Sword of Storms
Born of the sky,a surging energy erupted into the weapon,
pulsing through the blade edge;
ignition.
Tier: UT
Shots: 1
Damage: 275-425 (Average: 350)
Projectile Speed: 14 Tile(s)/second
Lifetime: 150 Milliseconds
Range: 2.1 Tile(s)
Amplitude: 0.42 Tile(s)
Frequency: 0.49 Cycle(s)/shot
Rate of Fire: 35%
Effects: Electrostatic for 0.2 seconds (delay: 0.5 seconds)
Effect (Electrostatic/Zap) Damage: 500-600 (Average: 550)
Effect (Electrostatic/Zap) Radius: 4.2 Tile(s)
Stat Bonus: -2 Defense, -2 Speed
Soulbound:
Fame Bonus: 7%
Feed Power: 700
Drops From: Native Sprite God
Loot Bag:
XML
<Object type="0x9c9" id="Sword of Storms">
<DisplayId>Sword of Storms</DisplayId>
<Class>Equipment</Class>
<Item/>
<Texture>
<File>StormSword8x8</File>
<Index>0x01</Index>
</Texture>
<SlotType>1</SlotType>
<Tier>-1</Tier>
<Description>Born of the sky, a surging energy erupted into the weapon, pulsing through the blade edge; ignition.</Description>
<RateOfFire>0.35</RateOfFire>
<Sound>misc/lightning</Sound>
<Projectile>
<ObjectId>Lightning Bolt</ObjectId>
<Speed>140</Speed>
<MinDamage>275</MinDamage>
<MaxDamage>425</MaxDamage>
<LifetimeMS>150</LifetimeMS>
<Amplitude>0.42</Amplitude>
<Frequency>0.49</Frequency>
<Size>100</Size>
<ConditionEffect Delay="0.6" Duration="0.2" MinDamage="500" MaxDamage="600" Range="4.2">Electrostatic</ConditionEffect>
<PassesCover/>
<ParticleTrail>0x5a2d2</ParticleTrail>
</Projectile>
<Effect>
<MinDamage>500</MinDamage>
<MaxDamage>600</MaxDamage>
<NumProjectiles>1</NumProjectiles>
<ArcGap>0</ArcGap>
<ActivateOnEquip stat="21" amount="-2">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="22" amount="-2">IncrementStat</ActivateOnEquip>
<BagType>6</BagType>
<FameBonus>7</FameBonus>
<feedPower>700</feedPower>
<Soulbound/>
</Object>```
-
Though the
Delay="x"
Variable isnāt a current one, what it would do is delay the time it takes for the status effect to actually affect the target. In this case it would cause the enemy to zap 0.6 seconds after it is hit with the projectile. -
The status effect Electrostatic is much similar to the behaviour Zap, however an enemy will instead Zap another enemy to either deal damage or another status effect within a specified radius.
It can be repeated through the means of a specified cooldown (Default: 2 seconds).
St. Patrickās Day Reskin:
Previous Version: Sword of Storms
Previous Sprites
-> -> ->
If there are any questions about things that are unclear about the item, please leave a comment and Iāll reply as well as I can.
Thanks for reading.