Welcome, To the class concept spotlight, Featuring: The Bard
INTRODUCTION:
Well guys, Since I’ve been without a post for a while and in my spare time, I started to think what would be the best synergy in the game, After thinking I came to the conclusion that the game does not need more fighters, or shooters, Not much less magicians.
I needs supports.
And it was here that I came to the conclusion that the game needed another support. (The necromancer does not count)
The bard was a class that I designed from one moment to the next. It took me a while to think but that in the long run I could achieve the goal I was looking for in designing.
GAMEPLAY:
The bards in history, they were always minstrels who played beautiful melodies.
Within the game, You will be exactly the same, With your different types of melodies, positive and negative, You will help your allies by giving them buffs.
If your melodies are a little more aggressive, these will cause negative statistics to the enemies.
Moving from side to side while playing his songs, the bard will change the role of fighting in favor of his allies.
STATS:
Since the bard is not a class specifically for fighting, his statistics focus on sustenance and defenses.
A variotype between magician and dagger class.
EQUIPMENT:
The bard would come, as I said, a support class.
But has a squishy assistant role will allow him to use dagger weaponry and wizard / support stats.
Weapon: Dagger
Skill: Instrument
Armor: Leather
Accesory: Ring or whatever.
SKILL: THE INSTRUMENT
(I know, not 8x8, Fixing later)
This is another thing that I take a lot of time to think about.
What would be the best weapon for a troubadour?
The question is answered alone, with its music.
The skill of the bard would be its instrument, Depending on what type of instrument and melody the bard performs a song that gives his allies positive buffs, If in the case of enemies some instruments will be heavy for them, giving them negative buffs.
Rusty Bell
A simple bell, Rusted by the ages and neglect.
Tier: 0 (Starter)
MP Cost: 65
Duration: 3 seconds
Range: 4
Effect: Increases Atack, Defense, Speed to all by 4% (+Wis * 0.05)
Stat Bonus: +1 WIS
Feed Power: 5
Lullaby Bell
A good locking bell, Could do great themes
Tier: 1
MP Cost: 75
Duration: 3.5 seconds
Range: 4
Effect: Increases Atack, Defense, Speed to all by 8% (+Wis * 0.05)
Stat Bonus: +2 WIS
Feed Power: 10
Lala Bell
A beutty instrument for the soul.
Tier: 2
MP Cost: 85
Duration: 4 seconds
Range: 4.2
Effect: Increases Atack, Defense, Speed to all by 12% (+Wis * 0.05)
Stat Bonus: +3 WIS
Feed Power: 20
Singer Bell
Delight in the beauty of this bell.
Tier: 3
MP Cost: 100
Duration: 4.5 seconds
Range: 4.4
Effect: Increases Atack, Defense, Speed to all by 16% (+Wis * 0.05)
Stat Bonus: +4 WIS
Fame Bonus: 1%
Feed Power: 45
Ravel Bell
Inspired by Maurice Ravel, Great composer.
Tier: 4
MP Cost: 115
Duration: 5 seconds
Range: 4.6
Effect: Increases Atack, Defense, Speed to all by 20% (+Wis * 0.05)
Stat Bonus: +4 WIS +1 VIT
Fame Bonus: 2%
Feed Power: 90
Hymn Bell
The harmony between musician and instrument resides in this bell.
Tier: 5
MP Cost: 115
Duration: 5.5 seconds
Range: 4.8
Effect: Increases Atack, Defense, Speed to all by 24% (+Wis * 0.05)
Stat Bonus: +5 WIS +1 VIT
Fame Bonus: 3%
Feed Power: 185
Crescendo Bell
The perfection of your musical notes awarded you this bell.
Tier: 6
MP Cost: 130
Duration: 6 seconds
Range: 5
Effect: Increases Atack, Defense, Speed And Dexterity to all by 30%(+Wis * 0.05)
Stat Bonus: +6 WIS +3 VIT +20 MP
Fame Bonus: 4%
Feed Power: 380%
Laila’s Memory
This bell is the last memory of Esben’s wife, Take care of it.
Tier: UT
MP Cost: 145
Duration: 1.5 (+Wis*0.01)
Range: 4.5 (+Wis * 0.03)
Effect: Armored status to all players.
Stat Bonus: +5 DEF +5 WIS +3 VIT
Fame Bonus: 5%
Feed Power: 900%
Dropped By: Esben The Unwilling
Last Words
Ding Ding Ding, Your time has come.
Tier: UT
MP Cost: 150
Duration: 5 (+Wis*0.01)
Range: 4.5 (+Wis * 0.03)
Effect: Amor Break and Curse Status to nearby enemies.
Stat Bonus: +5 ATK + 50 HP
Fame Bonus: 4%
Feed Power: 500%
Dropped By: Void Entity
Sora Harp
This harp will be your wings.
Tier: UT
MP Cost: 140
Duration: 6 seconds
Range: 6
Effect: Purify and Speedy Status to all players.
Stat Bonus: +4 SPD +4 WIS +2 DEX
Fame Bonus: 4%
Feed Power: 450%
Dropped By: Daichi The Fallen
Spirit Harp
Tier: UT
MP Cost: 100
Duration: 5 seconds (+Wis*0.03)
Range: 3
Effect: Dazed Status to nearby monsters.
Stat Bonus: +5 WIS +4 VIT
Fame Bonus: 3%
Feed Power: 350%
Dropped By: Fountain Spirit
Syllo Horn
Always carry this horn with you when you go to battle!
Tier: UT
MP Cost: 200
Duration: 2 seconds (+Wis*0.02)
Range: 6
Effect: Berserk Status And +25 ATK Bonus to all players.
Self Effect: Silence And Armor Break Status for 4 seconds.
Stat Bonus: +50 HP +2 VIT
Fame Bonus: 4%
Feed Power: 600%
Dropped By: Lord of the Lost Lands
ENDING:
Well folks, this is all I have for now, Feel free to comment and give me your opinions about it.
I really would like that deca consider a class like this, It would be very fun and useful in many situations.
Since I thought we have many melee and dps classes, we need another support class.
Of rest, I have many more ut’s but I hope that with these they have an idea of where the course of the bard is going.
Bye!