Sub class


#1

Rogue

  • Phantom
    Remove 1 second of cloak cool down

  • Banshee
    When cloaking stun ememy within 3 square for 2 second , 3 second cool down

Archer

  • Grand Archer
    When quiver arrow hit ememy it explode causing AOE damage and effect ( 4 square radius)
    (Applied to all quiver)

  • Shadow Archer
    Quiver now gain extra 1 second paralyze, 2.5 second of slow and 5 second of blight
    (Blight is just like curse but it stack to 3 times)

Wizard

  • Grand wizard
    Mana shield ,all incoming damage are divided to Mana (1/4 to Mana 3/4 to hp) { it a passive skill}

  • Blast wizard
    Hold space bar to stack spell bomb (maximum 5)
    Extra 5 Atk and 5 Dex stats max

priest

  • Saint
    Extra 15 wisdom Max and add blessed.(buff) after using tome for 3 second ( cure one debuff { you must be blessed before getting debuff }

  • Exorcist
    Extra 15 atk Max and using tome give damaging buff
    Same to healing to self

Warrior

  • Stirker
    Extra 5 Dex and 5 Spd and helm now teleport to Target (same as prism)

  • Legend
    Extra 5 Atk , 5 Dex, 5 Spd , 5 Def

Knight

  • Magical
    Extra 50 MP and reduce Mana cost to 85%

  • Guardian
    Extra 75 Hp and 10 Def (guardian btw lelxd)

paladin

  • Holy
    Extra 15 Wis and 5 Def , 5 Dex , 5 Spd

  • Dark
    Damaging buff on self are replace by power luster buff (basically damaging with wisdom mod)

Assassin

  • Black crow
    Hold space to stack poison (maximum of 7)

  • Venom Master
    Reduce poison duration to 0 (basically Insta damage)

Necromancer

  • Dark lord
    Extra 20 Dex and 50 MP

  • Undead (necker)
    Basically a ammy

huntress

  • Time trapper
    Trap temporary slow bullet scale to tier

  • Night watcher
    Decrease MP cost 20% and increase trap debuff by 20%

mystic

  • Time breaker
    Orb stop bullet (edgy as fuck)

  • Time wanderer
    Statsis on self but still able to move (when holding space)

trickster

  • Illusionist
    Decoy shoot same as player

  • Unreal
    Decoy fallow ememy

Sorcerer

  • Light element
    Remove scepter fall off damage and add 3 extra target

  • Charged
    Hold space bar to stack scepter charge ( maximum 5)

Ninja

  • Wind walker
    Extra 10 Spd 5 Dex 5 Atk, shuriken also has wisdom mod

  • Blade
    Extra 5 Def , shuriken are slightly homing

(This is very rushed idea)

Part 2

How to obtain sub classes

3 condition

  1. 5 star that class
  2. Survive a death with 10% of Max hp on 8/8 that class (lava sitting aren’t count)
  3. complete a void

#2

Don’t forget to like and subscribe…


#3

Wtf phantom has infi cloak
Undead can’t die
Too Op(all of em)

wtf.


#4

My one question for this idea is as follows:
Why do we need it?
Many people agree that players are too powerful as of now, and adding a system of “Sub-Classes” that make the player even more powerful just adds to this.
It’s just not a necessary system.


#5

Subclasses make powerful classes even more powerful. Maybe it would be better you could think of a drawback to using each subclass


#6

this is actually kinda cool


#7

I like the idea. But how would these Sub classes be accessible? And what would their downsides be? Otherwise, the regular classes would just never be played.


#8

So is this like an evolution path your class can take after 8/8ing?
Cool idea.


#9

Basically like you just said


#10

Working in progress…


#11

Is it you typical RPG endgame
When you supposed to be invicible at Lv. 99


#12

Really…
I personally think that some class are superior to another…


#13

Because we don’t have it?


#14

Boi this is a permadeath game, and you want invincibility.


#15

So meta…


#16

You can’t just change the whole fundamentals of a game. This is not your typical rpg. There are risks. If the game were to include these changes to the classes, the game would break and people would be bored of the absolute grindfest that is invincible characters in a permadeath game.


#17

I’m thinking another way about permanent death

Perma death> try not to die> causing reduce play time > player become less interested in rotmg> boring>quit the game


#18

I’m thinking
Sub Classes>People never die>People get bored>People quit>Decker can’t survive>Game dies>Pany gets beat for killing a great game


#19

Woh… Chill out
99% of idea ever get into the game any way


#20

Why make an idea that you don’t even want to be introduced into the game? To troll?