The Bearer
Default Skin
Alternative Skin
Uses:
- Katanas
- Crystals*
- Robes
- Rings
*Crystals are powerful containments of magic that provide a magical field around the user. Outside of the range of the “visibility field”, which is marked by grayish particles that circle the player, enemies cannot see you. Once they step in, they are able to see you. Think of this as Reverse Darkness.
Stats
-
Starting Stats
100 Health
100 Magic
12 Attack
0 Defense
12 Speed
15 Dexterity
10 Vitality
12 Wisdom -
Maximum Stats
670 Health
385 Magic
60 Attack
25 Defense
60 Speed
75 Dexterity
30 Vitality
75 Wisdom -
Stats per Level
20-30 Health
5-15 Magic
1-2 Attack
0 Defense
1-2 Speed
1-3 Dexterity
0-1 Vitality
1-2 Wisdom
Tiered Abilities
Basic Crystal, Tier 0
A crystalline for beginning bearers.
When Key Held:
Visibility Field in 6 squares
Armor Broken
Drain 15 MP/sec
When Key Released:
Armored for 0.3 Seconds (+0.1 Seconds for every 8 Wisdom)
MP Cost: 85
Aquatic Crystal, Tier 1
A more advanced crystalline that holds powers infused within from the sea.
When Key Held:
Visiblity Field in 5.7 squares
Armor Broken
Drain 15 MP/sec
When Key Released:
Armored for 0.4 Seconds (+0.15 Seconds for every 8 Wisdom past 55)
On Equip:
+1 Wisdom
MP Cost: 90
Ember Crystal, Tier 2
An even more advanced crystalline that contains ancient powers of the flame.
When Key Held:
Visibility Field in 5.4 squares
Armor Broken
Drain 15 MP/sec
When Key Released:
Armored for 0.5 Seconds (+0.2 Seconds for every 8 Wisdom past 55)
On Equip:
+1 Wisdom
MP Cost: 95
Duality Crystal, Tier 3
Bound together with the powers of both pure light and pure darkness, the conflicting powers limit its power. What a poor design choice.
When Key Held:
Visiblity Field in 5.1 squares
Armor Broken
Drain 15 MP/sec
When Key Released:
Armored for 0.6 Seconds (+0.25 Seconds for every 8 Wisdom past 55)
Healing for 1 Seconds (+0.2 Seconds for every 6 Wisdom past 45)
On Equip:
+1 Wisdom
MP Cost: 100
Fame Bonus: 1%
Dark Matter Crystal, Tier 4
Infused with a fraction of the mythical void’s power, the limits of this crystalline are farther beyond most.
When Key Held:
Visibility Field in 4.8 squares
Armor Broken
Drain 15 MP/sec
When Key Released:
Armored for 0.8 Seconds (+0.3 Seconds for every 8 Wisdom past 55)
Healing for 1.4 Seconds (+0.3 Seconds for every 6 Wisdom past 45)
On Equip:
+2 Wisdom
MP Cost: 105
Fame Bonus: 2%
Crystal of the Negative, Tier 5
A quite confusing crystalline due to how its design reflects colors in the opposite way a normal one would, this stands as a very powerful find.
When Key Held:
Visiblity Field in 4.6 squares
Armor Broken
Drain 15 MP/sec
When Key Released:
Armored for 0.9 Seconds (+0.35 Seconds for every 8 Wisdom past 55)
Healing for 2 Seconds (+0.4 Seconds for every 6 Wisdom past 45)
On Equip:
+2 Wisdom
MP Cost: 110
Fame Bonus: 3%
Cupid’s Ancient Crystal, Tier 6
Taken from the ex-bearer known as Cupid, this Crystalline is one of the most powerful due to the time that Cupid put into refining this.
When Key Held:
Visiblity Field in 4.6 squares
Armor Broken
Drain 15 MP/sec
When Key Released:
Armored for 0.9 Seconds (+0.4 Seconds for every 8 Wisdom past 55)
Healing for 2.5 Seconds (+0.5 Seconds for every 6 Wisdom past 45)
On Equip:
+3 Wisdom
+2 Vitality
MP Cost: 110
Fame Bonus: 4%
Untiered Abilities
Crystal of Purity
Back before Priests were in such quantities and even in existence, the bearers of the realm had banded together to create a wondrous momento to show how cleansed they were. Their deceased souls still remain within.
While Key Held:
Visiblity Field at 5 Range
75 HP Heal every 1 Second in 5 squares
Cures negative conditions every 5 Seconds in 5 squares
Armor Broken (cannot be cured)
Slowed (cannot be cured)
Drain 20 MP/sec
When Key Released:
Heal: 200 HP in 4 squares (+15 HP heal for every 5 Wisdom past 55)
Effect on Self:
Healing for 3.1 Seconds (+0.6 Seconds for every 6 Wisdom past 45)
Damaging for 1.3 Seconds (+0.25 Seconds for every 8 Wisdom past 45)
On Equip:
+5 Wisdom
+2 Speed
MP Cost: 110
Fame Bonus: 6%
Crystal of Terror
The chaotic effects of this Crystal show no mercy to those subjected to it, not even the wearer.
While Key Held:
Visiblity Field at 3 Range
75 Damage per 0.5 Seconds in 7 squares (+5 Damage for every 6 Wisdom past 45)
200 Damage per 1 Second in 3 squares (+20 Damage for every 8 Wisdom past 55)
Slowed
Dazed
Drain 20 MP/sec
When Key Released:
Armor Broken for 1.5 Seconds
Damaging for 1.1 Seconds (+0.15 Seconds for every 6 Wisdom past 55)
Berserk for 1.1 Seconds (+0.15 Seconds for every 6 Wisdom past 55)
MP Cost: 115
Fame Bonus: 5%
Crystal of the Frozen North
A strange crystal that’s cold to the very touch. It seems to slow enemies that are around the user, at the expense of also making the user slow as well.
Enemy Effect:
(400 if Wis > 50; 400+[Wis-50]x3.5 if Wis =< 50) Damage in (3.5 if Wis > 50; 3.5+[Wis-50]/13 if Wis =< 50) Squares
Slowed for (3 if Wis > 50; 3+[Wis-50]/12 if Wis =< 50) Seconds in (3.5 if Wis > 50; 3.5+[Wis-50]/13 if Wis =< 50) Squares
Effect on Self:
Armored for (2 if Wis > 50; 2+[Wis-50]/20 if Wis < 50) Seconds
Dazed for 1.3 Seconds
MP Cost: 125
Fame Bonus: 5%
Eye of the Dragon
Holding this in your hand gives you an eerie reminder of the beast that you had to slay to acquire such a thing, and all of the heroes that have fallen at its… hand?
When Key Held:
Charge a dragon rage-induced burst
Dazed
Drain 10 MP/sec
When Key Released:
(Shot spread #1, small bullets)
Shots: 4 (90 degrees apart, 45 degree offset)
Damage: 150 + 0.05x every second held (with a cap of 10 seconds; +0.5x, or 75)
Range: 12
Shot Speed: 20
(Shot spread #2, medium bullets)
Shots: 4 (90 degrees apart)
Damage: 225 + 0.05x every second held (with a cap of 10 seconds; +0.5x, or 112)
Range: 9
Shot Speed: 16
(Shot spread #3, large bullets)
Shots: 2 (20 degrees apart)
Damage: 300 +0.05x every second held (with a cap of 10 seconds; +0.5x, or 150)
Range: 15
Shot Speed: 24
Shots hit multiple targets
Automatically releases in 12 seconds
Reverts to normal damage after 12 seconds
On Equip:
+3 Attack
MP Cost: 125
Cooldown: 7 Seconds
Fame Bonus: 6%
(Uses shots from Eye of the Dragon.)
Golden Heart
Only those that have truly pure intentions will be able to wield such an artifact without crumbling into vile pieces.
While Key Held:
Immune to all status effects
Drain 25 MP/sec
When Key Released:
Healing for (7 if wis < 50; 7+[wis-50]/8 if wis >= 50) Seconds
Armored for (2 if wis < 50; 2+[wis-50]/15 if wis >= 50) Seconds
On Equip:
+80 Maximum HP
MP Cost: 95
Cooldown: 2.5 Seconds
Fame Bonus: 6%