blinded as an enormous explosion of energy radiated outward.

Far away, a dev awoke in his sleep. “Something big has been Melded,” he muttered to himself. “I knew Melding was a bad idea from the get go.” He sent a message.

The wizard woke up with a start. He was floating in weightlessness. He looked all around him-- blackness. He looked to his side, the staff floated next to him. As his eyes adjusted to the darkness, he saw pieces of the lair all around him. He realized with a start-- he was in the blackness outside of dungeons! He tried to float towards solid ground but couldn’t; he was suspended in mid void. He picked up the staff. There was a deep crack in the rod. He tried firing it again. This time, instead of firing all 10 bolts in one concentrated direction, they were just released in all directions. “This could still be useful,” he thought to himself. “Well if I die here the world should still have access to this useful tool.” With that final thought he threw the staff as hard as he could towards the pieces of dungeon. It fell on the floor and appeared in a white bag. He smiled and closed his eyes, floating silently.

Later, a dev was exploring the shattered pieces of Shaitan’s Lair. “It’s gonna take a while to fix this,” he thought. On the ground he saw a white bag. “Well, might as well take this,” he picked up the bag and discovered inside it a new weapon he had never seen before. He quickly rushed it to the head dev and now we have the Staff of Extreme Prejudice.

Now the story of how the wizard managed to escape the void and continue his quest to defeat Oryx is another story for another time. In the mean time, happy Realming!

Cloak of the Planewalker

The Cloak of the Planewalker is one of the only items that was successfully Melded by accident. A very powerful rogue was stalking a trickster. This trickster was a master at his craft, having collected a wide array of prisms to use to his advantage. Now the rogue, a natural deceiver and trickster-type person by nature, was jealous of this trickster’s ability to teleport himself. “How useful,” thought the rogue. So using his T6 Cloak of Ghostly Concealment he snuck up on the trickster and stole his T6 Prism of Apparitions and escaped. However this trickster was part a very tight knit guild and vowed revenge. Him and his guild followed the trickster to the ends of the earth. When it seemed like the rogue had nowhere else to go, everyone was teleported to Oryx’s castle. The rogue knew that they would hunt him down within the castle so he did the one thing he could to delay them: trigger Janus the Doorwarden. The tricksters chasing him were forced to stop their chase and defeat Janus so they would not all die. When the portal appeared on Janus’ death, the rogue leapt inside. As they chased down the rogue, he was forced to the end of the line, the Lair of Shaitan. When cornered here, the rogue gave one last attempt at survival-- use his ability. However in all his running he had mixed up his items and used the prism instead of the cloak! This instantly teleported into the magic-infused lava of the Lair. The tricksters stood and watched as the rogue died, but were startled when something appeared in his wake-- a white bag. Inside this bag. In the lava of Shaitan, the prism and the cloak had fused into one! The user could teleport and become invisible! This was a breakthrough in rogue equipment. The tricksters turned to leave when the trickster with the cloak heard a voice calling from outside the dungeon. “Please don’t leave me!” He turned and saw a wizard, floating through the void! The wizard reached out to him, “The cloak,” he said, “the cloak can save me.” The trickster immediately understood his meaning and the him the cloak. The wizard used its power and teleported into the lair. “I have been floating here for over 3 years,” he said. “I did not age, I was not hungry. I think I was almost paused in time.” The tricksters took this information deeply and eventually supplied it to the head dev. This was the origin of the /pause command. The teleporting cloak was then donated to the devs due to its extreme power, where it was tweaked then re-released as an UT cloak.

Seal of Blasphemous Prayer

The Seal of Blasphemous Prayer may be one of the most iconic items for paladin, if not in the game. It is the only item which grants total and complete invulnerability to the user. This item can make paladins extremely powerful if used correctly. The seal was not made by Melding (like so many of my other stories about items XD) but by the Mad God himself. It is a story well worth hearing.

Oryx knew that there were many items in his realm, and that those items could do many things. Of course however, Oryx wanted more. He wanted to be invincible. He studied the “Elements” created by Arachna and her son, trying to learn their secrets of invincibility. Eventually, he was able to derive a serum. When drunken, it would make the user impervious to any attack from a mortal. For some reason it didn’t protect the user from toxic liquids however. Another problem was that the user died within 3 days of drinking it. Oryx felt that he was so close to a solution. He tried and tried until he felt that he had no option left. It was at this point of despair that a being appeared to him. This being can only be called The Skotádi. Oryx was not as much startled by the appearance of this being than by his appearance. He took the outline of a creature of all bone and blade, but his image was… odd. Instead of a regular appearance of depth and shadow, he was just black. It looked as if you could put your arm through him and have it be in a different realm on the other side. It was just… black. Also, it always looked as if he was facing you, no matter which way you moved. Oryx was so intrigued by this being but was also cautious. This was no normal being. It was then The Skotádi spoke to him, a voice that seemed to come from everywhere and inside his own mind. YOU HAVE A PROBLEM… I HAVE A SOLUTION. Oryx was to stunned to move. He was speechless. I DO NOT APPEAR TO MOST ENTITIES, DO NOT TEST MY PATIENCE. This triggered something inside Oryx. Who do you think you are to treat my like this in my realm? He took a step towards The Skotádi. Suddenly he felt a tremendous increase in gravity. He fell to the floor with a grunt and could not rise. He saw his limbs start to become tainted black. He felt as if he couldn’t breath. The figure before him didn’t even seem to move, yet Oryx knew he was the cause of this. Okay! I will take your offer! Immediately the horrible sensation stopped. Oryx climbed unsteadily to his feet. What does it entail? The Skotádi moved closer to him and spoke in that awful booming voice. I WILL MAKE THE ITEM DO WHAT YOU WISH IT TO. BUT IN RETURN YOU MUST DO SOMETHING FOR ME. Oryx immediately answered. What must I do? The Skotádi did not even hesitate. GIVE ME A PIECE OF YOUR SOUL. Oryx was slightly taken aback by this. A piece of his soul? Of course this wasn’t a big deal to Oryx. In his melted mind power was the most important thing. Done. That was it. The Skotádi disappeared. In his place was a black seal. Oryx picked it up, it glinted with a black sheen. Oryx smiled to himself. This would work.

When Oryx had the seal, it made him invincible for 30 seconds at a time. This made him almost undefeatable. A band of players teamed up to attempt to steal the seal from Oryx. They finally managed it. It was, of course, donated to the devs who liked the idea and re-released it as the Seal of Blasphemous Prayer. Think about the ancient and unknown power you are using when equipping it. Happy Realming!

Demon Blade

Archdemon Malphas was not always the ruler of the Abyss. Unbeknownst to most, he used to work in Oryx’s castle. In fact, he was the head overseer of the Stone Guardians. Before swarms of adventurers attacked every day, the Stone Guardians were more “Stone Construction Workers”. Oryx had given them life and used them to construct the walls and structures. However the Stone Guardians were not easy to control. They often attempted to stop working and do something else all together. This infuriated Oryx so much that he hired Malphas to be their overseer. However Malphas also struggled to control both of the Guardians at once. When he would go over to one, the other would fall asleep. When he would go to wake up that one, the other would start breaking the bricks. It was impossible to control both of these colossal brutes. He voiced his problem to Oryx who, very reluctantly, admitted he had no idea what to do. It was then that a white demon, a minion of Malphas, had a suggestion: why not make a weapon that could hit both the Stone Guardians at once. This way if they ever fell asleep or acted out, Malphas wouldn’t have to move to put them back in their place. Oryx liked this idea so much that not only did he make plans to create such a weapon, he magically enchanted the white demon into the Red Demon, and made him a feared enemy in the mountains. In the meantime, Oryx toiled for days attempting to make this powerful weapon. He knew that gold was the softest metal, so he took two golden swords and fused their blades next to each other, then encased them in a large hollow sword with a red handle. However because there were 2 golden swords inside it, the blade had to be very wide to fit them inside. Thus the Demon Blade was born. Additionally, because it was his favorite weapon, when Malphas was appointed archdemon of the abyss, he took his sword with him. He will occasionally drop it upon death for your melee class to use with glee. Happy Realming!

Esben the Unwilling was the ruler of the Ice Cave. He had been the ruler of it for as long as anyone could remember. As him and his minions were the only ones who inhabited the cave, it had become very overrun with stalactites and stalagmites, making a sort of maze through the cave. Esben was content with this, as he only lived in his inner portion of the cave, a sanctum which he kept very nice and spacious. He never thought that some day people would find their way into his cave. He thought it impossible. However he misjudged the power of the Mad God himself. When Oryx appeared before him to recruit his minions for the Mad God’s army. Esben flatly refused. He said that his minions were far above the caliber of the other minions in the realm, and that they will stay with him. When Oryx persisted, Esben literally spat in his face. “Do not come to my cave and beg for my minions.” He said with disdain, “You are the Mad God are you not? Conjure up some more minions of your own.” With that he turned on his heel and left. Oryx, as you can imagine, was furious. Do not think this is the end of this argument Esben. I will make you regret your decision. “Pshh, whatever.” Oryx thought about destroying the cave around him in an instant, but he had a better idea. Malphas the Archdemon owed him a favor, so he took it. He had a magical portal made to the secluded ice cave, and let it drop from the white demons and the Lord of the Lost Lands who roam the mountains and highlands. When this new dungeon became available, adventurers rushed to it like moths to a flame. However the first group of adventurers the braved the dungeon faced a very different environment than how the dungeon is today. When they entered it, they couldn’t see a thing through all the spikes hanging down from the ceiling. It took them hours to clear the dungeon as the wizards had to blast away ice and drill a path to the enemies. When they finally entered the inner sanctum, they found the floor covered in ice spikes that for some reason were unbreakable by any spell even the most powerful wizard cast. They were constantly taking damage as they moved in to fight Esben. Luckily for them they had a very well equipped priest who was able to negate most of the spike damage. The fight with Esben was very difficult, but it was finally ended when a warrior slammed Esben’s head into an icicle protruding from the ground. This icicle snapped from its base and, covered in the Skullish Remains of Esben, the icicle was taken by the adventurers as they found it to be a very useful dagger-like weapon. After tweaking by the devs, it was released as a t11 reskin. As always, Happy Realming!

Experimental Ring

Doctor Terrible is known for his odd mixtures and creations. He developed a new useful scepter for Sorcerer, and additionally made a wand for any that can use it. His Robe of the Mad Scientist was famed as one of the best UT robes available. However he was sad that only a few classes could use his items. He wanted to be known for the best drops, but he couldn’t when warriors and knights didn’t care for anything in his lab. So he set to work making something every class could use: a ring. This ring was to be a mainly defensive ring he thought, as most classes prefered one to pure offense. He wanted it to boost health and mana, as his informants told him that this was a very popular feature in rings. However he also wanted the ring to increase the wearers survivability. He ended up making a ring which gave an additional 45 health and magic to the wearer. It also gave a minor buff to defense, vitality, and wisdom. He was very proud of his creation and began dropping it for the world to see.

At first adventurers swarmed over the ring; it had been a while since the last release from the Mad Lab. However very soon the community realized that the ring itself was not very good. Adding one point to defense, vitality, and magic was barely noticeable. Additionally, adding only 45 HP was not very effective as one shot from a white demon could easily take out a low health adventurer. People began to only use the ring as a feed item. This made Doctor Terrible furious! He had spent so much time designing a ring just to have it fed and ignored like some useless piece of junk. He vowed he would remake it. He upped the buffs to +60 points for HP and MP, and added a four point bonus instead of 1. However he wanted the ring to be at least fair, so he removed the wisdom bonus. He knew he had exponentially increased the effectiveness of the ring so he was sure it would be used. He was right. People loved the new ring, some even using it on each of their characters. The Mad Lab rose in popularity, some people searching for hours to find a single one. However as all mad scientists, Doctor Terrible simply shrugged and continued to create.
Happy Realming!

The Phylactery

The Phylactery Bearer is an enemy that spawns from a buffed Lich. They drop Orange Drake Eggs which are one of the best drake eggs due to the fact that they can stasis enemies that are normally stasis immune. As of my writing only the robe and ring from the Phylactery Mystic Set have been released. I am writing this story about the Phylactery item as it is described on its current (12/12/15) Realmeye page.
(Disclaimer: this story is fictitious, and was written by me for entertainment purposes. “The Phylactery,” as well as any other items of “The Phylactery Mystic Set” are under copyright by Wild Shadow Studios, Inc. and/or DECA Games.)

History of The Phylactery

They say the The Phylactery is an ancient conscience. They say it has always existed since before Oryx, before Septavius, perhaps before the Realm itself. They say it is a remnant of the 7 Gods of Before or even that it was a tool of the Skotádi when it was still in power. Mentions of it go back in writing as far back as writing has existed. However it is interesting to note that it has not always been portrayed in the same color. One of the earliest recordings was on a Pharaoh’s Mask from one of the first tombs ever done. When inspected, there were hieroglyphs on the side that depicted a man, then a man with a small white ball, then the same man with white eyes shooting white blasts of power. Additionally on the same mask there were images of a solid black silhouette surrounded by dead bodies. This is where the rumors of the Skotádi’s involvement with the Phylactery stem from. However some argue that the silhouette is a Jackal enemy or a Scarab and that the Skotádi has absolutely nothing to do with the Phylactery.

The next noteworthy recording of the Phylactery was inside an Ocean Trench. One day a wizard appeared in the realm. He had exceptional gear and all maxed stats however nobody had ever seen him before. He told people that he had been stuck in an Ocean Trench for the last 4 months. Most people put off the wizard as mad or full of lies, but one priest drew him in. Over the course of the next week he gleaned most of the wizard’s story and recorded it in a journal, most of which has survived until today. A shocking excerpt is:

He was dressed in what had once apparently been the finest wizard gear. However his robes had been so waterlogged that moss and coral twisted this way and that, covering most of his body. I additionally noticed that when he sat in just the right position it seemed as if all the coral connected to form it’s original growth pattern. It would seem that he sat in that same position for many days in one stretch without even moving once. His eyes were astounding.They were such a vibrant deep blue. No iris or pupil, just entirely blue. When I inquired about it he would not respond, seemingly as if he felt very pressured by some outside force. Once I saw a very similar color of blue glowing from his backpack but when I asked about it he exploded in force and hugged the backpack to his chest. However being so close together I could truly see, it was as if the light from his backpack was feeding into his eyes!

Many take this to be the best known description of the Phylactery actually driving someone to madness. Additionally, reports have come in from an elderly jailer who says he was the watchkeeper of the wizard. He recalled that once the bag was forced away from the wizard and put in the wardens office, the color slowly faded from the wizards eyes and one day, when his eyes had returned to normal he woke up in a shock screaming about Fishman Warriors and Deep Sea Beasts. It may seem that that may have been the last thing he saw before the power of the Phylactery took him over.

After the wizard incident there have been no recovered recordings of the Phylactery until about 14 years ago. However, one scholar had a terrifying story that he brought to his guild. However as he was the only survivor and he had no proof, nobody knows for sure if it is true. The scholar said that he had been on an expedition with a group of friends to find any evidence of the Phylactery’s existence. Their search led them to a very remote village tucked in the corner of the snowy mountains. At first glance the village appeared to be abandoned and destroyed. However they had with them a very magically perceptive priest who warned them against entering the village until he said it was safe. During the night they camped out just outside the village. During the night the priest was taken ill. He mumbled in his sleep and had a high fever. The group’s healing had no effect on him, and his pet seemed to be as sick as he was. They fought to save him, but their efforts were in vain. He died in the night, the ghost of a warning dying on his lips. The adventurers voted amongst themselves as to if they should enter the village. It was a close vote but in the end, curiosity won them over. They decided to investigate the following morning.

Upon entering the village at dawn, something seemed very off. The overturned carts and destroyed shop stands were in different positions as usual.

work in progress, will finish. -MrLoaf

The above stated events happened many many eons ago. The rumors and stories about the Phylactery slowly faded from time, being replaced with more interesting things such as Melding and the coming of Oryx and whatnot. Any mentions of the Phylactery in text or otherwise had not been found until a mere few days ago. There is a very experienced player who we shall call “Bob” who had gone to the Alchemist and gotten 2 pieces of the Phylactery set. Then later as he was roaming the mountains with his mystic, he felt a shock inside him. His vision went dark and he fell to his knees. He felt as if the rocks around him had heated to millions of degrees! He weakly opened his eyes and saw the world around him burning. The flames were everywhere! He tried to drag himself forward but lost strength and collapsed to the ground once more. When he had given up and accepted his death, he heard a voice calling from afar. He looked off and saw a green angel descending from the heavens. It called to him Take me, it said, take me and escape the suffering of this world. Take me and embrace my power. As “Bob” reached out to take the angels hand, his friends rushed around him and healed him. The angel disappeared with a flash of light and “Bob” looked to see that he was standing inside a lava rut. He left and reported the event to his confident and it eventually found its way to me. Take care adventurers for the Phylactery is returning. I beg you do not get sucked in by its tremendous power.


#17

By Creepsteam

The Halloween Reskins

Ghost of Skuld purely loved to see the horrified faces of heroes being paralyzed by her cross shot, getting them killed. Even if they did survive that shot, her minion zombies come and chomp off their brains.
One day, she had her luck. She got a good shot on an 8/8 knight. He was stuck he couldn’t move. The zombies came to him, and he lost his life after 100 zombies ate him up (he was lagging too hard; no way to get out.) His remains just stood there, his holy Skysplitter Sword, as well as a Bow of Innocent Blood, Muramasa, Agateclaw Dagger, Staff of Astral Knowledge, and a Wand of Ancient Warning. Instead of leaving that stuff there, she took it. At first, she didn’t even know what to do with these pieces of equipment. An idea popped up in her head. She turned these weapons, from shiny and bright, to weapons that will scare every hero that comes in her lair/cemetery.

Oryx came in one day, just examining what’s happening. He saw the zombies carrying these… things. One zombie held something that looked like a Skysplitter… only there’s a skull on it. Another zombie was carrying something like a Bow of Innocent Blood… only it looked like there was a bat on the tip of this bow, and whenever the zombie shooted with the bow, it literally screamed. Oryx, with his mighty sword, killed one of the zombies. It dropped one of these “reskinned” weapons. They were purely identical to the original godly ones. Oryx made a deal with Skuld to use some of these weapons for his army. She accepted.

It turned into Halloween, and the young ones are coming out for candy… but there’s no candy. A zombie trickster with the Dagger of the Terrible Talon, had all of the candy, and ran away with all of it. They cried. They really did want the candy. It gave them more power, more of a chance to survive in the realm. The brave and strong heroes came to the rescue with their powerful UT equipment. They found this “army” but this zombie army Oryx said that they thought it would’ve been easy… think again. These zombies were superiorly strong now with their new reskinned weapons, and then the battle began. Bags were dropping everywhere, and the heroes won surprisingly. But there was that one white bag with the reskinned weapons that they have never seen the true power of these monstrosities. They took this out on Skuld and killed her with her own creation. Then more zombie armies came along, and so did the equipment, and some very nice “outfits”

Many people today have these horror weapons, and will still torture gods and bosses to their deaths. This is how the Halloween reskinned weapons were formed.

Ancient Stone Sword

The Stone Guardians were strong living statues of stone in which they were armed with a sword so heavy but strong, not even Oryx could handle it. They were made to kill anyone in their sight. They stopped adventurers and protected their lord Oryx until their deaths have come.

One day, a huge flood of people came in, and the guardians did their best to destroy this mob. But they couldn’t… they were stunned, and couldn’t raise their sword to finish those little adventurers off. A knight came right behind one of the guardians, and cutted off one of the guard’s arms, making it drop his sword. The Stone Guardian cried in agony as he started to crack, and eventually, his sword came in his face, and was beheaded.

The other guardian couldn’t stand it to see his own brother die like this, but he couldn’t attack, because another knight beheaded the other guard, making it unable to move nor swing his sword, and he crumpled apart.

The adventurers look at the remains of the guardians, and one powerful knight raised an unusual sword in the air. It took him longer to swing it, but when it did manage to hit the ground, it literally cut through the floor.

Nowadays, they say the Ancient Stone Sword is a slow, but powerful ancient weapon that will mend the stones of the earth and cause destruction in its wake.


#18

Thanks for this compilation!


#19

By MrGewey

Health Potions

In the early days of the Realm, there was Oryx and the mighty hero Lumu. One day, Lumu and Oryx had an epic battle. Lumu stabbed Oryx in the thigh. Lumu caught all the blood in a vast barrel. Lumu made his escape, but he was killed by Oryx’s minions. The minions put the blood into small vials and shared among themselves. That’s why many monsters drop Health Potions.

Energy Staff

Long ago, the cowardly mage Enos got lost in Oryx’s castle. Then, Oryx appeared out of nowhere and startled him. Enos fell to his knees and begged for his life. A young child walked past and Enos beseeched Oryx to destroy the child and spare him. Even Oryx was disgusted with this brazen cowardice, so he turned Enos into a pile of staves. He gave the staves to the child and told it to give the staves to new adventurers. Like the mage they are made from, Energy Staves are not powerful and novices should upgrade ASAP.


#20

By XtChz

Banishment Orb

The story behind the Banishment Orb is not quite known by many people. It’s just known to be the baby version of a Orb of Conflict. However, before it made its way into the game, it originally used to be a Melzez Door: a black sphere of pure darkness made from blast magic that will kill anything in it’s way. A wizard who could not control Melzez Door’s power destroyed himself and the area around him when he cast it. Another version of Melzez Door is Melzez’s Comet. Since the wizard’s death, Melzez Door has been banished from Realm; hence the name Banishment Orb.

Ring of Exalted Vitality

Many realmers call this a “crap ring”. Not the case, however… other than +8 VIT, a Fame Bonus of 4%, and 300 Feed Power. This ring used to be known as Alpha Stigma. It basically let the user copy opponents magic to their own and understand all magic… but if someone dear to the user died, or if the Alpha Stigma user couldn’t control their power, they would undergo a meltdown. Their mind would crystallize, and they would wreak havoc all around them. Killing everyone, everything, and themselves.

The only way to stop Alpha Stigma was to either close or cover the eyes of the Alpha Stigma user, or let them burn out and kill themselves by destroying everything. An example of a Alpha Stigma meltdown is the Avatar of the Forgotten King. The user yells “DESTROY!”, “KILL!”, “DISSOLVE!”, “DISAPPEAR!”, “VANISH!”, etc., except the fact Alpha Stigma is more deadly. It would destroy the entire game itself. Therefore, they secluded this power into a ring no one uses…