The Assassin is meant to be a class that is capable of being light on his feet while simultaneously dishing out plenty of damage. However, when he is compared to other classes, he falls behind in regards to this damage output. In fact, classes who’s main purpose is crowd control or healing are doing more overall damage than the Assassin, even after the poison was reworked.
As a class that focuses primarily on damage, the Assassin should find itself among the top classes for this, not in the middle. At the moment the Assassin is nearly equal to the Trickster in terms of dps, once the poison’s damage is included. Meanwhile, the Trickster is able to keep up with the Assassin’s damage output while also having the ability to teleport and provide distractions.
The Assassin is outperformed in nearly every way by many other classes and rarely sees situations where his role will be on top. Compared to the other two dagger classes, the Assassin gives up a fail-safe in favor of damage, but the amount of damage isn’t enough to justify the trade. That is why the Assassin requires a boost in damage to make this reasonable.
Poisons should give the Assassin attack directly, similar to the way shields and helms provide defense for the Knight and Warrior. That means the Assassin will benefit anywhere from 0 to 12 bonus attack for just tiered poisons, depending on how much is deemed necessary. In addition to this, the ATT cap could be raised simultaneously to be equal to that of the Trickster.
(This will affect maxing ATT by doing the following)
Initial Stats | Gain Per Level | Average at 20 | Base Stat Cap | |
Now | 12 | 0-2 | 31 | 60 |
New | 10 | 1-2 | 38 | 65 |
With the two variables involved, ATT from poisons and ATT from increasing the cap, there are several different combinations in which this can be done. While I absolutely do believe that the Assassin requires an attack boost of some kind, I cannot decide how much he needs and where he needs it. That is why I’ve created this poll to allow you to provide your own feedback.
- Follow Helm Progression (+10 ATT with T6)
- Follow Shield Progression (+12 ATT with T6)
- Helm Progression with 65 ATT Cap (+15 ATT)
- Shield Progression with 65 ATT Cap (+17 ATT)
- Other (Post your reasoning)
- No Change
0 voters
I’d argue that the best thing about this simple concept is that a poison giving ATT makes as much sense as a shield or helm giving DEF.