The Beyond: An Endgame Dungeon by Puffagod


#146

I just copy/pasted from Wikipedia.
I don’t actually know German, I just know “O Tannembaum” and “nein.”


#147

So anyone who plays on a Mac should never do this dungeon because the lag is going to kill you


#148

The original idea for the Lair of Draconis had the Ivory Wyvern shoot about 1.56 quadrillion laser beams out of its ass and the fight lasted for a dozen phases each with its own pattern, and after defeating it Super Dragon Jesus would fly in with a flock of unicorn seraphs trumpeting to herald his approach and he’d give you God’s entire wardrobe as loot.

All I’m saying is, expect some substantial changes if this ever gets put in the actual game.


#149

LoD would be far more worthwhile if that was how it ended up imo

but yeah lol i know this is definitely subject to change, but nothing is gonna reduce RotMG lag


#150

I know I shouldn’t bring another game into a RotMG idea dungeon, and I KNOW I SHOULDN’T BE INFLUENCING THE AUTHOR, but:

If you have played Binding of Isaac: Afterbirth, you’ll understand where I’m coming at.

** SSSSS PPPPP OOOOO IIIIIIIIIII LLLLL EEEEE RRRRR **

also beware the spam

The Hush battle is basically the toughest bullet hell in the game’s DLC and would pretty much resemble fighting the proposed boss of this dungeon as a multiboxer. The bullet hell is basically a mass of enemies spawning, halos of flies approaching you, attacks from above, and all over, and more.

end spoiler

Basically, the death phase of the True Oryx should be like Hush (and maybe everything else), but MORE, HARDER, AND MORE IMPOSSIBLY BLOODY DIFFICULT!!! This dungeon needs to push our capabilities, make us sweat, and make the battle feel like a true journey guaranteed. Make more projectiles with more unpredictable patterns and more damage with more speed and more MOAR! Also, make oryx have to take one hit after his considerably apocalyptic death supernova, and if he doesn’t take a hit, Punish, Obliterate, Delete, and even remove the nexus button. Needs new reverse (reverse controls), numb (unknown HP/MP bar, no damage counters on player), and stat-down effects. Also, maybe throw in a couple 1-hit KO shots just for devastation. Oryx cannot let you all live. He must get what he wishes… desires…

(and here’s the ridiculous mind-blowing idea)…and that’s why a darker, evil-glowing Forgotten Crown should descend onto Oryx and darken the story yet another couple trillion degrees.

About the loot:

The Oryx Slayer should get guaranteed life pot.
Life pots should be dropped in quantities of about 1-3.
Have a very small chance to unleash a Cosmos Portal that continues the fight and drops whites of ANY OTHER enemy just to have a flashback post-Oryx scene.
Burden of Oryx needs a transformation on its own.
Add backpacks ;);):wink:
Soulbound Cosmos-Themed class skins

Thank you for listening to my critiques and requested additons. This was a post by GAMESONLY.

“realizes post is semi-dead”


#151

i heard that his new dungeon is bloody hard


#152

YOU PUNY MORTALS! I… SHALL… RETURN!

You will cry through each and every one of the six hours the Paracosm will probably take to complete.
The final encounter is basically three Hushes and Mega Satan fought at once, to put things in perspective.

~

And thank you all for 100 likes! It means a lot! C: :beers:


#153

I am absolutely aware, and that’s why my post should be reviewed AFTER the initial release to us Realmers. If I find myself not completely drained, let alone you, Scorch, or any other person who has been playing for years, then it should be known that the dungeon needs yet another page of death.


#154

Speaking of which, is anyway to try out this dungeon on a testing server? Just curious. This dungeon seems to have a lot of potential.


#155

Well that’s not bad with my Mom’s Knife/Brimstone/Magic Mushroom/Small Rock/Max Damage/Guppy/Book of the Belial combo /s.


#156

You’re going to need nothing short of the good ol’ Soymilk/Libra to finish the Paracosm, matey.


#157

BBF + Gnawed leaf
Any self-targeting familiar + Gnawed leaf for that matter

Also, I brought 2 chaos cards and blank card with extra charges

I’m sorry, but that’s a completion.

(Now that Afterbirth+ is out, I’ll just watch from a distance and maybe just unleash my void)


#158

Pep, pep. Talk about derailment! xD

No.


#159

Dang it.


#160

Doing this is considered making a private server, which is against the ToS.


#161

Ah. Didn’t see that.


#162

Greetings!

Here it is, the long-awaited refined document! :smiley:
Many thanks to all of you (and especially Xaklor) for your support and suggestions for improvement!

Brief Changelog

  • Fixed several formatting issues! Hoorah!
  • Reduced Gilded Marauder defence from 80-65.
  • Reduced Desecrated Monolith self-heal to 500hp/5s.
  • Desecrated Monolith now summons hordes at regular intervals.
  • Nerfed many of Raulum the Terminal’s projectiles.
  • Added anti-stun warning to phase 2 mace shotgun.
  • Cleared up some miscellaneous ambiguities in the first section.
  • Reduced Raulum Phase 4 Gilded Marauder spawns.
  • Gave all spellbombs a lobbing animation and a 1s flight time.
  • Finally cleared up that Aerdemon invisible projectile malarky!
  • Slightly increased Elder Guard damage.
  • Cleared up some ambiguities in the Niruel fight sequence.
  • Slightly nerfed majority of Tyrrius’ Province enemies, including def values, proj. speed & attack frequency.
  • Reduced Shadow Cyclone lifetime by 35%.
  • Specified Hunter Warden projectile delays.
  • Reduced length of Tyrrius’ dramatic intro.
  • Reduced Monolith of Tyrrius HP by 100,000.
  • Nerfed duration of status afflictions during this fight.
  • Nerfed some projectile speeds for the Remnant and the Monolith.
  • The Monolith is now invulnerable while the Remnant lives.
  • Random phase cycling post Remnant destruction now has distinct open attack windows.
  • Nerfed several projectile speeds for most enemies in the Dark Citadel.
  • Nerfed lifesteal/overheal for the Dark Acolyte
  • Nerfed speeds and ailment durations for loads of Oryx’s projectiles.
  • Altered some phase-specific immunities and behaviors for Oryx.
  • Clarified a few things here and there.
  • Removed partical effects from antispectators.
  • Slightly buffed Crown of the Warlord stats, effect duration and slightly reduced cooldown.
  • Increased Staff of Demiurgic Coalescence minimum damage value by 10.
  • Niruel’s Corona now also gives + 60 HP.
  • Atavistic Mantle now also gives + 7 def.
  • Eye of Oryx now gives + 6 dex, + 6 att & reveals dungeon minimaps.
  • Burden of Oryx res chance increased to 50%.
  • Added Xaklor’s maps! (find them in the ‘additional features’ section)
  • Added Christmas reskins!
  • Credited Xaklor for his contributions.

That is by no means conclusive, there have been many other minor tweaks here and there. Another note; I purposefully did not reduce Oryx’s HP or general damage output. I didn’t have the heart :3

And here it is!
https://drive.google.com/file/d/0B3q3r4PaU0K1b3VST0ZNbFpnaHc/view?usp=sharing

Thanks again for the support and suggestions! They are extremely helpful and much appreciated!
Also, check out Oryx’s Paracosm if you haven’t already - it’s basically a newer Beyond! C:

Cheers!
~ Puffagod <3


#163

Well, looks like I can’t edit the original post. Happy scrolling, folks! C:


#164

woooooo maps! I would offer to map the paracosm but I am actually doing so much right now it would probably either suck or get forgotten.

I’m not going to re-read the entire thing word-for-word again just to make sure you got it all because it looks like you got most (or all) of it.

I think for the most part, all other changes would have to be made from experience, (or from someone else willing to analyze that much information) so here’s hoping DECA gets wind of this!


#165

I’d be more than willing to accept the offer should it ever come around! :wink:
It might come as a terrible confession that I slightly prefer the Paracosm to the Beyond…
… and the Catacombs of R’lyeh remains my (extremely close) favourite creation overall.

I’ll raise a glass to that! :beers: