Y’know, there’s been quite a few Q&A’s in the official Realm discord, as well as quite a couple responses to sent-in feedback. Sometimes, those have been answered with something along the lines of “it’s not possible/feasible now, but we’ll add it/discuss it/consider it after Unity!”
I decided to spend roughly 3 hours or so combing through both of those related channels and compiling a list of stuff that was more-or-less promised like that, for everyone’s “convenience” (it’s not really that convenient).
This doesn’t include Producer’s Letters, unfortunately. I reckon that those are more widely-known, though ^u^
Also some of these things might bee implemented pre-Unity, often only smaller things.
Fair warning, it's a LOT. Prepare your ctrl and F key.
Stuff Which Arrives Post-Unity, Maybe (SWAPUM)
Deca-responses:
- Trading system
- Allowing you to trade items from both main and backpack inventory
- New tutorial for reaching level 20 (was discussed)
- Being able to set a pet as “favourite”/most recently used pet auto-follow new characters
- Loot bags being rendered above players
- Changes to the Void / Lost Halls (after “taking care of general progression”)
- Guild Hall changes
- Potion refill station to instantly refill potions
- Cosmetics
- Allowing players to give them an option to type something post-mortem (i.e. “last words”)
- Player count on the server list
- Flavor text after maxing a stat
- New death sound bytes (eyes WangleLine pleadingly)
- Chat system customization (filter type of chat, f.e. only guild/PMs)
- Lower pot drops in LH/increase in Shatters, to balance out the payouts (somewhat done?)
- Arena rework, or possibly just being removed (as seen during Exalt stream)
- Capability to remove other player sprites/their pets’, potentially w a slider of opacity
- In-game poll system
- Backpack + Main invs shown at the same time
- Solution for duplicate character skins that isn’t feeding them (potentially via Tinkerer)
- Marketing campaign post-Unity
- Assassin stat cap increases (but likely after the whole OoC Damaging/Berserk/Curse changes)
- More accurate dungeon completion counting
- Court of Oryx dungeons being moved elsewhere
- Error noise when trying to consume HP/MP pots while Sick/Quiet + not consuming them
- Needs to be tested performance/worth-ness: saving discovered map tiles
- Larger boss HP bars at, f.e., top of the UI instead of only underneath the enemy
- Unique item IDs
- +5 speed when equipping Crystal Sword, like Leaf Bow
- General UT item rebalance
- Feed power tweaks
- Mad Robe stat change
- Fame bonus expansion
- Different way of closing the Realm (big project, long-term thing)
- Items with procs being dimmed when on cooldown
- Regular quests of longer duration
- Changes to the Epic dungeons (Deadwater Docks, Woodland Labyrinth, Crawling Depths)
- Tutorial with newer information
- Potentially: beginning quests for starting-out players
- Loot tier potions grant a chance to transform pots into their greater variants
- Bags getting different sprites during events (teased that might appear for AF)
- Collection of stuff you’ve gathered, lorewise (essentially, in-game muledump)
- Binding right-click to ability activate
Q-and-a:
- Custom sounds for activation-based items
- (De)Buff display, giving info of the effect when hovered over
- Training grounds of sorts for newer players, to experiment with certain status effects, etc.
- Movable UI elements (longer-term, difficult)
- Shots being rendered above players
- Quest markers for multiple events at the same time
- New cursors
- Unified vault/gift chest UI
- Togglable projectile outline
- Friendlier way of displaying mystery box chances, potential new reward system
- In-game player reporting (another difficult thing)
- Re-examination of event chest loot distribution (possibly already done)
- Seperate leaderboards for Rifts per class
- Items to influence the effects of the fog-of-war effect
- Different hitboxes for projectiles/enemies
- Newer procs that don’t just activate when hit
- UT exchange getting an expansion to also include STs, once it’s settled as a balanced system
- New death effects
- Shatters rework (likely featuring a Honey Scepter at least somewhere. I mean, it’s Toastrz)
- Key price changes
Update 29/04 with the latest Q&A:
- Extra details: Marketing campaign that’ll specifically tender to specific sites (see recent survey), as well as promotional vids
- Full-view UI for Vault, plus options to sort through it easily
- New mechanics; most recent one will be regarding game balance and gameplay loop
- General system rebalance before specific class rebalancing
- New wand class at some point
- Updates won’t ever “end”
- Directly purchasable pet skins
- Post-Beta: transparent/invisible players, definitely
- No Linux support
- Shaitan loot rebalancing (includes balancing the UTs)
- “Substantial” tutorial changes
- New highlands dungeon
- Keyper fight changes (nb: give ideas in #feedback)
- (Biweekly answers to feedback + biweekly Q&As)
- Something new for fame in the “not so far future”
- “Potentially” more (pet) skin drops from bosses themselves
PT content that has yet to bee revisited/implemented:
- Tiered items balancing, specifically abilities
- IC/OoC system and all the changes that it brings along (stat caps, damaging/berserk/curse mult tweaks)
- Summoner and Battlemage