This one has been bugging me for a while.
Why are the HP and MP tiered rings so strange in their progression?
They have a too-large gap in the tiers between Exalted and Unbound, where a +160 ring should exist.
We have:
T1 +40
T2 +80 (+40 over T1)
T3 +100 (+20 over T2)
T4 +120 (+20 over T3)
T5 +140 (+20 over T4)
T6 +160 should be here (+20 over T5)
except we have:
T6 +180 (+40 over T5)
occupying what should be the T7 position on the tier.
It’s quite standard for the early tiers to have higher jumps, but as you can see the Unbound HP/MP should really be doing +160 to be legitimate T6 rings and make a consistent tier progression at the top end. Unbound rings doing +180 steals what T7 rings should have.
The other ‘rainbow’ stat tiers don’t have a similar gap between T5 (+8) and T6 (+9). So I think the gap in the HP/MP tier really should be closed, by nerfing the Unbounds down to +160.
Fixing this now would be helpful, since it would allow T7 rings to be more easily released in the future, with less whinging about OP items and power creep, because the T7s could come in at their rightful +180. Hell if they do this fix, they could churn out T7s tomorrow since it only keeps us at the same level (and a +1 on the rainbow tiers with their T7 is hardly going to break the game).
I can’t think why Kabam chose to make them do +180 instead of +160, but you might recall their whole approach to the Unbounds as a whole was a bit bizarre, hands up if you remember this was Kabam’s monstrosity of a sprite upon first release:
Deca seems fairly keen on revisiting some of Kabam’s content, so thought it’d be worth shining a light on this inconsistency we have remaining from the Kabam times. What do you think? Or is it (un)bound to be forever kept inconsistent because Deca shys away from any nerfs and the ‘outrage’ it brings.